Okay. So unlike most of the hardcore Halo fans, I hold Halo 4 & Halo Guardians quite high up in regards to overall critique. Although Halo 5 had its many faults (campaign), the MP was straight up awesome. The introduction of REQ packs/points and the expansion on the Firefight games are still so fun to play.
What I wanna know is:
• how the community feels about REQs disappearing.
• the loss of thruster KO’s, Groundpound & crouch slide
• the loss of firefight yet the gain of an ambiguous battle royale (45vs45 maybe)
• The New weapons teased
• Do you think the micro transactions are actually going to annoy you or even actually effect the enjoyment of the game?
I only ask the last point because personally, as someone who doesn’t play a lot of MCC. I’m confused as to if this is going to ruin my MP experience with Infinate. There’s still opportunities to EARN your treats & XP right? So if you don’t mind the possible intense grind, then micro transactions should just be an oversight to you until worthy DLC gets added. Much like MCC?!
please title your responses :)x
Does anyone know if Sprint & Clamber will still be features for Infinite ??
I couldn’t be happier about REQs going away. Like a lot of other people, I’ve got my problems with the coating microtransactions. But at least with that system I know what I’m getting. I hated the complete randomness of the REQ system and just hoping I got the piece I wanted.
Also glad to see the advanced movement mechanics getting toned down. I’ve always been more of a fan of classic movement. That being said though, I wouldn’t have been upset with playlists for both advanced and classic movement. Give people the option to play how they want. Yes, it would require more maps so some are tailored to advanced and other to classic, but it would’ve been worth it.
If the rumors I’ve seen are correct, 45v45 mode sounds like it could be exactly what I want. Invasion just on a much bigger scale. I’m legitimately excited to learn more about that. And I’m always excited for new weapons.
As far as MTX as a whole go, I think they just went a step too far with it. With MP going free to play, we all expected charging for cosmetics. New armor sets, armor effects, weapon skins, all that would’ve been completely acceptable given a free to play model, not color though. BUT it gets murky when those who drop the full retail price for the game because they want campaign are subjected to the same microtransactions as those just playing for free, even to just change their color. I would say those who buy at retail price should get cosmetics for free but I don’t see that happening. I think at the very least, if you actually bought and own the game, you should get 50% off the microtransaction price.
> 2535425612442592;1:
> Okay. So unlike most of the hardcore Halo fans, I hold Halo 4 & Halo Guardians quite high up in regards to overall critique. Although Halo 5 had its many faults (campaign), the MP was straight up awesome. The introduction of REQ packs/points and the expansion on the Firefight games are still so fun to play.
> What I wanna know is:
> • how the community feels about REQs disappearing.
> • the loss of thruster KO’s, Groundpound & crouch slide
> • the loss of firefight yet the gain of an ambiguous battle royale (45vs45 maybe)
> • The New weapons teased
> • Do you think the micro transactions are actually going to annoy you or even actually effect the enjoyment of the game?
> I only ask the last point because personally, as someone who doesn’t play a lot of MCC. I’m confused as to if this is going to ruin my MP experience with Infinate. There’s still opportunities to EARN your treats & XP right? So if you don’t mind the possible intense grind, then micro transactions should just be an oversight to you until worthy DLC gets added. Much like MCC?!
> please title your responses :)x
I’m happy about no reqs if there are no reqs. Not a fan of the lootbox method of progression.
I’m sad about thrusters leaving, that was my favourite addition in H5. Ground pound can stay gone forever… in mp at least. There is still a slide but it’s more tame.
Losing firefight would suck but wouldn’t be that big of a deal to me. I’m more into pvp than pve with friends. 45v45 sounds crazy I’d love to see what a large scale battle like that would feel like in Halo.
The new weapons shown are fine. I just hope they aren’t completely replacing other iconic ones like the shotty, magnum, and carbine. If those aren’t there at launch, at least add them in later.
Mtx don’t affect me unless there are things that are only purchasable, or the in game method is deliberately designed to take so long that they try to force you to pay.
