Most damage > last hit

As a halo player who was rather competitive in Spartan OPs I completely understand that the kill shot is what matters for who gets what kills. However; the last shot mechanic on bosses in warzone is entirely unfair. I have seen my own team nail the boss down to 10% or less health and out of no where a sniper shot steals the boss kill. Now if a boss is worth 25 or 150 kills worth, how does 1 sniper bullet (or the last shot in general) account for that?

My proposal:

  1. bosses should have a second bar under them that increases red (if red team is doing most damage) or blue (if blue team is doing the most damage). There should be certain intervals where the percentage of damage done account for a certain amount of the total points of what the boss is worth. Such as a boss with 25 points should be broken up into 5 point intervals. 20% health loss = 5 points to the team or person who did that. Ties result in the last hit for the final interval. 150 point bosses will be broken into 50 point intervals.

  2. The amount damage on a boss results on the amount of points received.

Frankly, this entirely misses the point of and the inspiration for this system. I know it’s disappointing when you spend a lot of time fighting a boss and the enemy team steals the kill, but that’s the point. You have to control the encounter. Your suggestion and every other that suggests that points should be awarded based on damage completely undermines the strategy of it. Do you get 3/4 of a kill when you soften up someone, but someone else gets the last shot? No. Why should you get points for managing to hit a boss? The kill is what matters.

Although I do agree that it is a bit cheap to get your boss stolen at the last second, 343 probably won’t do anything about it for ‘competitive’ reasons.

> 2533274890584596;2:
> Frankly, this entirely misses the point of and the inspiration for this system. I know it’s disappointing when you spend a lot of time fighting a boss and the enemy team steals the kill, but that’s the point. You have to control the encounter. Your suggestion and every other that suggests that points should be awarded based on damage completely undermines the strategy of it. Do you get 3/4 of a kill when you soften up someone, but someone else gets the last shot? No. Why should you get points for managing to hit a boss? The kill is what matters.

How do you control people who are camping across the map waiting for the boss to get weak? How do you even see them?

My idea for this is quite similar.
The game should calculate the percentage of damage caused from each team and split the points out of a pool of 100 points. So if 35% of the damage was caused by red team, then they will get 35 points. Additionally, 50 points would be awarded to the team that got the kill. This gives a chance for the lower scoring team to overtake the higher scoring team.

> 2584208357629346;3:
> Although I do agree that it is a bit cheap to get your boss stolen at the last second, 343 probably won’t do anything about it for ‘competitive’ reasons.

Warzone isn’t even a ranked/competitive game mode…

And the current system is annoying as well. We can kill a Legendary Boss, know it was ours but no - a single Magnum bullet just happened to get a lucky last hit and take down the LB with all the VP going to the enemy team.

Pretty hard to control the encounter when majority of players think Warzone is like a BTB king of the hill.

Don’t know if it’s just me but everyone seems to focus more on the bases than the bosses, sure a few defend the base but when the boss is worth 150 points and only you and another team mate are there, then it get’s pretty frustrating very quickly.

It is aggravating but it does make things a bit more high-stake.

I really like the “all in” approach. that’s what this game type is all about. no holds barred, nothing is off the table. Kill steals, triple-capping, spawning in with great gear just to have it stolen from you in 15 seconds, spawning in a tank at just the right moment and absolutely raping the other team. THIS IS WARZONE. if you don’t like having kills stolen from you, own the battlefield. don’t just think, oh maybe the other team might come and try to snipe this boss kill, you should already KNOW they ARE trying to f*ck you!

I like the system the way it is. If you fail to maintain a perimeter around the boss and the enemy team steals the kill, that’s on you.

> 2533274812739810;7:
> Pretty hard to control the encounter when majority of players think Warzone is like a BTB king of the hill.
>
> Don’t know if it’s just me but everyone seems to focus more on the bases than the bosses, sure a few defend the base but when the boss is worth 150 points and only you and another team mate are there, then it get’s pretty frustrating very quickly.

find a better team, this gametype is all about team work.

In one game my friend and I both had scorpions and were attacking warden eternal. Obviously we did the majority of the damage but the kill was stolen by the enemy with a last second br shot. They got all the points winning the game.

In a side note the points for the boss in the fortress at the start of the game on the snow map (forgot the name) are too high. They give too Mich of a score advantage to one team early in the game.

> 2533274890584596;2:
> Frankly, this entirely misses the point of and the inspiration for this system. I know it’s disappointing when you spend a lot of time fighting a boss and the enemy team steals the kill, but that’s the point. You have to control the encounter. Your suggestion and every other that suggests that points should be awarded based on damage completely undermines the strategy of it. Do you get 3/4 of a kill when you soften up someone, but someone else gets the last shot? No. Why should you get points for managing to hit a boss? The kill is what matters.

You’re kidding right? So please explain to me how killing all the enemies in an area but then someone cross map with a sniper riffle leaching a kill is strategy. In competitive matches this is now the norm. Play late night and just watch how many enemies die to last min snipers. You most likely are one of these leaches.

People are just going to come back and complain, “hey I actually killed the Warden, my team should get the points, not based off damage.” It’s a nice idea, but I think your best bet is to have a team deal with opposing enemies, while having high damage vehicles/weapons to close the gap on Warden’s health. It’s priority for a team to take out any opposing tanks or Wraiths, people need to balance both and not just let the other team wail on the Warden.

While they will have less bodies and be respawning if you suppress the other team, while focusing on Warden.

> 2537295861506484;12:
> In one game my friend and I both had scorpions and were attacking warden eternal. Obviously we did the majority of the damage but the kill was stolen by the enemy with a last second br shot. They got all the points winning the game.
>
> In a side note the points for the boss in the fortress at the start of the game on the snow map (forgot the name) are too high. They give too Mich of a score advantage to one team early in the game.

Yea lochagos is easy to kill with his 3 weak points and lack of any range attacks. 150 points in the first 3 minutes is hard to recover for sure.

It should be based on kills not damage, it is essentially a bounty for killing that npc. Given this is fact in the game it forces players to try to get the last kill (creating conflict between both teams). If it was based on damage, both teams would just do damage and ignore each other. This way it causes you to make a decision, kill the opponents who are trying to get last hit or take it myself. This is a quick summary of what happens of course its much more complex than that when you actually play against a competent team and have one yourself.

I get the boss kill for doing zero damage it’s bugged

If I could like this post for every boss stolen by a cross map BR, the digits would be frozen at 999999999…

> 2533274950478805;18:
> If I could like this post for every boss stolen by a cross map BR, the digits would be frozen at 999999999…

Dude I’m right there with you. I damn near throw my controller every time. For all these kids on here saying “oh it’s about skill” no it is not. There is 0 skill about making a single shot on a boss who gets your team the win. Give me a break. This needs to be fixed. I’ve gotten the last shot on bosses and I don’t feel like I deserve the full points. Splitting points on a boss sounds fair. And to the guys also saying it’s like splitting a spartan kill. No it’s not at all. When you to 1v1 against a spartan, you are equally matched. When you camp and wait for the last shot you are a scumbag and should get 10 points max.

> 2533274798304784;11:
> > 2533274812739810;7:
> > Pretty hard to control the encounter when majority of players think Warzone is like a BTB king of the hill.
> >
> > Don’t know if it’s just me but everyone seems to focus more on the bases than the bosses, sure a few defend the base but when the boss is worth 150 points and only you and another team mate are there, then it get’s pretty frustrating very quickly.
>
>
> find a better team, this gametype is all about team work.

I know it is, but that’s pretty difficult. My friends work and I’m a full time student. Sometimes I just want to jump into a game and relax without having to plan ahead.