More Promethean Vehicles

Discussion Forum:
What are your thoughts on Promethean transport and or assault vehicles?

I wonder what they’ll come up with. It was strange to me that only an areal vehicle was released in this game. I doubt we’ll see a new vichile come out in a Halo 5 update. We’ll probably have to wait for Halo 6.

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> Discussion Forum:
> What are your thoughts on Promethean transport and or assault vehicles?

Some sort of Ghost/Chopper hybrid thing. Since Covenant technology is reverse-engineered from Forerunner technology, something like this would make sense.

And maybe something like a Forerunner War Sphinx would be cool too. Just as a counterpart to the Mantis. (i.e. Scorpion’s counterpart is the Wraith, Ghost is counterpart to Gun/Mongoose or Warthog)

I would like a small vehicle that is forerunner, why not.

here are my thoughts

  • hydra walker(a Promethean walker that functions similar to a mantis but has more armor and has better weaponry and the model is diffrent soit looks like it has a sword in one hand and a phaeton like cannon on the other.) - dragon(a Promethean tank that has a turret on both front and back sides.)

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> Check out This.

I really like these ideas, I also would like to see something implemented before Halo 6.

a promethean vehicle similar to the warthog would be nice. maybe two people seat with a splinter turret or a four man seater. there was a four man seater in halo 2 and i quiet liked it, a 2 or four seater vehicle (other then mongoose) would be nice three in a hog is very inconvenient somedays

Good ideas here, everyone keep them coming.

Well there can’t be a transport vehicle because the Forrunners/Prometheans have teleportation ability, so there wouldn’t be much use of a transport vehicle.

Prometheans should’ve had a light and tank vehicle too. It’s ridiculous 343 only fitted in a air vehicle, and made the even worse decision of letting there be no UNSC air vehicle equivalent.

Falcon plz

I did come up with a rapid assault vehicle called the Apollo. It is a little longer than a Ghost and about as wide as the Mongoose. If I ever get around to drawing it I’ll share it.

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> I did come up with a rapid assault vehicle called the Apollo. It is a little longer than a Ghost and about as wide as the Mongoose. If I ever get around to drawing it I’ll share it.

Awesome! I hope you do share with us it sounds really cool.

I want a tank on legs. It leaps to move. It has a whole bunch of armour. It fires 2 binary rifleish beams. It can ‘dig in’ and fire a volley of splinter shots but can’t leap for 5 seconds then.

. if the thing says whole bunch of armour, I wrote -Yoink- Lode

It would be cool if they made a Promethean vechicle that is similar to the mammoth from halo 3(a sort of a mobile base) which could carry a smaller
Promethean aircraft, just my opinion

It’s a fantastic idea. I wonder what other vehicles would be like. It’d be cool to see Promethean tank variation.

tl;dr: I don’t think we are likely to get a new Promethean vehicle in H5 due to production schedules/balancing issues, and that is probably not the worst thing in the world. For a future Halo game though, I’d like to see the Phaeton gain the ability to reconfigure into different vehicles with different functions. I feel like that fits better with the look and feel of Promethean tech than adding a bunch of separate vehicles. It would need some new mechanics for balancing purposes though

I have no problem with new Promethean vehicles per say, and I like a lot of the ideas here, but I’m not sure if Halo 5 is the place for them. Despite what the haters say, there was a lot of effort put into game balancing this time around. Pretty much any vehicle (or weapon), skillfully handled and in the right situation, can take pretty much any vehicle (or weapon). They’ve each got their functions, advantages and disadvantages and each is pretty unique, which is different from previous games when a lot of the vehicles (and weapons) just felt tacked on and largely replicated the abilities of other vehicles or just weren’t all that useful. I’d worry that a new Promethean vehicle worked up from scratch at this point would potentially screw with that balancing. I’d prefer that any vehicle additions to Halo 5 be based on vehicles that we’ve already seen in previous games, as it would be easier to balance them since we already know basically how they would function. I just don’t know that it would be realistic for 343 to attempt to insert a totally new concept like a new Promethean vehicle into the game at this point. Radically new stuff like that should probably be saved for the next game in the series.

That said, there is always a slight chance that 343 had a new Promethean vehicle on the backburner during development that for whatever reason never made it into the game. If a lot of the work had already been done in terms of conceptualization, design and balancing against the other vehicles pre release, it could be more realistic that it might be on the update schedule. I just don’t think it is likely.

