MOST of the Community is right.

Last night I played Halo 3 for the first time in about a year. I played split screen with my buddy and had a blast. Playing halo 3 made me realize how bad Halo Reach really is. I stop by time to time on these forums and I read a few interesting perspectives on how halo 4 should be based upon. These are some of the things that I agree with.

<mark>Smaller Maps</mark>- The thing that stuck out the most last night was the fact that halo 3 defiantly has smaller maps for slayer. Having smaller maps made the game a lot faster and made the game flow a lot smoother.

<mark>The BR</mark>- This needs to make a return. The DMR can still make a return, but we need that 4 shot killing machine. Having that gun in the game contributed to halo 3’s game speed.

<mark>No Armor Abilities</mark>- AB killed reach; it made the game slow and frustrating. Before reach halo was all about an even playing field. Everyone started out with the same weapon, same health, same jump height and the same speed. Having AB-like equipment on the field added more exitment to the game. Who was gonna get the active camo first? Who was gonna get the overshield? Who will get the useful bubble shield. If AB do make a return (my god if they do…) I hope they will only be put on the field so it is a race to get them just like the power weapons. The only AB that I will accept being put on the field is a thruster pack because to me that makes the most sense. This will make halo fair again.

<mark>The TU in reach</mark>- This revived halo reach but the game still does not match up with any other halo game. <mark>Bleed through</mark> has to stay but needs a little tweaking. Once again I believe it makes the game a little more fast paced. The person that put the most bullets in there enemy should win the fight. I don’t think its fair that player A is shooting player B, player B then turns around and both players beat down. Now they have the same health? No. Bad.
<mark>Ahhh the topic of bloom</mark>. I realize that bloom has been integrated in every halo game but halo reach was a no no. Bloom in the original halo reach was set way too high. The TU kind on fixed it but it is still doesn’t work. Can’t we just go back to the halo 2/3 bloom days (the better days)? In my opinion I don’t want to see the bloom I just want a normal crosshair.

<mark>Player Speed and Jump Height</mark>- Since the sprint and jetpack AB should not make a return we would need the original player speed and jump height. The ability to jump high has always been in halo games and added more maneuverability to the game. Player speed was the same for everyone in the game which was fair.

<mark>Veto</mark>- By having vetoing, the maps you play on, the game types you play, is more of a variety. I hate how in reach the same maps get voted for over and over again.

That is all I can think of right now but I will probably add more things later.

<mark>Those of you that have only played Halo Reach and are constantly giving your opinion on how Halo 4 should be made should…fall of the earth .</mark> Sorry but that’s the truth. As a Halo Veteran (don’t hate) I do agree with 343 and that halo 4 needs to go back to the roots of halo. To me I believe that the roots of halo multiplayer was the halo 2/3 days. Halo Reach was still a great game but I believe it took halo in the wrong direction. I do want something new but Halo 4 needs to have the basics that were in Halo 2/3. WE NEED THE OLD HALO BACK!

If you have played Halo 2,3 and Reach on XBL and are expressing your opinion on how Halo 4 multiplayer should be made (you do not have to agree with what I said) then you are the better half of the halo community. Once again, if you have only played Halo Reach and are constantly giving your opinion on how Halo 4 multiplayer should be made, you are the bad half of the community.

I HAVE SPOKEN!

I like larger maps (they are fun for big team), armor abilities are fine in moderation, the BR is not a “godly” weapon, I actually think the DMR is far more accurate and deadly.

I like the ability to vote and veto map choices also.

And the better half of the community? seriously?

Everyone is part of the Halo community and this is a lot of elitism.

If your talking about the competitive half of old school Halo players that have been around since Halo 1 like myself then your most certainly right. This is why Halo 4 needs to be like Halo 2/3.

Just a great all around post that addresses many problems. I completely agree.

> I like larger maps (they are fun for big team), armor abilities are fine in moderation, the BR is not a “godly” weapon, I actually think the DMR is far more accurate and deadly.
>
> I like the ability to vote and veto map choices also.
>
> And the better half of the community? seriously?
>
> Everyone is part of the Halo community and this is a lot of elitism.

Elitism will always be present in any community and is kind of necessary.