> 2670661386182421;3:
> I couldn’t be happier about REQs going away. Like a lot of other people, I’ve got my problems with the coating microtransactions. But at least with that system I know what I’m getting. I hated the complete randomness of the REQ system and just hoping I got the piece I wanted.
>
> Also glad to see the advanced movement mechanics getting toned down. I’ve always been more of a fan of classic movement. That being said though, I wouldn’t have been upset with playlists for both advanced and classic movement. Give people the option to play how they want. Yes, it would require more maps so some are tailored to advanced and other to classic, but it would’ve been worth it.
>
> If the rumors I’ve seen are correct, 45v45 mode sounds like it could be exactly what I want. Invasion just on a much bigger scale. I’m legitimately excited to learn more about that. And I’m always excited for new weapons.
>
> As far as MTX as a whole go, I think they just went a step too far with it. With MP going free to play, we all expected charging for cosmetics. New armor sets, armor effects, weapon skins, all that would’ve been completely acceptable given a free to play model, not color though. BUT it gets murky when those who drop the full retail price for the game because they want campaign are subjected to the same microtransactions as those just playing for free, even to just change their color. I would say those who buy at retail price should get cosmetics for free but I don’t see that happening. I think at the very least, if you actually bought and own the game, you should get 50% off the microtransaction price.
Hmmm. I understand you on the randomness point of REQ armour unlocks and weapon skins. Although behind the tediousness of it, it kept me playing. It kept me chasing that Venator helmet I still haven’t unlocked! Like c’mon most of us collected Match Attacks, Pokemon or Yu-Gi-Oh cards right? Why did we keep buying packs? To whip out that Blue eyes white dragon and feel like a boss…until you get another shiny card. Idk that might just be me but after a small while after Guardians release, I fully became obsessed with gaining XP & RP to keep levelling up, unlocking new/old armours and subsequently looking boss asf.
Also I completely agree. The shadiness of this MTX factor of the MP gameplay is just something I’m nervous yet optimistic about. If these MTX aren’t infesting every extra goody for the game like the flood to a corpse, then I’m good but like you say. There HAS to be some form of enticement with free and basic versions of those extras where possible.
343 are still committed to mechanics like sprint which are proven failures as game mechanics in Halo. And now they’re also going all-in on designing their game as F2P, which means that the bulk of their design efforts will go towards making the game as psychologically manipulative as possible to exploit players’ wallets to the maximum possible extent.
F2P games are, in nearly all cases, not truly games but rather manipulative storefronts. They’re more like slot machines or casinos in their design than anything else.
> • how the community feels about REQs disappearing.
Fine.
> • the loss of thruster KO’s, Groundpound & crouch slide
Kinda sucks, they grew on me. Thruster dodging in particular was very fun and should stay in Halo, imo.
> • the loss of firefight yet the gain of an ambiguous battle royale (45vs45 maybe)
I like oldschool FF better anyway.
> • Do you think the micro transactions are actually going to annoy you or even actually effect the enjoyment of the game?
No.
> 2592250499807011;6:
> 343 are still committed to mechanics like sprint which are proven failures as game mechanics in Halo. And now they’re also going all-in on designing their game as F2P, which means that the bulk of their design efforts will go towards making the game as psychologically manipulative as possible to exploit players’ wallets to the maximum possible extent.
>
> F2P games are, in nearly all cases, not truly games but rather manipulative storefronts. They’re more like slot machines or casinos in their design than anything else.
Very true. I’m going to steal that coin slot analogy if you don’t mind.
one thing I can’t understand about the Halo community is the boomer mentality towards modernised gameplay. Call it nostalgia call it what ever but taking away sprint for me signs me off as a player. We are a fast paced society and if my game feels slow and dreary, I simply will get bored.
> 2533275031939856;4:
> > 2535425612442592;1:
> > Okay. So unlike most of the hardcore Halo fans, I hold Halo 4 & Halo Guardians quite high up in regards to overall critique. Although Halo 5 had its many faults (campaign), the MP was straight up awesome. The introduction of REQ packs/points and the expansion on the Firefight games are still so fun to play.
> > What I wanna know is:
> > • how the community feels about REQs disappearing.