It’s also really important that future vehicles are suitably different from existing ones to keep them from being redundant. That has sometimes been a problem with some of the vehicles in the previous game but Halo 5 has done a really good job in that respect.

With all that out of the way, in the future instead of a bunch of new Promethean vehicles, it would be kind of cool and fit into the theme of the “faction” or whatever if there was only one vehicle that could reconfigure into different forms with different functions. Like if the Phaeton could land and restructure into different vehicles. Like maybe the Phaeton can land and morph into an anti artillery mode with comparable speed and maneuverability to a Warthog and a beam style weapon that melts through vehicle armor that’s good against slow moving craft like Scorpions and Wraith’s but harder to use against fast moving targets like Ghosts/Spartans? How about a form that brings back the Crawler’s ability to climb walls from H4 with a rapid fire anti personnel turret? What about another air vehicle that was focused on fast moving, low damage, strafing runs instead of the hovering and thrusting style of the current Phaeton? Something that is real hard to hit because it moves so fast, but compensated with low damage output, so good at taking out Spartans on the ground, but mainly designed to harass and distract more heavily armored targets? They’d have to come up with a game mechanic for balancing though, because otherwise having one vehicle that is many could be OP. Maybe a moderately long reconfiguration time during which a vulnerable “core” is exposed that can be hit for buffed damage?

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> tl;dr: I don’t think we are likely to get a new Promethean vehicle in H5 due to production schedules/balancing issues, and that is probably not the worst thing in the world. For a future Halo game though, I’d like to see the Phaeton gain the ability to reconfigure into different vehicles with different functions. I feel like that fits better with the look and feel of Promethean tech than adding a bunch of separate vehicles. It would need some new mechanics for balancing purposes though
>
> I have no problem with new Promethean vehicles per say, and I like a lot of the ideas here, but I’m not sure if Halo 5 is the place for them. Despite what the haters say, there was a lot of effort put into game balancing this time around. Pretty much any vehicle (or weapon), skillfully handled and in the right situation, can take pretty much any vehicle (or weapon). They’ve each got their functions, advantages and disadvantages and each is pretty unique, which is different from previous games when a lot of the vehicles (and weapons) just felt tacked on and largely replicated the abilities of other vehicles or just weren’t all that useful. I’d worry that a new Promethean vehicle worked up from scratch at this point would potentially screw with that balancing. I’d prefer that any vehicle additions to Halo 5 be based on vehicles that we’ve already seen in previous games, as it would be easier to balance them since we already know basically how they would function. I just don’t know that it would be realistic for 343 to attempt to insert a totally new concept like a new Promethean vehicle into the game at this point. Radically new stuff like that should probably be saved for the next game in the series.
>
> That said, there is always a slight chance that 343 had a new Promethean vehicle on the backburner during development that for whatever reason never made it into the game. If a lot of the work had already been done in terms of conceptualization, design and balancing against the other vehicles pre release, it could be more realistic that it might be on the update schedule. I just don’t think it is likely.
>
> It’s also really important that future vehicles are suitably different from existing ones to keep them from being redundant. That has sometimes been a problem with some of the vehicles in the previous game but Halo 5 has done a really good job in that respect.
>
> With all that out of the way, in the future instead of a bunch of new Promethean vehicles, it would be kind of cool and fit into the theme of the “faction” or whatever if there was only one vehicle that could reconfigure into different forms with different functions. Like if the Phaeton could land and restructure into different vehicles. Like maybe the Phaeton can land and morph into an anti artillery mode with comparable speed and maneuverability to a Warthog and a beam style weapon that melts through vehicle armor that’s good against slow moving craft like Scorpions and Wraith’s but harder to use against fast moving targets like Ghosts/Spartans? How about a form that brings back the Crawler’s ability to climb walls from H4 with a rapid fire anti personnel turret? What about another air vehicle that was focused on fast moving, low damage, strafing runs instead of the hovering and thrusting style of the current Phaeton? Something that is real hard to hit because it moves so fast, but compensated with low damage output, so good at taking out Spartans on the ground, but mainly designed to harass and distract more heavily armored targets? They’d have to come up with a game mechanic for balancing though, because otherwise having one vehicle that is many could be OP. Maybe a moderately long reconfiguration time during which a vulnerable “core” is exposed that can be hit for buffed damage?

I like that you took the Promethean’s “warping” and applied it to the vehicles it would definitely make them feel like a part of the faction.