I’m an architect with a graphic design background, so you would think for me it would be art-design or the environment. In fact a huge reason why I loved Mankind Divided and Human Revolution so much was because of the amazing work done with their architectural spaces and urban environments. Cyberpunk seems to do an equally amazing job in this regard! And truth be told, Halo’s nearly brutalist approach of creating the Forerunner world always impressed me and I was so disappointed when 343i changed it with a more generic “floating deconstructivist yet shiny” style - which I too like, it’s an interesting way to create space and Russian have some marvelouse real life examples without the shiny bits to proof it! However, it seems every second space opera goes for that kind of look and I’m a bit sick and tired of it. If I had to choose though, I would say what makes Halo is something entirely different:
Combat loop - one that screams Halo specifically!
Even though that’s kinda cheating frankly, because “good Halo like combat” includes more than one thing. The combat loop to be fun needs good gunplay, interesting and diversified enemy AI trees, clear damage indications (enemies can even be bullet sponges like Hunters and Brutes, but if the armor comes off and they react to the given damage it will never feel like they are imho), amazing sound design to accompany the battle’s warfare, diversified situation by mixing a lot of different ranks, having multiple factions/fauna/environment/gadgets to your disposal to change the “battle-puzzle” based on the situation and your choices, the various arenas need to be fairly open and give you plenty of options both on food and on vehicles… And so on. Basically they need to nail the now so famous 30 seconds of fun.
> “In Halo 1, there was maybe 30 seconds of fun that happened over and over and over and over again. And so, if you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game.”
>
> - Jaime Griesemer
So yeah, technically speaking the combat loop is one thing, but it comes with so many different elements you can say it’s basically the entire game. That’s why I have so many issues with sprint even in campaign. Luckily it seems to be quite downplayed, but I fear we’ll get plenty of unresponsive enemies with a lot of physics bending projectiles instead of interesting combat scenarios because of it.
“But it’s open world, we need it”, absolutely untrue. What we need is a higher base movement speed more or less close to the actual running speed and more interesting traversal options. The hook seems quite controversial, but I do believe if implemented correctly it could become an interesting addition to man canons, speed boosts, tp and gravity lifts! The only thing I hate 343i act like it is an equipment when functionally the hook is an Armor Ability. One of two that you can equip it seems. It feels like that’s a bit too much and lowers the choice factor I was talking about earlier. I think it should be one AA (and if equipped you can’t sprint/dash/roll) and one use single use equipment for instance. Another thing that bothered me is that those gadgets are solely helpful for the users, but what made the bubble shield and healing zone so unique was its neutral function - everyone could use it to his advantage! I don’t think it’s a big deal in SP, but I have huge concerns in MP. In both cases though interesting combat loop in Halo has a lot to do with choice. Basically what you get/find in the battle zone and what you choose to take - which is the biggest difference between Halo and other arena shooters to me! If you can take so much with you, it becomes less important. I also fear that it might becomes yet another personalized H4 loadout structure, or maybe some sort of Halo 5’s Spartan Abilities system mixed with a personalized perks. Neither would give you the Halo gameplay loop I’m craving for!
Sorry if it became yet another base movement mechanics discussion (at least partially), but that’s the quintessential of Halo’s gameplay! And this franchise is nothing without its unique combat loop!