More Spartan Movements?( Prone;Sliding;etc.,)

Hey, guys! Just a quick question:

In Halo 5, should the ability of movement within your playing character be expanded?

For the lot of you who also play CoD, you’re familiar with going prone, sprint sliding, crawling, the good stuff! As of Halo 4, you are limited to jumping, sprinting, and crouching. So, in the next Halo installment, would you like to have some of the the other abilities listed above? Possibly other new movements that could contribute to dynamic map features. For example, rock climbing. A certain map has a jagged cliff that players can scale to reach, I dunno, a weapon drop or good sniping spot. But at the same time, that rock wall can be weakened and destroyed via multiple barrages of fire or an explosion. That’s a bit off-topic, but still.

So what’s your opinion? Would you support more abilities to your average Spartan? If so, what kinds? Or do you think that the current movements are just fine? Leave your thoughts and ideas below!

Its a ‘‘no thanks’’ from me.

This would just add things that arent really needed such as going prone, and it would make creating Forge maps even more difficult.

> Hey, guys! Just a quick question:
>
> In Halo 5, should the ability of movement within your playing character be expanded?
>
> For the lot of you who also play CoD, you’re familiar with going prone, sprint sliding, crawling, the good stuff! As of Halo 4, you are limited to jumping, sprinting, and crouching. So, in the next Halo installment, would you like to have some of the the other abilities listed above? Possibly other new movements that could contribute to dynamic map features. For example, rock climbing. A certain map has a jagged cliff that players can scale to reach, I dunno, a weapon drop or good sniping spot. But at the same time, that rock wall can be weakened and destroyed via multiple barrages of fire or an explosion. That’s a bit off-topic, but still.
>
> So what’s your opinion? Would you support more abilities to your average Spartan? If so, what kinds? Or do you think that the current movements are just fine? Leave your thoughts and ideas below!

Myself I like it, because it makes sense that a Spartan would do such things. But I’m pretty sure it will get negative feed back though. I like it, but pretty sure it doesn’t fit with Halo Arena Style…which fan-atics crave for. fan-atic is a poke of fun…don’t take it personally.

I’d say no to going prone. If players are still able to go invisible at will with Active Camo, you are only giving snipers more of an advantage than they need.

I can’t support this prone/slides hurt gameplay more then help it.

I am all for moving foward but these things are like ADS to me.

No slides because I really do not see them helping and could hurt the croutch strafe.

No prone because drop shots and other various problems (regarding hitboxs) then there is the promotion of camping with it.

Conclusion, neither one add anything but hinder things even sprint has pros (I don’t even support sprint)…these do not.

P.S if I come off snarky and or mean I am sorry as it is not intended.

Hmmm…yes, indeed. I see…

Alright, thanks for the feedback! I could see how those might make gameplay more worse than better. ‘Hahaha, yes I have you in my sights…’ Fires Target goes prone. Dodges sniper, rocket, and Banshee bomb ‘WHATTHE-!’ Yeah… I didn’t really have my own opinion on the whole thing. I could probably go either way. Just came into mind since, you know, they’re genetically enhanced super-soldiers and all. :stuck_out_tongue:

> Hmmm…yes, indeed. I see…
>
> Alright, thanks for the feedback! I could see how those might make gameplay more than better. ‘Hahaha, yes I have you in my sights…’ Fires Target goes prone. Dodges sniper, rocket, and Banshee bomb ‘WHATTHE-!’ Yeah… I didn’t really have my own opinion on the whole thing. I could probably go either way. Just came into mind since, you know, they’re genetically enhanced super-soldiers and all. :stuck_out_tongue:

And that is okay heck it is okay if you wanted them in , all most people want is for you to to see the cons and understand where they are coming from if they so happen to disagree. ^.^

Oops, I need to check my posts closely for little mistakes. They can make my opinion seem a whole lot different. Like, last one’s was supposed to be ‘more worse than better’. Oh well. Thanks, KitKat, BTW. :slight_smile:

What about Dodge Roll/Evade from Reach? That’s what first came into my mind when I first saw the title actually.

Was like Thruster Pack but… Not…

I feel that AA needs to be tweaked and returned in place of thruster.

Default sprint was already too much, so no.

Its a thumb down in the gladiator arena… but speaking of movement additions I would mind a more interactive cover system.

It is sort of works like an opted magnetic system but without the huge annoyances, as well as a tactical advantage when engaging foes. This cover system would just allow interactivity with the maps terrain as well as going into 3rd person view. Here is my idea:

Example

Halo 4 Wargames

Breach/Corner Vision
A spartan is trying to take cover on a wall, near an entrance, he can interact with the wall, via sliding along it… the animation is the spartan has his front hand (palm) and back on the wall, with his other hand holding his weapon… he has options he can perform… he can remain in cover, blind-fire, pop-target and clear; depending on his choice and the situation, the animation and response will change.