> > • the loss of thruster KO’s, Groundpound & crouch slide
> > • the loss of firefight yet the gain of an ambiguous battle royale (45vs45 maybe)
> > • The New weapons teased
> > • Do you think the micro transactions are actually going to annoy you or even actually effect the enjoyment of the game?
> > I only ask the last point because personally, as someone who doesn’t play a lot of MCC. I’m confused as to if this is going to ruin my MP experience with Infinate. There’s still opportunities to EARN your treats & XP right? So if you don’t mind the possible intense grind, then micro transactions should just be an oversight to you until worthy DLC gets added. Much like MCC?!
> > please title your responses :)x
>
> I’m happy about no reqs if there are no reqs. Not a fan of the lootbox method of progression.
>
> I’m sad about thrusters leaving, that was my favourite addition in H5. Ground pound can stay gone forever… in mp at least. There is still a slide but it’s more tame.
>
> Losing firefight would suck but wouldn’t be that big of a deal to me. I’m more into pvp than pve with friends. 45v45 sounds crazy I’d love to see what a large scale battle like that would feel like in Halo.
>
> The new weapons shown are fine. I just hope they aren’t completely replacing other iconic ones like the shotty, magnum, and carbine. If those aren’t there at launch, at least add them in later.
>
> Mtx don’t affect me unless there are things that are only purchasable, or the in game method is deliberately designed to take so long that they try to force you to pay.
It’s seems the REQ pack mentality is the same with most players which I’m actually kinda surprised at, even considering the boomer mindset of the community.
Totally agree on the MTX point, there has to be some sort of divide between what players can buy and what we naturally receive/achieve. It’s takes those attributes to make a player keep coming back. Besides I like the be the guy that tells the game to -Yoink- off when it tried to push purchase options at me. I’ll just put my foot down and earn my goodies even if it does make me look like a recruit for 3 years.
> 2535425612442592;8:
> > 2592250499807011;6:
> > 343 are still committed to mechanics like sprint which are proven failures as game mechanics in Halo. And now they’re also going all-in on designing their game as F2P, which means that the bulk of their design efforts will go towards making the game as psychologically manipulative as possible to exploit players’ wallets to the maximum possible extent.
> >
> > F2P games are, in nearly all cases, not truly games but rather manipulative storefronts. They’re more like slot machines or casinos in their design than anything else.
>
> Very true. I’m going to steal that coin slot analogy if you don’t mind.
> one thing I can’t understand about the Halo community is the boomer mentality towards modernised gameplay. Call it nostalgia call it what ever but taking away sprint for me signs me off as a player. We are a fast paced society and if my game feels slow and dreary, I simply will get bored.
The greatest lie in halo is that sprint is needed to make the game feel fast - or even that sprint actually speeds up the game (it doesn’t). Go play Doom Eternal if you doubt me.
Won’t debate it more here because I know the mods will want sprint debate in the 9 million post sprint debate topic
• how the community feels about REQs disappearing: I 100% believe everything should be earned through in game achievement/grinding. Nothing should be RNG or purchasable.
• the loss of thruster KO’s, Groundpound & crouch slide: I was never a fan of movement based shooters. No, not because I was bad at it, but because I found it boring compared to the slower paced more sandbox focused combat of previous games.
• the loss of firefight yet the gain of an ambiguous battle royale (45vs45 maybe): Tbh Firefight was always just a niche thing that was fun every once in a while for something different. I absolutely detest Battle Royale modes though. Just feels like a soulless cash grab.
• The New weapons teased: For the longest time I couldn’t point out what felt off about the weapons shown until someone pointed it out to me. They don’t add anything new to the sandbox. Except for one or two exceptions, they’re basically just variations of existing weapons that don’t do anything new. There’s nothing unique about them. 343 has added some good weapons to the sandbox before but these ain’t it chief.
• Do you think the micro transactions are actually going to annoy you or even actually effect the enjoyment of the game?: Just like with the first one, I absolutely detest the idea of microtransactions in Halo. Player expression through their spartan/elite has been a core part of Halo since 3 and even 2 to some degree. If they stuck to weapon/vehicle skins then I honestly couldn’t care less but going after player customization is a big no-no.
