Installed the new update for Memories of Reach and more problems. See my recent post below for videos and images of issues.
Downloaded the update (4.2Gb) and then cold restarted, even unplugged the power cord after installing.
- Booted from first game of infection, lost connection to game server error.
- REQs don’t load, REQ service unavailable.
- Can’t open the Memories Update Pack, REQ pack error.
- Wait 5mins and try again, same error, then wait 2 mins and get “pack already opened”, but didn’t receive any unlocks or new consumable REQ cards.
#NotBACK
Tried a party of 4 Aussie mates last night. It was ugly and fell apart.
- Two players dropped from two games - One player dropped from party chat - REQ points and cards not loading for me throughout 4 games - Retrieving data errors and encountered and error with no post carnage report shown at all, for 4 games in a row - Profile sync error one for me and once for a mate in our fireteam - Latency appeared improved but not Aussie regional serversFirst off I want to say I love H5 and consider both campaign and multiplayer to be the best in the series so far.
Forgetting MCC and the ups and down of sustain or matchmaking populations the Australian Halo 5 regional servers are making Halo 5 unplayable. There isn’t just one issue either. I have many avenues of testing and technical configurations over recent weeks and all signs still point directly at the server solution by 343/MS, Azure - AustraliaSoutheast and AustraliaEast regional datacentres.
It’s not just me either, 10+ friends are not playing Halo and haven’t for some time. We try Halo weekly and it’s the same issue since region locking was opened up in a previous update approx. 6 weeks ago. I’m also seeing more Aussies in forums posting similar.
I also have two ISP connections that use totally different lines and technology; a coax cable connection with Telstra and a phone line connection with iiNet, the #1 and #2 ISPs in Australia. Here’s the connection quality for both (yes Australian Internet is slow but more than enough for an online FPS game).
Currently sitting at 205ms response time to Melbourne Azure Datacentre:
http://www.speedtest.net/result/5301301077.png
Currently sitting at 223ms response time to Melbourne Azure Datacentre:
http://www.speedtest.net/result/5301308655.png
What pisses me off is the game is fantastic but the servers, matchmaking, consistency and communication/support is severely lacking. It’s clearly not my connection whatsoever due to totally separate lines at my premises, types of line technology (cable DOCSIS 3.1 vs ADSL2+), 2 x ISPs, 2 x routers/modems, different DSLAMs owned by each ISP at the exchange level and I certainly understand how to configure everything and the tech involved from end to end.
There is no avenue for real support nor an official statement from Azure/MS/343. I have also dared to call Xbox Live support twice, routed to call centres overseas (not in Australia) and as I suspected just scripted call centre staff without knowledge of local Azure datacentres at all. I live less then 35Km (approx. 22 miles) away from the Melbourne Victoria, Australia Azure datacentre that opened after the Titanfall launch but prior to Halo 5.
Some history and tech in case any Xbox/MS/343 staff reading actually decide to look into this. If any authors or editors want to write an article about this I have tons of screenshots, videos and more that highlight the issues firmly at the feet of MS/343 for weeks now. Issues have been on and off for months, never ideal conditions for competitive play.
I decided to play the Overwatch beta (also whenever I play Destiny or watch Xbox TV/Film/Netflix)…and…my connection, chat and partying up with 2-5 other mates is near perfect with zero latency issues noticeable in games or movies. Surprise surprise. A Blizzard beta on day one does what Azure/MS/343 still can’t get right for Australia through H4, MCC and H5. I hate to be forced to make a thread and trash a platform, game and developer I love but I have literally zero options left.
The sustain from 343 have been fantastic and the best in the Halo franchise history, the matchmaking and servers for Australia have been unacceptable. It’s been years now since Australia opened 2 Microsoft Azure datacentres and they’re yet to deliver for Australian Halo gamers IMO. How does Titanfall get is so right within 1 week of release and continues to perform well today.
Overwatch & Destiny performance points:
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Works perfectly fine on both my ISP/types of connections.
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Fast matching, check.
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Australian matches, check.
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No party chat break up, check.
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Near zero latency impact in game, check.
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Zero UI bugs or game loading issues, check.
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Fast loading in game menus and customisations, check.
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No profile errors or playlists with high latency, check.I always cold boot the X1. I don’t use instant on at all and I’m not in the preview program either. My NAT is open, I’ve released my MAC address, my router runs 10+ other devices/systems without issue. I’ve reconfigured DMZ, alternated to port forwarding, updated static IPs and even tested QoS. Our Wii U runs perfectly fine for online games. Destiny has great latency in game for PvP or PvE. Either of my connections run all this just fine very consistently. I can watch Netflix or Xbox TV/Films in full HD without missing any frames at all. I downloaded the Overwatch beta in about 12minutes. I’m able to party up and play Killer Instinct with the same Halo mates without latency issues. I have 16ms response to my own servers hosted in a different Melbourne datacentre and never have issue with latency there on either of my ISP connections.
So what do I do? Quit Halo? What for the update for regional/datacentre player choice? That’s not going to cut it, I can see in the Xbox One dash > network > advanced settings both connections are 200+ms response time. Even when the update drops the servers here in Aus are total -Yoink- for Halo gaming with 200+ms. It’s not going to make a difference if they don’t fix the root cause of the issue locally.
I imagine Overwatch and Destiny aren’t using Azure servers and therefore don’t have the issues inherent with the Australian Xbox/Azure framework at present. I implore MS/343 to do something here and get the official word out.
4 weeks of issues:
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Halo profile sync error.
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Two playlists have a warning of high latency, why are they different to other playlists without warnings?
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When searching I/we get no matches found.
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When searching solo I receive a fireteam joining error, I wasn’t joining anyone, just searching to play solo.
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Some games don’t get recorded on Waypoint or Halotracker game history or the API.
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I can’t load REQs in game and I’m forced to use basic weapons all game.
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REQ points and cards don’t load prior to the game.
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REQ score shows as 0 due to loading issues.
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The latency is near unplayable, certainly not competitive in any way, shape or form.
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Party chat drop outs.
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Some friends can’t join a fireteam.
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Retrieving data and never loads Arena or WZ playlists.Traceroutes:
iiNet ADSL2+ (phone line)
http://i.imgur.com/Q0v8YNM.gif
Telstra cable (coax)
http://i.imgur.com/3TRdz8g.gif
History: latency on Mother’s day went down from 200ms+ average to 100-130ms average, still had playlist warnings and poor in game performance; that night and yesterday performance went back up to 200ms+ and I couldn’t load any playlists at all:
http://xboxclips.com/Ozzy+Onya+A2Z/e480c6a4-1669-4e89-a730-fe977ec2f740
