> To start, I’m not sure how the math could work that would allow him to have a general arena win rate of 37% while playlist-specific rates are much higher, but based on his other career statistics, the 37% somehow rings more true.
The 37% doesn’t matter for the playlist rank that we are talking about. I agree that is pretty low, but despite that the player currently has a 60% in Slayer for a Silver 5. Right or wrong that is how it works. Josh has said that ranks do not affect each other in the different playlists.
> On your first point: teaming this guy with someone who ends up placing mid-Platinum may well lead to a match with a close outcome, but I’m pretty sure that if I was that guy then I wouldn’t really care how close the outcome was. His personal outcome (2 kills, 18 deaths) would be a direct result of being placed in a match with others who are much better players. The fact that those much better players are split evenly over both teams cannot somehow magically make his 2 and 18 match into a fair or balanced Halo experience.
Well I did look a little further, and there was the guy on the other team that quit and has almost the same exact stats as the player we are talking about. So I would say that that helped to even things out.
> Or more importantly, a fun Halo experience. I know I’m putting words in someone else’s mouth here, but if you can look me in the eye and tell me that a 2 and 18 match, paired with and against players well more than a full tier above your skill level, can in anyway be a fulfilling or productive or entertaining match… then I would look you in the eye and call you a liar.
Well then call me a liar, because I speak from experience. I have had matches like these. Where I have gone 2-18, heck I have had the goose egg even, and I have been paired up against players a full tier above. It is “fulfilling” because when I play against players who are better than me I am learning and developing my skills. It is “productive” because it will give me a chance to learn what I did wrong, and what they did right by reviewing my match in theater. Finally, it is “entertaining” since by definition that match was a diversion from real life for those 10-12 minutes.
It may be frustrating and not full on fun the whole dang time, but who has every match that is like that? That’s not Halo to me. Yeah we hear a lot about having fun on the forums, but Halo is also about learning and getting better. That learning turns the game into fun down the road. If I want instant fun all the time without having to work at it then I would play Slime Rancher, but then again I would have to work at gathering my plorts so…
> ed. - On a deeper dig into his career arena stats, the 60% win rate is accurate. And is also a perfect example of why strict win/loss skill assessment is an abysmal failure. This guy’s k/d is clearly demonstrating his inability to contribute meaningfully to these matches, but in 60% of them his teammates are able to carry the day. Which means that he continues to be judged by the system to be a far better player than he actually is. There is a possibility that eventually three-man teams will no longer be able to carry him to this same win rate and his rank may begin to adjust downward accordingly, but how many garbage matches will he have to endure before that happens? Will he put up with the garbage matches long enough for the adjustment to happen or will he just quit Halo and go play something else? Much, much more importantly, how can a credible skill assessment system look at a career k/d of 0.141 and say that this guy is a Silver tier player who is getting equitable matches?
I think you are way too focused on KD. Granted it is important, but it is not the be all end all. Plus his KDA is a little better .268. I like KDA especially since mine puts me above .946. You can look at what I have ranked this season and in every season before that.
I think I have done okay and gotten better over time. Even though my ranks have gone down a little. I think that is a representation that the ranks are getting better. They have become tighter. I have played Halo matchmaking since Reach, and I witnessed the difference in the individual ranks over the win/loss ranks. Reach Arena was every man for himself, and that was a terrible way to play a team based game. Win/loss is fine. Yes maybe weight individual performance a little more. It is taken into account now slightly.
Keep an eye on the Matchmaking forums. Josh gets some good discussions going. I have read in a lot in all of those update threads, and every time someone posts a link to a match asking why they were matched with so and so he has an answer, and a reason why it was a good match up. The main thing is these matches are matched up based on our MMR anyway. Solely at CSR does not give us the whole picture, unfortunately.