> 2535425612442592;8:
> > 2592250499807011;6:
> > 343 are still committed to mechanics like sprint which are proven failures as game mechanics in Halo. And now they’re also going all-in on designing their game as F2P, which means that the bulk of their design efforts will go towards making the game as psychologically manipulative as possible to exploit players’ wallets to the maximum possible extent.
> >
> > F2P games are, in nearly all cases, not truly games but rather manipulative storefronts. They’re more like slot machines or casinos in their design than anything else.
>
> Very true. I’m going to steal that coin slot analogy if you don’t mind.
> one thing I can’t understand about the Halo community is the boomer mentality towards modernised gameplay. Call it nostalgia call it what ever but taking away sprint for me signs me off as a player. We are a fast paced society and if my game feels slow and dreary, I simply will get bored.
Crazy, I got bored when I play H5 because I can’t find players, everyone is running around and looking for an enemy. Instead when I play H1/2/3 I’m in the middle of action after every single spawn.
It’s all about base movement speed.
> 2535425612442592;1:
> Okay. So unlike most of the hardcore Halo fans, I hold Halo 4 & Halo Guardians quite high up in regards to overall critique. Although Halo 5 had its many faults (campaign), the MP was straight up awesome. The introduction of REQ packs/points and the expansion on the Firefight games are still so fun to play.
> What I wanna know is:
> • how the community feels about REQs disappearing.
> • the loss of thruster KO’s, Groundpound & crouch slide
> • the loss of firefight yet the gain of an ambiguous battle royale (45vs45 maybe)
> • The New weapons teased
> • Do you think the micro transactions are actually going to annoy you or even actually effect the enjoyment of the game?
> I only ask the last point because personally, as someone who doesn’t play a lot of MCC. I’m confused as to if this is going to ruin my MP experience with Infinate. There’s still opportunities to EARN your treats & XP right? So if you don’t mind the possible intense grind, then micro transactions should just be an oversight to you until worthy DLC gets added. Much like MCC?!
> please title your responses :)x
Req packs The REQ system being removed is welcomed to my eyes even though it’s not that bad compared to the status quo of other Triple AAA games. The complete RNG of the REQ system ruined the self-identity of players and I felt like it had a negative impact on Warzone and firefight.
Sure, Halo Infinite F2p multiplayer will most likely have much of its cosmetics locked behind the microtransactions but at least (or what I think) is some cosmetics will be unlocked through challenges (More frequent than H5’s).
Loss of Thrusters, crouch slide, and Ground pound Thrusters were an interesting dynamic in Halo, I liked it, But some people aren’t fond of them as they favor more team-oriented gameplay rather than the lone wolf playstyle. Maybe 343 will add some type of gimmick to replace it but still feel a bit more halo, designing map areas that change movement or faster strafing from a button combo (not sure about the last one). Ground pound and crouch slide removals are something I don’t mind.
New weaponsThe new weapons introduced were decent but I have to admit, they aren’t impressive. Weapons like the pulse carbine feel redundant and there’s room for improvement for the other weapons in the sandbox. (Mangiler may have the option to shoot a bunch of inaccurate projectiles to serve as a blockade or the ravager could be much more explosive with fusion coils)
Firefight
An ambiguous BR, 45 v 45 sounds fun. That game mode replacing firefight isn’t something I would mind if firefight is later introduced throughout the game.
> 2535425612442592;9:
> > 2533275031939856;4:
> > > 2535425612442592;1:
> > > Okay. So unlike most of the hardcore Halo fans, I hold Halo 4 & Halo Guardians quite high up in regards to overall critique. Although Halo 5 had its many faults (campaign), the MP was straight up awesome. The introduction of REQ packs/points and the expansion on the Firefight games are still so fun to play.
> > > What I wanna know is:
> > > • how the community feels about REQs disappearing.
> > > • the loss of thruster KO’s, Groundpound & crouch slide
> > > • the loss of firefight yet the gain of an ambiguous battle royale (45vs45 maybe)
> > > • The New weapons teased
> > > • Do you think the micro transactions are actually going to annoy you or even actually effect the enjoyment of the game?
