Your idea would suggest that instead of picking the armor that I like to wear, which I change frequently whenever I play, I now have to pick armor that is efficient for the map, and the weapons I may or may not get to use.
On top of this, I now may be brought down by new players because they may not have a clue what works and what doesn’t, and would die, repeatedly, because someone has a complete advantage over them. Also, as a person that enjoys using vehicles, I really despise the fact that I would have to play the game for a long while to be useful in a vehicle, as opposed to simply getting into the vehicle and perform just fine and as well as everyone else can(AND can wear the armor I actually want to wear!)
This isn’t an RPG where you fight enemy NPCs. This is an Arena FPS where MM is handing you human opponents. I do NOT want to deal with this kind of frustration in this particular scenario, and would be a downgrade to not only the gameplay, but to a simple feature that is meant to make a player feel like a unique individual.
I don’t like this idea. I find no redeeming qualities in this suggestion, nor do I believe that this would improve this feature. As a frequent user of this feature, this would be a letdown.
> BWO RazrStorm wrote:
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> Ignore anyone complaining about balance issues with this idea. They are trying to look at your idea with how halo 1-3 used to work. So issues of course are going to pop up all over the place. TBH i want 343’s games to break the shackles from halo 1-3 for MP.
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> Anyway while it’s a great sounding idea i have something similar to it that i want your opinion on. Instead of armor giving different benifits why not have the tactical/support packages ADD something visual to your armor set? I had an idea awhile ago about a new tactical package. It would allow you to block an energy sword or gravhammer swing if timed correctly. The visual add on would be different looking glove pieces that glow when the player can block. A player could block 2 times before needing to recharge which takes 15 seconds. The glow would also be visible in first person so the player knows when he can.
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> And before anyone goes and hates on me i loved halo 1-3 for many years. But i don’t want the same or close to it which is what most people seem to be asking for who are against halo 4. I always hear “no we just want to build off of it” But they never suggest how. It’s like telling someone their wrong without telling them why.
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> “braking the shackles.” I didn’t mean this offensively. It just means that sticking to the 1-3 formula is severely more limited in both a creative and gameplay aspect. Halo reach and 4 started to expand more on the universe and what it’s like to be a spartan. Which i am enjoying. Before anyone screams BALANCE>realism/story etc. There are plenty of ways to balance things without making things severely simplistic.
I do agree that Halo, and just about every game out there, should improve upon the game in order to validate a $60 purchase. However, there is a limit to how much you can change.
Halo 4 showed this by adding in a Loadout feature with too much customization that broke vehicle gameplay to the point that every BTB game is a Heavy BTB, CQB maps feel congested with 1SK Boltshots, and Long Range combat hardly giving anyone breathing room. That’s just from Primary Weapon, Secondary Weapons and Grenades alone. Had 343 shown restraint, this feature probably wouldn’t have gotten such harsh criticism and added a breath of fresh air to the game(even though it would still have Primary Weapon balance issues). Instead, the new ideas ended up suffocating the game further and done more damage to a franchise that had already had dealt with a bump on the road.
On top of this, almost all of these issues adds more hassle to a game in which the design is that there shouldn’t be a hassle when you pick the game up and play. My ghost shouldn’t be inferior to another player’s ghost just because he is driving it. His gun shouldn’t outperform mine in anyway just because he is holding it. This doesn’t add longevity. It adds frustration. It continues the trend that players have repeatedly asked Bungie, and now 343, to stop: Quit letting the game decide who wins.
Yes, new features should be essential. At the same time, they should not replace core gameplayfor the hell of it. If it isn’t broken, don’t break it. Instead of trying to make the next game of a series(which should have consistancy to it) into something different, make a spin-off. If that’s successful, support it. If not, write it off as a 1-time thing.