MP Crash Surviving?

In the Halo trilogy, Master Chief was one who survived a lot of vehicular crashes in pelicans and in escape pods. One of the main reasons we never saw the pelican, or other drop ships, in multiplayer was because they are multi-kill medal beacons. Thats completely understandable, no matter how much of a downer it is. From the first time I played Halo: CE, I wanted to fly and help out teammates in a pelican.

Halo 4 is still pretty far away, and like all of its predecessors, it comes with change. Pelicans and covenant drop ships probably won’t make an appearance in Halo 4, but I wouldn’t be surprised if an alien gunship does, or a different kind of drop ship.

I have always thought using pelicans in MP would be great for dispatching teammates, picking them up from danger or CTF. However, to discourage the opportunity to receive high kill medals, what would you guys think if crash surviving was incorporated into multiplayer? Let me expand on the idea by using the pelican.

Theorize that the you’re playing Ultimate CTF on the biggest map ever created for Halo 4 of islands and sea, connected with bridges of sorts. You see a pelican on a landing pad at your base and your team has taken the flag. You fly on over and pick up the flag bearer and some extra teammates. On your trip back, the pelican is shot down and crashes upon the white shores of an island. Unlike the falcon, hornet, and the banshee, the pelican does not blow to smithereens when it is taken out. Instead, it hurdles towards the surface and the pilot is able to slightly control it, although extremely difficult. The pilot is guaranteed death, but the passengers may be crash survivors and the odds would depend on a few factors: health, shields, and amount of players aboard. Passengers have the option to eject, but doing so would probably result in suicide.

The player who takes down the pelican is rewarded with some kills and the survivors are rewarded with a crash survivor medal. Survivors of a crash are knocked of their shields, and their health is reduced significantly. In this situation, the flag is automatically dropped, regardless if the flag bearer survived. All he or she has to do is pick it up again.

Anyway, I always thought this was a cool idea since Chief was notable for surviving crashes.

Feel free to discuss and expand on the idea! Or retract…

a

That was well thought out.

> Nothing in MP should depend on chance.

So, you’re saying that if I throw a plasma grenade across Hemhorrage and I stick and kill a player, that’s not by chance?

> > Nothing in MP should depend on chance.
>
> So, you’re saying that if I throw a plasma grenade across Hemhorrage and I stick and kill a player, that’s not by chance?

Nope. There’s no RNG involved. It is the guy’s fault for moving into and getting stuck by it.

If you threw that plasma grenade the same way and the player moved the same way, every time he would get stuck.

a

The problem with having vehicles as big as Pelicans or other drop ships in multiplayer is that they would either be too powerful, causing frustration among the enemy teams, or be too weak and be an easy multikill for the enemy team, causing it to be relatively useless.

Think about it, if you had your whole team in a Pelican, you could just fly around causing destruction without fear of death, which is no fun for anyobody if it’s super powerful. You thought the Banshee in Reach was unfair and annoying? Wait until you’d see this. On the opposite end, imagine also bringing your whole team for a drop off, having them all blown out of the sky instantly, giving one person a nice Killtastrophe. It’s similar to the reason why Transport Warthogs were never used in Multiplayer.

However, to comment on the main point of this thread, I do like the idea of flying vehicles crashing down to the ground, but only after being killed by non-explosive weapons. However, if the idea of being able to survive the fall is to be in the game, I don’t think your survival odds should have anything to do with chance. Only your shields, health and ability to attempt to control yourself. Your odds shouldn’t be very high, but it should still be possible if you do it right. Keep in mind that I’m saying this for the pilot. The passengers should die or survive based on how well the pilot manages to control the fall.

Of course, if they all survive then the guy who shot the vehicle down would definitely be quite a bit pissed off, so I can see how this idea would lead to some frustration. That’s why I believe that once the vehicle dies, the people inside it die as well with no odds of survival like we already have now (with the non-explosive weapons keeping it intact and not blown up in a million pieces, like I said). It’s one of those situations where if it isn’t broke, there’s no need to fix it.

This could work, if there were these changes:
1.12 on 12 BTB (called Mega Team Battle)
2.The MAC gun was put in, although a slower charge and cooldown.
3.6 shots with a rocket/FRG or 3 Splazer shots downed it(unmanned).
4.You could sniper the driver in the cockpit.
5.No mounted weapon.

Put there into MM and then a Pelican/Phantom etc would be fine.

edit:
6.Get a medal for “downing” the craft, and then +1 kill for doing so. This way you wouldn’t be too pissed if everybody survived.