> > > I only ask the last point because personally, as someone who doesn’t play a lot of MCC. I’m confused as to if this is going to ruin my MP experience with Infinate. There’s still opportunities to EARN your treats & XP right? So if you don’t mind the possible intense grind, then micro transactions should just be an oversight to you until worthy DLC gets added. Much like MCC?!
> > > please title your responses :)x
> >
> > I’m happy about no reqs if there are no reqs. Not a fan of the lootbox method of progression.
> >
> > I’m sad about thrusters leaving, that was my favourite addition in H5. Ground pound can stay gone forever… in mp at least. There is still a slide but it’s more tame.
> >
> > Losing firefight would suck but wouldn’t be that big of a deal to me. I’m more into pvp than pve with friends. 45v45 sounds crazy I’d love to see what a large scale battle like that would feel like in Halo.
> >
> > The new weapons shown are fine. I just hope they aren’t completely replacing other iconic ones like the shotty, magnum, and carbine. If those aren’t there at launch, at least add them in later.
> >
> > Mtx don’t affect me unless there are things that are only purchasable, or the in game method is deliberately designed to take so long that they try to force you to pay.
>
> It’s seems the REQ pack mentality is the same with most players which I’m actually kinda surprised at, even considering the boomer mindset of the community.
> Totally agree on the MTX point, there has to be some sort of divide between what players can buy and what we naturally receive/achieve. It’s takes those attributes to make a player keep coming back. Besides I like the be the guy that tells the game to F**k off when it tried to push purchase options at me. I’ll just put my foot down and earn my goodies even if it does make me look like a recruit for 3 years.
The thing with req packs that most people don’t like is the randomness. Most people like to be able to work towards what they want directly instead of leaving it to chance. It could take a day to get that helmet you want or a year, that’s what’s frustrating. Especially since there were so many doubles and triples of the same stuff except with a different paint pattern. However I do think it’s interesting that most people have a problem with loot boxes but they’re fine with grinding in MMO’s for random mob drops. Is it because in MMO’s there’s usually a mix of random drops and direct unlocks via quests? Or are these just two different groups of gamers where one cares about random progression and the other doesn’t?
> 2533275031939856;14:
> > 2535425612442592;9:
> > > 2533275031939856;4:
> > > > 2535425612442592;1:
> > > > Okay. So unlike most of the hardcore Halo fans, I hold Halo 4 & Halo Guardians quite high up in regards to overall critique. Although Halo 5 had its many faults (campaign), the MP was straight up awesome. The introduction of REQ packs/points and the expansion on the Firefight games are still so fun to play.
> > > > What I wanna know is:
> > > > • how the community feels about REQs disappearing.
> > > > • the loss of thruster KO’s, Groundpound & crouch slide
> > > > • the loss of firefight yet the gain of an ambiguous battle royale (45vs45 maybe)
> > > > • The New weapons teased
> > > > • Do you think the micro transactions are actually going to annoy you or even actually effect the enjoyment of the game?
> > > > I only ask the last point because personally, as someone who doesn’t play a lot of MCC. I’m confused as to if this is going to ruin my MP experience with Infinate. There’s still opportunities to EARN your treats & XP right? So if you don’t mind the possible intense grind, then micro transactions should just be an oversight to you until worthy DLC gets added. Much like MCC?!
> > > > please title your responses :)x
> > >
> > > I’m happy about no reqs if there are no reqs. Not a fan of the lootbox method of progression.
> > >
> > > I’m sad about thrusters leaving, that was my favourite addition in H5. Ground pound can stay gone forever… in mp at least. There is still a slide but it’s more tame.
> > >
> > > Losing firefight would suck but wouldn’t be that big of a deal to me. I’m more into pvp than pve with friends. 45v45 sounds crazy I’d love to see what a large scale battle like that would feel like in Halo.
> > >
> > > The new weapons shown are fine. I just hope they aren’t completely replacing other iconic ones like the shotty, magnum, and carbine. If those aren’t there at launch, at least add them in later.
