First off I mean MOUNTED turrets. I wont get into vehicle mounted turrets. Not really worth it.
In Halo 2 the turrets were amazing, I remember in Waterworks and Containment I used to kill TANKS Yes Tanks, Friggen Wraiths and Scorpions with the little -Yoink!- turret. It was awesome. Remember TOP, It worked, It was amazing.
In Halo 3 the turret could be used as a weapon, Which meant Bungie made it weak and doo-doo status. The thing sucked, yet, at times it had it’s uses.
In Halo Reach it, what seems to me, got even worse. Halo 3 it was bad enough, but Halo Reach it seemed even more useless.
Halo 4 needs some changin. And here’s how
First off no Battle Rifle or DMR or any rifle should be able to kill a turret at mid-close range. It’s a turret. If you are out in the open, you die. A skilled player will not be rushing a Turret in an open field. Sadly in Halo 3 and Halo Reach any smuck with a Battle Rifle can win against a mounted turret. Sorry but “OMG SKILL” does not apply when open fields are envolved. Good players will take cover, Turrets should promote this. Not promote “GO IN MIDDLE OF THE WORLD LOL KILL ALL”
Second Off
Have two of each type of turret. For Covenant and Human (I won’t get into other faction b/c we don’t know what they have yet)
Light Human
This is just a Halo 3. Halo Reach type of turret. It is weak, has limited range, limited ammo (when picked up). However unlike the Halo 3/Reach version it would be nice if could be re-mounted as well. Overall, weak, but balanced.
Heavy Human
This is the Halo 2 style turret. Slower ROF, but beefy. It can not be picked up. It’s put somewhere, and it stays. It can be destroyed, but only after a lot of firepower. This weapon has much longer effective range (aprox 25-50% more range then light turrets). And has enough stomping power to take down a tank in a few seconds. Spartans be WARNED. This is not a turret you Halo 3/Reach style.
Light Covenant
This is the weakest of the turrets. However has a slight stun to it and high ROF. It’s similar to the Human Light as well, same range, and can be re-mounted. Stun is it’s glory.
Heavy Covenant
This has the slowest ROF of them all. However it does the most damage (about 5-10% more then the Human Heavy. As well as having even more stun then the Covenant Light. It can not be picked up, of course, and takes a ton of damage to destroy. It will be hard to aim at distances, however a single shot can stun a tank for .5 seconds, and a single shot to a Banshee or Falcon can disable it for .5 seconds as well.
Now light turrets are what you’d find in most small-mid sized maps. And they work like they did in Halo 3 and Reach. However heavy turrets are only for BTB and bigger maps. Most maps will only have 2-3 of them by default, and LONG spawning times.
Yes TOP can be done again