> The problem with having vehicles as big as Pelicans or other drop ships in multiplayer is that they would either be too powerful, causing frustration among the enemy teams, or be too weak and be an easy multikill for the enemy team, causing it to be relatively useless.
>
> Think about it, if you had your whole team in a Pelican, you could just fly around causing destruction without fear of death, which is no fun for anyobody if it’s super powerful. You thought the Banshee in Reach was unfair and annoying? Wait until you’d see this. On the opposite end, imagine also bringing your whole team for a drop off, having them all blown out of the sky instantly, giving one person a nice Killtastrophe. It’s similar to the reason why Transport Warthogs were never used in Multiplayer.
>
> However, to comment on the main point of this thread, I do like the idea of flying vehicles crashing down to the ground, but only after being killed by non-explosive weapons. However, if the idea of being able to survive the fall is to be in the game, I don’t think your survival odds should have anything to do with chance. Only your shields, health and ability to attempt to control yourself. Your odds shouldn’t be very high, but it should still be possible if you do it right. Keep in mind that I’m saying this for the pilot. The passengers should die or survive based on how well the pilot manages to control the fall.
>
> Of course, if they all survive then the guy who shot the vehicle down would definitely be quite a bit pissed off, so I can see how this idea would lead to some frustration. That’s why I believe that once the vehicle dies, the people inside it die as well with no odds of survival like we already have now (with the non-explosive weapons keeping it intact and not blown up in a million pieces, like I said). It’s one of those situations where if it isn’t broke, there’s no need to fix it.

I believe that’s why the amount of players aboard a drop ship could perhaps also play as a factor on how many survive and die, to negate the opportunity to earn easy Killtastrophes. Drop ships would make no appearance if everyone aboard was killed. That’s why I had suggested that the pilot was to be killed, and depending in shields, players aboard, and health, some survivors would live or die.

I would never suggest that everyone aboard survived. Somebody would have to die, as I suggested the pilot and passenger or a few would.

> > The problem with having vehicles as big as Pelicans or other drop ships in multiplayer is that they would either be too powerful, causing frustration among the enemy teams, or be too weak and be an easy multikill for the enemy team, causing it to be relatively useless.
> >
> > Think about it, if you had your whole team in a Pelican, you could just fly around causing destruction without fear of death, which is no fun for anyobody if it’s super powerful. You thought the Banshee in Reach was unfair and annoying? Wait until you’d see this. On the opposite end, imagine also bringing your whole team for a drop off, having them all blown out of the sky instantly, giving one person a nice Killtastrophe. It’s similar to the reason why Transport Warthogs were never used in Multiplayer.
> >
> > However, to comment on the main point of this thread, I do like the idea of flying vehicles crashing down to the ground, but only after being killed by non-explosive weapons. However, if the idea of being able to survive the fall is to be in the game, I don’t think your survival odds should have anything to do with chance. Only your shields, health and ability to attempt to control yourself. Your odds shouldn’t be very high, but it should still be possible if you do it right. Keep in mind that I’m saying this for the pilot. The passengers should die or survive based on how well the pilot manages to control the fall.
> >
> > Of course, if they all survive then the guy who shot the vehicle down would definitely be quite a bit pissed off, so I can see how this idea would lead to some frustration. That’s why I believe that once the vehicle dies, the people inside it die as well with no odds of survival like we already have now (with the non-explosive weapons keeping it intact and not blown up in a million pieces, like I said). It’s one of those situations where if it isn’t broke, there’s no need to fix it.
>
> I believe that’s why the amount of players aboard a drop ship could perhaps also play as a factor on how many survive and die, to negate the opportunity to earn easy Killtastrophes. Drop ships would make no appearance if everyone aboard was killed. That’s why I had suggested that the pilot was to be killed, and depending in shields, players aboard, and health, some survivors would live or die.
>
> I would never suggest that everyone aboard survived. Somebody would have to die, as I suggested the pilot and passenger or a few would.

Even at that point though, the guy who took it down would still feel ripped off if some people survived. Your idea is very good in theory, but the implementation of dropships in Halo’s multiplayer is not a good idea, which is why what you suggest would never work out.

> Even at that point though, the guy who took it down would still feel ripped off if some people survived. Your idea is very good in theory, but the implementation of dropships in Halo’s multiplayer is not a good idea, which is why what you suggest would never work out.

I see what you’re saying, but that does, in a sense, already occurr in Halo. Sometimes direct hits with rockets and plasma grenades to a warthog bring the vehicle to a point of near destruction, but its occupance make it through alive. When I am pitted against a gauss hog on Breakneck, I do feel a little robbed when that happens. I am sometimes astonished that I survived a plasma grenade explosion that detonated on the bumper of a warthog while I operated the gun.

I feel though if the idea was integrated into Halo 4 to heavy air vehicles, it would be a feature of getting accustomed to, like armor abilities, since we are so accustomed to vehicles getting blown to smithereens and all who occupy the vehicle are dead on destruction.

If I shot you down you should die. The only way that the passengers should be able to survive is by bailing assuming there’s no fall damage. Another thing, you shouldn’t put your team in the pelican anyway. If you do and it gets knocked down then it’s your fault. You should have max 2 passengers. Also the pelicans gun shouldn’t be OP. I think it should be 3 hits to kill a normal enemy. Remember the pelican isn’t that maneuverable, so it should have higher health. Combine all these to make it a DROPSHIP, it’s meant to be one, not an assault vehicle.