* Please Read: This is a non-Sprint discussion. It is not to be used to debate Sprint as a mechanic or it’s place in Halo, but rather to give other movement mechanics a place to be discussed.
With that out of the way, let the discussion begin.
Listing a few things to help get us started:
Thrusters / Spartan Charge - Crouch-jumping / Clamber - Stabilizers / Ground Pound - Grav-lifts / Man Cannons / Teleporters / Gravity Volumes (map-based mechanics) - Movement-based melee damage (most prevalent in CE) - Crouch attributes (removes from motion-tracker, increases weapon accuracy, whether or not slowed movement should be automatic or manual, etc.)Any changes you’d like to see for any of these? Any that you feel are problematic? Do you have any other movement mechanics you feel could benefit Halo’s gameplay? Let’s hear it down below.
The Only ones I have problems with are Charge and Ground Pound. Charge could work with thrusters I suppose but it’s magnetism and auto aim need to be toned down (maybe the damage it causes , not sure how to make it balanced). Ground Pound sounds like a good idea but giving it an AoE is a bit silly. I understand if you actually hit the target but hitting the ground (even in power armor) and expecting me to be dazed by the tremor while in power armor is ridiculous , it shouldn’t even break the shields.
And no there should be no quick move while crouched as that is the trade off. You move slower but disappear from the radar. If I could move at normal pace and not set off motion trackers why would I ever stand?
I would consider re-binding Thrusters so you activate them by double-tapping the joystick in a direction. This would free up a button that could be used for other things. I’d also consider nerfing its range so its more of a quick sidestep that gives you additional air control and dodging than it is a “rocket me ten feet into cover” ability.
Clamber as it stands is basically a cheap replacement for jumping. Maps are littered with areas that require clamber that could’ve easily been jumped in the past. Maps also lack focus because they seem to be designed to allow you to (or force you to) climb anything (everything). If clamber has to exist I’d make it serve a distinct and meaningful purpose, I’d essentially make it replace ladders from Halo Ce, be much closer tied to map design. Only a few specific spots would require clamber (they’d be way higher than standard jumps to make this obvious), and climbing would be very slow relative to how it is now. Yet the climbing routes would lead to shortcuts.
Stabilizers just seem to exist to make jumpshots easier and let people get unnatural sightlines. I’m not sure how to feel about them.
Would be interesting to see maps that incorporate low gravity zones.
Crouching seems kind of pointless to me outside of crouch jumps. It’s one use, evading radar detection, is tied to a different mechanic that is mechanically flawed. You shouldn’t have to sacrifice movement speed to avoid being detected in the first place because people shouldn’t be just fed info in the first place. I would not tie crouching to accuracy (I don’t feel I should even need to explain why), but I’m unsure what to do with it.
Spartan Charge is the exact opposite of what should be happening. Melee needs to be made more situational, not further empowered through ridiculous mechanics like Spartan Charge.
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> The Only ones I have problems with are Charge and Ground Pound. Charge could work with thrusters I suppose but it’s magnetism and auto aim need to be toned down (maybe the damage it causes , not sure how to make it balanced). Ground Pound sounds like a good idea but giving it an AoE is a bit silly. I understand if you actually hit the target but hitting the ground (even in power armor) and expecting me to be dazed by the tremor while in power armor is ridiculous , it shouldn’t even break the shields.
> And no there should be no quick move while crouched as that is the trade off. You move slower but disappear from the radar. If I could move at normal pace and not set off motion trackers why would I ever stand?
Sorry for the poor wording. What I meant with regards to crouching is whether a player should automatically go slower while crouched (like in recent Halo games) or have to maintain a slower speed to remain crouched (like Halo: CE).
AHHHH OK that makes more sense. Sorry , I have seen people ask why they can’t crouch and essentially run around the map at the same time. CE mechanic seems to take a more skillful approach (i.e. having to maintain concentration amidst the chaos) so I would say CE. Any thing that makes the skill gap a little wider is a good thing at this point. (This is coming from an at best average player)