Last night I played Halo 3 for the first time in about a year. I played split screen with my buddy and had a blast. Playing halo 3 made me realize how bad Halo Reach really is. I stop by time to time on these forums and I read a few interesting perspectives on how halo 4 should be based upon. These are some of the things that I agree with.
<mark>Smaller Maps</mark>- The thing that stuck out the most last night was the fact that halo 3 defiantly has smaller maps for slayer. Having smaller maps made the game a lot faster and made the game flow a lot smoother.
<mark>The BR</mark>- This needs to make a return. The DMR can still make a return, but we need that 4 shot killing machine. Having that gun in the game contributed to halo 3’s game speed.
<mark>No Armor Abilities</mark>- AB killed reach; it made the game slow and frustrating. Before reach halo was all about an even playing field. Everyone started out with the same weapon, same health, same jump height and the same speed. Having AB-like equipment on the field added more exitment to the game. Who was gonna get the active camo first? Who was gonna get the overshield? Who will get the useful bubble shield. If AB do make a return (my god if they do…) I hope they will only be put on the field so it is a race to get them just like the power weapons. The only AB that I will accept being put on the field is a thruster pack because to me that makes the most sense. This will make halo fair again.
<mark>The TU in reach</mark>- This revived halo reach but the game still does not match up with any other halo game. <mark>Bleed through</mark> has to stay but needs a little tweaking. Once again I believe it makes the game a little more fast paced. The person that put the most bullets in there enemy should win the fight. I don’t think its fair that player A is shooting player B, player B then turns around and both players beat down. Now they have the same health? No. Bad.
<mark>Ahhh the topic of bloom</mark>. I realize that bloom has been integrated in every halo game but halo reach was a no no. Bloom in the original halo reach was set way too high. The TU kind on fixed it but it is still doesn’t work. Can’t we just go back to the halo 2/3 bloom days (the better days)? In my opinion I don’t want to see the bloom I just want a normal crosshair.
<mark>Player Speed and Jump Height</mark>- Since the sprint and jetpack AB should not make a return we would need the original player speed and jump height. The ability to jump high has always been in halo games and added more maneuverability to the game. Player speed was the same for everyone in the game which was fair.
<mark>Veto</mark>- By having vetoing, the maps you play on, the game types you play, is more of a variety. I hate how in reach the same maps get voted for over and over again.
That is all I can think of right now but I will probably add more things later.
<mark>Those of you that have only played Halo Reach and are constantly giving your opinion on how Halo 4 should be made should…fall of the earth .</mark> Sorry but that’s the truth. As a Halo Veteran (don’t hate) I do agree with 343 and that halo 4 needs to go back to the roots of halo. To me I believe that the roots of halo multiplayer was the halo 2/3 days. Halo Reach was still a great game but I believe it took halo in the wrong direction. I do want something new but Halo 4 needs to have the basics that were in Halo 2/3. WE NEED THE OLD HALO BACK!
If you have played Halo 2,3 and Reach on XBL and are expressing your opinion on how Halo 4 multiplayer should be made (you do not have to agree with what I said) then you are the better half of the halo community. Once again, if you have only played Halo Reach and are constantly giving your opinion on how Halo 4 multiplayer should be made, you are the bad half of the community.
I HAVE SPOKEN!