> Last night I played Halo 3 for the first time in about a year. I played split screen with my buddy and had a blast. Playing halo 3 made me realize how bad Halo Reach really is. I stop by time to time on these forums and I read a few interesting perspectives on how halo 4 should be based upon. These are some of the things that I agree with.
>
> <mark>Smaller Maps</mark>- The thing that stuck out the most last night was the fact that halo 3 defiantly has smaller maps for slayer. Having smaller maps made the game a lot faster and made the game flow a lot smoother.
>
> <mark>The BR</mark>- This needs to make a return. The DMR can still make a return, but we need that 4 shot killing machine. Having that gun in the game contributed to halo 3’s game speed.
>
> <mark>No Armor Abilities</mark>- AB killed reach; it made the game slow and frustrating. Before reach halo was all about an even playing field. Everyone started out with the same weapon, same health, same jump height and the same speed. Having AB-like equipment on the field added more exitment to the game. Who was gonna get the active camo first? Who was gonna get the overshield? Who will get the useful bubble shield. If AB do make a return (my god if they do…) I hope they will only be put on the field so it is a race to get them just like the power weapons. The only AB that I will accept being put on the field is a thruster pack because to me that makes the most sense. This will make halo fair again.
>
> <mark>The TU in reach</mark>- This revived halo reach but the game still does not match up with any other halo game. <mark>Bleed through</mark> has to stay but needs a little tweaking. Once again I believe it makes the game a little more fast paced. The person that put the most bullets in there enemy should win the fight. I don’t think its fair that player A is shooting player B, player B then turns around and both players beat down. Now they have the same health? No. Bad.
> <mark>Ahhh the topic of bloom</mark>. I realize that bloom has been integrated in every halo game but halo reach was a no no. Bloom in the original halo reach was set way too high. The TU kind on fixed it but it is still doesn’t work. Can’t we just go back to the halo 2/3 bloom days (the better days)? In my opinion I don’t want to see the bloom I just want a normal crosshair.
>
> <mark>Player Speed and Jump Height</mark>- Since the sprint and jetpack AB should not make a return we would need the original player speed and jump height. The ability to jump high has always been in halo games and added more maneuverability to the game. Player speed was the same for everyone in the game which was fair.
>
> <mark>Veto</mark>- By having vetoing, the maps you play on, the game types you play, is more of a variety. I hate how in reach the same maps get voted for over and over again.
>
> That is all I can think of right now but I will probably add more things later.
>
> <mark>Those of you that have only played Halo Reach and are constantly giving your opinion on how Halo 4 should be made should DIE.</mark> Sorry but that’s the truth. As a Halo Veteran (don’t hate) I do agree with 343 and that halo 4 needs to go back to the roots of halo. To me I believe that the roots of halo was the halo 2/3 days. Halo Reach was still a great game but I believe it took halo in the wrong direction. I do want something new but Halo 4 needs to have the basics that were in Halo 2/3. WE NEED THE OLD HALO BACK!
>
> I HAVE SPOKEN!

… You are the one that voted NO, right?

So because i want Halo 4 to not be a rehash of of Halo 1/2/3 i should DIE?

No, the competitive community is not right. What makes a game is how the developer says their game experience is supposed to be, it’s an opinion to like it, but to say a game needs to be a certain way goes against the idealogy of anything in the creative industry. Leave it up to the developers. The sole reason why people don’t like Reach is because it was more of a community child than any of the Halo games. If people let Bungie actually make the game with no outside influence it would have been a different product, notice how I didn’t say better?

Smaller maps? No the reason Reach was bad in terms of maps was because of the lack of creativity, it was all hallways and platforms. If anything Reach needs a variety of map sizes, not just small ones.

The BR is a hit and miss, to be honest it’s an okay weapon, but we need to stop babying these players if the rest of the outside competitive community want to take them seriously. A gun that does the firing for you is silly, you should have to have experience on the gun to be able to shoot it long enough to kill someone, not give them a burst fire and say “Here ya go.” That’s the opposite of skill, and the opposite of speed.

Never had an issue with Armor Abilities, all of them are relatively easy to counter.

Never liked the TU, if I wanted to play Halo 1, or Halo 3 I’d go play both of them.

Halo Reach’s bloom is the same, the firing rate of guns is not. This is what most people fail to realize. If you give players more control of the gun they’re bound to mess up, the representation of bloom isn’t what made people get thrown off track it was the ability to finally shoot a gun as quickly as you wanted (almost).

I agree I would like to see Halo 4 have two playlists, one with AB, and one without, make a map tailored to the normal style gameplay of Halo and allow AB to be used creatively. Almost ShadowRunish.

I prefer the Halo Reach one, more options, and makes people who don’t vote get canceled out of having control. It’s annoying to see 4 out of 8 veto and not change the map.

One of the most ignorant, out-landish comments I’ve seen in my entire life. Your jurisdiction of what makes you more entitled to showcasing your opinion is so skewed it hurt my brain.

I’m a Halo Vet since 2001, and followed Bungie before Halo and I can tell you the opposite, would my credibility be different since my characteristics meet your criteria?

It seems like you’re not a Halo Veteran to be honest if you think the roots were Halo 2, and 3. That doesn’t even make chronological sense.

The old Halo would be Halo 1, which is what Reach was more like than 2 and 3.

OT: I want Halo 4 to be what 343i want it to be. Forcing a developer to do something one way just because it’s taking the safe path isn’t the right thing to do. Halo needs to evolve and not repeat older formulas. I agree, Reach was a massive disappointment- but that doesn’t mean that all changes are bad. On the contrary. 343i now know exactly what we don’t want the game to be like, and they will evolve it in the right direction- as they see fit. They are the developers and we are the consumers. Let them do their jobs.