Battlefield Cover
A spartan is trying to take cover from incoming fire, he has a jersey barricade which he uses to cover his lower hitbox… unfortunately he is still a target, and opts to crouch yet his head is still shown. The magnetic allows him to take full cover on the barricade… the animation is the spartan is leaning with his back against the barricade weapon ready but not up… he has options he can perform… he can remain in cover, blind-fire, vault or pop-target; depending on his choice and the situation, the animation and response will change.

Remaining in Cover -
(Advantage) Dampened Movement… spartans movement and detection is less likely on the enemy radars.
(Advantage) Cover Protection… spartans are largely protected from damage.
(Disadvantage) Minimum Combat Efficiency… spartans primary weapon cannot be used, but spartans can use a one-handed weapon, or grenade.

Pop-Targeting -
(Advantage) Weapon Accuracy… spartans gain a lot more accuracy and range for their weapon, which can deliver more damage per magazine.
(Advantage) Primary Weapon… spartans can use any weapon.
(Advantage) Battlefield Vision… spartans can see alot further and alot more of the surrounding battlefield.
(Disadvantage) Minimum Cover… spartans are more prone to damage, and targeting, by enemies.

Blind-Fire -
(Advantage) Weapon Accuracy… spartans gain a little accuracy and range for their weapon, which can deliver more damage per magazine.
(Advantage) Cover Protection… spartans are slightly protected from damage.
(Advantage) Battlefield Vision… spartans can see a little further and a little more of the surrounding battlefield.
(Disadvantage) Detection… spartans are more easily detected on enemy radars.

Vault -
(Advantage) Melee… spartans can kick or punch foes if they are close enough to their cover.
(Advantage) Adrenal Boost… spartans gain a slight boost in agility for a short period of time.
(Advantage) Weapon Accuracy… spartans gain a lot of accuracy and range for their weapon, which can deliver more damage per magazine.
(Advantage) Battlefield Vision… spartans can see alot further and alot more of the surrounding battlefield.
(Disadvantage) Detection… spartans are more easily detected on enemy radars.
(Disadvantage) Minimum Cover… spartans are more prone to damage, and targeting, by enemies.

Clearing -
(Advantages) Grenade Throw… spartans can throw a grenade to clear the area.
(Advantages) Cover Protection… spartans are moderately protected from damage.
(Disadvantage) Minimum Combat Efficiency… spartans primary weapon cannot be used, but spartans can use a one-handed weapon, or grenade.
(Disadvantage) Detection… spartans are more easily detected on enemy radars.

> <mark>Its a ‘‘no thanks’’ from me</mark>.
>
> This would just add things that arent really needed such as going prone, and it would make creating Forge maps even more difficult.

It’s this for me too. I just want Halo to be a arena shooter again.

Dynamic movements should be added, like when a player jumps on a wall, the pov for us should stay the same but from the different players perspectives, you should the minor leg movements associated with deftly climbing a wall or jumping over it.

It would look pleasing as a aesthetic feature.

But as per the OP, completely adding two new additions might violently shake up the multiplayer experience for some blokes.
Sliding can be fun but I’m not so sure its necessary aside from making it look ‘cool’

Again adding minor and realistic looking tweaks in normal movements might sound more better.

I’d support going prone and crawling as Custom Games (and Forge) options, as well as Evade and optional Sprint cough. Expanding on Custom Games options rather than limiting them would be a step in the right direction, I think. However, everywhere else in Multiplayer, those should be absent and Sprint, armour abilities, perks, etc. should be removed. Just my two cents. :stuck_out_tongue:

despite all the trouble and complaints this would bring about, i appreciate and often thought about the idea of spartans being more attached to the map.

No to prone.

Sure to sliding.

Not going to lie, the thought of adding crap like this to Halo’s gameplay makes me want to cry from anger.

… Makes me think of Mirror’s Edge … makes me frustrated … lol

Maybe in campaign … It’d be too much of a change for multiplayer. Plus we’ve already run out of buttons! What would you push to slide?

Also, Titan Fall already has the parkouring space marine thing going on … I think, I honestly don’t know what the hell that game is actually about.

> Its a thumb down in the gladiator arena… but speaking of movement additions I would mind a more interactive cover system…

No thanks, it sounds too much like GoW. In Halo if a piece of cover does not fully cover a spartan then it is not supposed to.

I’m not really an advocate of any of these but just for the sake of discussion how about:

Wall Running - Would require an inclined wall < 80 degrees (to prevent abuse)

Wall Jumping - Jump toward a wall and push off in another direction (could work similar to thruster pack)

Grappling Hook - This could be implemented as a weapon available as a map pick-up