> > >
> > > Mtx don’t affect me unless there are things that are only purchasable, or the in game method is deliberately designed to take so long that they try to force you to pay.
> >
> > It’s seems the REQ pack mentality is the same with most players which I’m actually kinda surprised at, even considering the boomer mindset of the community.
> > Totally agree on the MTX point, there has to be some sort of divide between what players can buy and what we naturally receive/achieve. It’s takes those attributes to make a player keep coming back. Besides I like the be the guy that tells the game to F**k off when it tried to push purchase options at me. I’ll just put my foot down and earn my goodies even if it does make me look like a recruit for 3 years.
>
> The thing with req packs that most people don’t like is the randomness. Most people like to be able to work towards what they want directly instead of leaving it to chance. It could take a day to get that helmet you want or a year, that’s what’s frustrating. Especially since there were so many doubles and triples of the same stuff except with a different paint pattern. However I do think it’s interesting that most people have a problem with loot boxes but they’re fine with grinding in MMO’s for random mob drops. Is it because in MMO’s there’s usually a mix of random drops and direct unlocks via quests? Or are these just two different groups of gamers where one cares about random progression and the other doesn’t?
I think the thing most people don’t like about req packs is the fact that the developers have put content behind a paywall in a $60 game.
The reason people are OK with MMO grinding is because all decent MMOs avoid putting loot behind a paywall. And when MMO developers lose their mind and paywall item drops, like with the D3 auction house, the players riot (ignoring the mobile space, of course, which is a collective pile of predatory insanity as regards “game” design and monetization). Because again, nobody wants to pay for a game only to get access to another storefront where they can pay more money. And if there are microtransactions in the game, all you are buying with your purchase price is access to a storefront. That’s 100% what the game is designed around and for. The gameplay in such titles is little more than the “free candy” sign on the sketchy white van, inviting all the proverbial children inside to get robbed of all their money.
REQs
I’m glad to see paid REQ packs go. They weren’t liked by many when they came out, and they sure aren’t liked by many now. 343 really didn’t help their case with the Mister Chief video about them. However, I’m not entirely sure if REQ packs in general are going to go away. We won’t be paying for stuff like Gold packs, however that doesn’t mean that they’re going away entirely. 343 could very well implement them again, whether it be their new manifestation or something more closely aligned to the packs we know in H5. The armor coating system has me somewhat worried for that: if some of armor coatings are earnable in-game, how will we earn them? Is there a set achievement to accomplish or a level you have to reach, or are they just handed out freely but behind RNG? No one knows the answer to that as of right now, other than 343. Best to wait.
Removal of Spartan Charge & Ground Pound
I’ve never really been that interested with Spartan Charge or Ground Pound, so I can’t say I’m really going to miss them a lot. I rarely ever used them because more often than not I would end up dying or being put in a situation where I’m going to die quickly after using them. There’s also plenty of arguments against it and moreso the general advanced movement in 343’s Halo games, so it isn’t exactly like either of those get a good rep. But I understand they have their audience, and to a degree are somewhat fun to use when you use it recreationally just to knock people off or send them flying in some direction. I will ever so slightly miss being able to do that, but otherwise I’m content.
As for slide, I recall there being a slide in the gameplay premiere. It might not be like 5 where slide can launch you miles with the right combos, but its nonetheless slide. I’m indifferent towards that movement ability. Thrusters felt fun to use when evading.
New Weapons
The new weapons we saw in the gameplay trailer really has me mixed. The switch of the Magnum for the Sidekick doesn’t exactly sit well with me. I get 343 wants to make a more sidearm-like pistol, but flat out replacing the Magnum is a hard thing to get past the Halo community. I don’t think the Sidekick would be able to work with the Magnum though; I feel like if someone were given the option between the two, the Magnum would be picked 99 times out of 100. The Shotgun doesn’t bother me as much, but I wish 343 would’ve made it a bit more like a Shotgun we recognize. The Ravager and Mangler are cool in terms of design, but I would much prefer if the Ravager had more of a “brutish” feel to it. Maybe if plasma was leaking from the barrel onto its blade, or off the sides of the vents. The Ravager as an actual gun is…fine? It isn’t terribly interesting, but I feel like its one of the more powerful weapons in the sandbox. Its not like a Sniper or an Incineration Cannon, but it isn’t quite a regular firearm. I feel like its more in the range of a Grenade Launcher and Plasma Caster(maybe the Ravager is the reimagining of the Plasma Caster. Hm.). The Mangler feels like it should be like a revolver with hard hitting shots, so I don’t mind it as much since there isn’t anything really like it in pistols.