> OT: I want Halo 4 to be what 343i want it to be. Forcing a developer to do something one way just because it’s taking the safe path isn’t the right thing to do. Halo needs to evolve and not repeat older formulas. I agree, Reach was a massive disappointment- but that doesn’t mean that all changes are bad. On the contrary. 343i now know exactly what we don’t want the game to be like, and they will evolve it in the right direction- as they see fit. They are the developers and we are the consumers. Let them do their jobs.

I don’t get it though, it’s not like Halo Reach has received more hate than any other Halo title. I’ve been on the Halo forums (more than just B.net) and each Halo, minus the first one since the community was less complaint involved, has been bashed thoroughly.

Halo 2 it was the bad maps, and OP vehicles, and disappointing ending.
Halo 3 it was the bad maps, the BR being too OP, and vehicles being weak, the AR melee, the graphics, the short campaign, not enough Forge options and the list goes on for both.

The problem with taking the criticism of how people see a game is that they’re not game developers, nor will most of the gamers in the world be. I’m not saying you need to be a Chef to know what poop tastes like, but acting like they know how a fine meal should be is pushing it too.

Since we’re playing as the Chief again, I imagine the player movement for Halo 4 will be very similar to Halo 3.

> The old Halo would be Halo 1,

This. A Halo veteran would be one who had mastered CE and was proficient in it.

> which is what Reach was more like than 2 and 3.

Not necessarily. Reach was still stained with false difficulty.

Reach got the plasma pistol and pistol right but the hog didn’t have that bumpiness that the CE hog had, it was destructible and flipped easily, the tank was super accurate, the Elites were too fast to keep up with and had bottomless clip (no plasma rifle overheating), and the Jackals are moving shields rather than marine equivalents.

> Not necessarily. It was still stained with false difficulty.

False difficulty? No that’s not what I meant. Halo 1 showcased a wide variety of weapons that were tailored to their specific group, much like Reach. The level design is more reminiscent to the most famous levels of Halo 1, like (Halo, Assault on the Control Room, Silent Cartographer) and so on. Focusing on a long drawn out battles, and multiple objectives.

> and the Jackals are moving shields rather than marine equivalents.

Marine equivalents? Marines die, Jackals tend to not do so. They were the most problematic unless I had a pistol, or a grenade.

> Just a great all around post that addresses many problems. I completely agree.

Thank you

> If your talking about the competitive half of old school Halo players that have been around since Halo 1 like myself then your most certainly right. This is why Halo 4 needs to be like Halo 2/3.

Yes

> I like larger maps (they are fun for big team)

Yes but normal slayer being the most played playlist there needs to be more smaller maps. I still LOVE big team and big maps.

> So because i want Halo 4 to not be a rehash of of Halo 1/2/3 i should DIE?

Well have you played all those halo games? If so then no. lol

> No, the competitive community is not right.

The competitive community made halo. Maybe to solve this problem there needs to be a playlist for boys and a playlist for MEN

> > Not necessarily. It was still stained with false difficulty.
>
> False difficulty? No that’s not what I meant. Halo 1 showcased a wide variety of weapons that were tailored to their specific group, much like Reach. The level design is more reminiscent to the most famous levels of Halo 1, like (Halo, Assault on the Control Room, Silent Cartographer) and so on. Focusing on a long drawn out battles, and multiple objectives.

Still, it had false difficulty. The concussion rifle spam, the one hit kill melee, the excessive enemy damage.

But I agree about the weapons.

The level design was terrible. I mean we don’t need another T&R. We need a stealth mission, not another sniper in the dark mission.

Multiple objectives in CE could be tackled in any order. This wasn’t the case in Reach.

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he kids saying they liked halo reach is because they couldnt do anything on h3. go die.

> The competitive community made halo. Maybe to solve this problem there needs to be a playlist for boys and a playlist for MEN

If Halo was made by the competitive community the emphasis of Halo wouldn’t be on the options, and campaign. Multiplayer always came last, like it should. Not to mention your theory is kind of wrong unless you like Reach. Reach was the most community focused Halo, and you say it failed…

I agree 100 percent OP.

> Still, it had false difficulty. The concussion rifle spam, the one hit kill melee, the excessive enemy damage.
>
> But I agree about the weapons.
>
> The level design was terrible. I mean we don’t need another T&R. We need a stealth mission, not another sniper in the dark mission.
>
> Multiple objectives in CE could be tackled in any order. This wasn’t the case in Reach.

That I agree with, it was trying to be hard in that sense, but it was no different than any other Halo with it’s turrets on ships.

I didn’t think the level design was too bad, it wasn’t the best don’t get me wrong. Stealth and Halo don’t really go together, but I agree dark sniper mission are boring.

I know, I meant having more than just “go here and kill” style that Halo 2, and Halo 3 had. I mean look at the Falcon mission for instance.

I would disagree with you simply because you come across as an obnoxious, bigoted ignoramus. But I also disagree with what you’re saying. For the last time, nobody speaks for the community, or the majority of the community, or anything like that. The entire point of a majority opinion is that lots of people hold it, not that one person has decided to say that lots of people hold it. Notice the difference?