Most Difficult Enemies in Firefight?

Here’s a list of mine!

Soldiers
They rarely miss with their lightrifles, they can hi-jack vehicles, take an enormous amount of damage, and teleport like a drunken Seth Brundle

Banshee Raiders
Their damage output is far too strong, and they can take a lot of damage and fly away easily

Phaetons
Their damage output is also far too strong, and a bug typically appears in this enemy when after its destroyed and I’ve damaged it a lot, I’m not awarded the kill - this happens with no other enemy type

Honorable mention goes to Knights and to the old Grunt Goblin, before it was (finally) nerfed. Oh, and the Warden Eternal, of course.

Honestly, the enemies aren’t difficult, some of them simply operate outside of the “sandbox” or what is expected from their class of enemy.

E.g.s
Knights, supposed to be elite units leading sodiers, yet they are used as…cannon fodder? (Like grunts) Further, sometimes knights with the incineration cannon either don’t charge it, or don’t even aim at you yet still hit you.

Soldiers, name is self explanatory. Only thing thatsobsurd with them is their health and insane accuracy on moving targets.

Phantoms: Enemies inside phantoms cannot be damaged like they are supposed to be (cheap). Phantom weapons cannot be destroyed (cheap).

I could go on, but you see a trend. It is “difficult” because it is cheap, showing 343 was too lazy to make it genuinely difficult like ODST firefight or Horde in gears.

Using horde as an example:

None of the enemies are bullet sponges (except for the bosses, which behave the same in the campaign, even then they are killable with “loadout” weapons, depending on difficulty)
None of the enemies are stupidly accurate
None of the enemies are spammed or used against what their design was intended for (in comparison to knights being spammed)
None of the enemies get some form of immunity (like the enemies in the phantoms, and the weapons on them)

Instead, it’s all about the tactics of the team of players, their positioning, defences, ammo usage, teamwork etc. But in WZFF? It’s simply req usage.
Once you summon REQs, WZFF becomes insanely easy, no need for teamwork. Everyone just using any heavy vehicle=win.

I find the positioning of enemies more difficult than the enemy itself, like 3 wardens in a base.

grunt mechs
they’re always targeting you and well they shoot alot of needles

> 2533274875084332;2:
> Honestly, the enemies aren’t difficult, some of them simply operate outside of the “sandbox” or what is expected from their class of enemy.
>
> E.g.s
> Knights, supposed to be elite units leading sodiers, yet they are used as…cannon fodder? (Like grunts) Further, sometimes knights with the incineration cannon either don’t charge it, or don’t even aim at you yet still hit you.
>
> Soldiers, name is self explanatory. Only thing thatsobsurd with them is their health and insane accuracy on moving targets.
>
> Phantoms: Enemies inside phantoms cannot be damaged like they are supposed to be (cheap). Phantom weapons cannot be destroyed (cheap).
>
> I could go on, but you see a trend. It is “difficult” because it is cheap, showing 343 was too lazy to make it genuinely difficult like ODST firefight or Horde in gears.
>
> Using horde as an example:
>
> None of the enemies are bullet sponges (except for the bosses, which behave the same in the campaign, even then they are killable with “loadout” weapons, depending on difficulty)
> None of the enemies are stupidly accurate
> None of the enemies are spammed or used against what their design was intended for (in comparison to knights being spammed)
> None of the enemies get some form of immunity (like the enemies in the phantoms, and the weapons on them)
>
> Instead, it’s all about the tactics of the team of players, their positioning, defences, ammo usage, teamwork etc. But in WZFF? It’s simply req usage.
> Once you summon REQs, WZFF becomes insanely easy, no need for teamwork. Everyone just using any heavy vehicle=win.

I pretty much agree. Prometheans spawning has always been infuriating, along with the role-reversals you mentioned. And now with more and more people completing gold packs and stockpiling more and more vehicles, most last rounds amount to every single player in a tank.

The REQ system remains the single biggest issue with Halo 5, but enough has been written and said on that topic.

> 2535424884364815;4:
> grunt mechs
> they’re always targeting you and well they shoot alot of needles

Alot of needles

I think all of them because with their abilities of a bullet sponge,and damage boost with their weapon