Pulse Carbine doesn’t seem that interesting. I’m not a biiig fan of the design, but I could tolerate it. I feel like its the reimagining of the Storm Rifle, which I actually don’t mind as much. The Commando is in the same boat, it doesn’t look terribly interesting, has an alright design, except I don’t exactly see its place in the sandbox. I feel like if I had to choose between the Assault Rifle and the Commando, I’d pick the Commando consistently, unless that’s its purpose. To be a power weapon version of the AR.
The electric grenade is one of the better additions I really like. It seems like a fun tool to use in Campaign. I just dread seeing it in multiplayer.
As for the other weapons that we havent seen ingame:
- Stalker Rifle: Not sure what it is. Probably a sniper. Design looks fine, but I wish it looked more distinguishable from the Pulse Carbine. Don’t mind it a lot, though. - Shock Rifle(?): I dig the design a lot, and I can’t wait to see it in action. I wonder if its going to act like the Banished’s answer to the Railgun.I dig the new Hydra redesign. Feels like it fits the aesthetic of translating the new into the old pretty well.
Rumored 45v45 Invasion at the cost of Firefight
To be blunt, I’ve never really been the kind of guy to play Firefight for fun. I hop in because there’s a challenge I have to do that involves me killing AI or completing firefight matches. Its fun to mess around in, but isn’t exactly something I can play day-in day-out the way it is in ODST and Reach. If there was something more interesting to it, maybe like blending the objective and story of Spartan Ops with the concepts of Firefight, I would be down.
We’re not even sure if this 45v45 mode even exists. But I’ve always been a fan of Invasion, even with its flaws. To see the ideas of Invasion expanded upon to make something like a Battlefield experience is exactly what I wanted to be in Halo: Big battles, big spaces, big toys. If Firefight has to go to get that, then I am content. But I get Firefight has its fans as well.
Microtransactions and Implementation
I often don’t spend money on micros, and because of that I don’t think they’ll mess with my actual experience. What I don’t like and what will annoy me is 343 taking away what belonged to Halo for free, replacing it, and monetizing it. 343 could’ve kept our armor/visor colors and sold textures/materials/etc and I would’ve been tolerant of that, but instead everything is baked into a coating and unalterable. I believe the game is going to be monetized heavily, and that already doesn’t have me sitting well with the game.
MCC is almost entirely free. All armor, colors, visor colors, nameplates, emblems and so forth is entirely free. Customization is free. The only thing that isn’t free is ODST and Reach on Xbox and the individual Halo titles on PC, which even those aren’t too terribly expensive. Last I recall, Reach and ODST were $10($5 off, give or take). In Infinite, armor coatings and other cosmetics will be purchasable and earnable in-game. How much work we have to do to get cosmetics for free is unknown, and exactly how much will be monetized is unknown. But given 343’s track record with selling armor pack bundles(Champion’s Bundle, Memories of Reach bundle, Helmet pack bundle), I would assume at least armor coatings(which expand beyond just your armor, they apply to weapons and vehicles too) and armor pieces will be purchasable.
So yes, I will be annoyed at micros and despise the concept of selling us what is mostly the color purple. What other people do with their money isn’t my business, but losing what we’ve had since the creation of the franchise even if it was done with good intentions hurts. I can only wonder what 343 has in store for the microtransactions of Halo Infinite. Challenge Swaps are far from promising, and the fact that the Campaign is worth $60 without any solid justification to why doesn’t help either.
I really liked the weapon palette already so I really wonder where the new weapons are going to fit in to the universe and game play.