Motion sensor range needs to be 30m like beta

this is a MUST, we need the 30meters again, these spartans are too fast, sometimes i am hit by back without knowing where he came from…is not fair and is not skill level, is like “who sees first, is the one that kill”

Post a suggestion here.

Some say 30m is to extreme and 25m would be better as it was that way in previous games.

If it was increased back up to 30m again, there would also be an increase in corner camping players just squatting and watching the sensor waiting for a red dot to appear.

> 2533274802184579;1:
> this is a MUST, we need the 30meters again, these spartans are too fast, sometimes i am hit by back without knowing where he came from…is not fair and is not skill level, is like “who sees first, is the one that kill”

I feel the beta had it 100% right and the actually games a little worse but still a sweet game!

Anyone else think the same

cheers

Motion sensor is great how it is. With a little practice on position and map awareness the issue of being killed out of left field should go away.

oooor make the game competitive and get rid of radar. Problem solved.

> 2533274801667631;5:
> Motion sensor is great how it is. With a little practice on position and map awareness the issue of being killed out of left field should go away.

This makes no sense when you take into account multiple level arenas and the radar just functions as a “Make you -Yoink- yourself for no reason device”

25 meter is the better choice I think, like the old Halos

Hasn’t this thread been done to death. PLAY THE FREAKIN’ GAME ALREADY. Bigger motion sensor = more camping & Sword/Shotty becoming more useless. You’re gonna die sometimes in online games, get over it. The lower range of the motion sensor encourages you to use your Spartan Abilities & run around more.