As I can basically tell what you guys will look for in Campaign and Spartan Ops, I can’t tell with Matchmaking. So, tell me. I’ll go first.
I’m most looking forward to how the players will adapt to new environments and gametypes. Lets say we are playing Infinity Slayer and you get a 5 kill ‘killstreak’ and get an ordinance drop. Now you’re surrounded by 3 players… you can take two of them out easily but the third is a problem. Let’s just say in Infinity Slayer the drop comes down right in front of you. You call it in, and since drop pods can kill players (confirmed) it takes out one of them and you kill the other two. Now that my friends, is using your surroundings.
Br. I’ve used it before and Idk what it is but I just any wait to get my hands on it. I finally get to spawn with my dream combos like dmr/ar or dmr/Br and I can’t wait
Nah, as 343i said they are just implementing things that work in modern games ( not necessarily CoD ) like kill streaks in some playlists, custom loadouts, you know fun stuff.
> > I want to see if Halo has become CoD in space.
>
> Nah, as 343i said they are just implementing things that work in modern games ( not necessarily CoD ) like kill streaks in some playlists, custom loadouts, you know fun stuff.
Not really fun stuff, more like random and annoying stuff. And as far as I checked, kill streaks and perks came from CoD.
> > > I want to see if Halo has become CoD in space.
> >
> > Nah, as 343i said they are just implementing things that work in modern games ( not necessarily CoD ) like kill streaks in some playlists, custom loadouts, you know fun stuff.
>
> Not really fun stuff, more like random and annoying stuff. And as far as I checked, kill streaks and perks came from CoD.
Fun to me. Brings more chaotic feeling of Halo. I like it, plus it’s only in certain playlists. You will still have originals. Also, CoD does not own rights to kill streaks and did I ever mention perks?