Its a thumb down in the gladiator arena… but speaking of movement additions I would mind a more interactive cover system.
It is sort of works like an opted magnetic system but without the huge annoyances, as well as a tactical advantage when engaging foes. This cover system would just allow interactivity with the maps terrain as well as going into 3rd person view. Here is my idea:
Example
Halo 4 Wargames
Breach/Corner Vision
A spartan is trying to take cover on a wall, near an entrance, he can interact with the wall, via sliding along it… the animation is the spartan has his front hand (palm) and back on the wall, with his other hand holding his weapon… he has options he can perform… he can remain in cover, blind-fire, pop-target and clear; depending on his choice and the situation, the animation and response will change.
Battlefield Cover
A spartan is trying to take cover from incoming fire, he has a jersey barricade which he uses to cover his lower hitbox… unfortunately he is still a target, and opts to crouch yet his head is still shown. The magnetic allows him to take full cover on the barricade… the animation is the spartan is leaning with his back against the barricade weapon ready but not up… he has options he can perform… he can remain in cover, blind-fire, vault or pop-target; depending on his choice and the situation, the animation and response will change.
Remaining in Cover -
(Advantage) Dampened Movement… spartans movement and detection is less likely on the enemy radars.
(Advantage) Cover Protection… spartans are largely protected from damage.
(Disadvantage) Minimum Combat Efficiency… spartans primary weapon cannot be used, but spartans can use a one-handed weapon, or grenade.
Pop-Targeting -
(Advantage) Weapon Accuracy… spartans gain a lot more accuracy and range for their weapon, which can deliver more damage per magazine.
(Advantage) Primary Weapon… spartans can use any weapon.
(Advantage) Battlefield Vision… spartans can see alot further and alot more of the surrounding battlefield.
(Disadvantage) Minimum Cover… spartans are more prone to damage, and targeting, by enemies.
Blind-Fire -
(Advantage) Weapon Accuracy… spartans gain a little accuracy and range for their weapon, which can deliver more damage per magazine.
(Advantage) Cover Protection… spartans are slightly protected from damage.
(Advantage) Battlefield Vision… spartans can see a little further and a little more of the surrounding battlefield.
(Disadvantage) Detection… spartans are more easily detected on enemy radars.
Vault -
(Advantage) Melee… spartans can kick or punch foes if they are close enough to their cover.
(Advantage) Adrenal Boost… spartans gain a slight boost in agility for a short period of time.
(Advantage) Weapon Accuracy… spartans gain a lot of accuracy and range for their weapon, which can deliver more damage per magazine.
(Advantage) Battlefield Vision… spartans can see alot further and alot more of the surrounding battlefield.
(Disadvantage) Detection… spartans are more easily detected on enemy radars.
(Disadvantage) Minimum Cover… spartans are more prone to damage, and targeting, by enemies.
Clearing -
(Advantages) Grenade Throw… spartans can throw a grenade to clear the area.
(Advantages) Cover Protection… spartans are moderately protected from damage.
(Disadvantage) Minimum Combat Efficiency… spartans primary weapon cannot be used, but spartans can use a one-handed weapon, or grenade.
(Disadvantage) Detection… spartans are more easily detected on enemy radars.