Movement Inertia Is Too Low

50% accuracy while being aimed dead-on the whole time isn’t what 50% accuracy means, fyi.

You’re telling me :joy: ranked got me feeling like I got arthritis. It’s not even sweaty, it’s carpal-tunnely

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aiming ahead of time is no different to normal aiming. its just about finding a rhythm. spam is predictable, its when they switch it up it gets interesting.

I agree, Halo always had this inertia, your armor weights half a ton. The movements shouldn’t be that light.

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if you were dead on, it would be 100%. the game is practically hit scan

You’d think! But the rapid strafing overrides a filled red reticle I suppose :man_shrugging:t3:

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Agreed and it’s my #1 complaint with Infinite. I shouldn’t feel like I’m shooting Tracer from overwatch in every encounter. The momentum in Bungie Halo is what made it so methodical and tactical. Being able to strafe spam takes away from the tactical advantages a player might be able to make for themselves and turns this more or less into Call of Duty with high health.

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