i hope 343 aspire to create more open plan levels for halo 4’s campaign, such as the second level of CE, or Mombasa streets from odst. it would be so great to find a different way through the level each time, halo reaches campaign was very linear, and i want to be able to explore.
I really enjoyed those levels as well, but i’m hoping that 343 tries to experiment with the gameplay. Progress is only made by trying something new 
I would love more open environments. I always liked The Ark and The Covenant in Halo 3. They were still very linear, but I felt like those missions were a step in the right direction in opening up the environments some.
to be fair, opening up the environments could be considered somewhat ‘new’ for halo. only a hand full of missions were what i would call ‘open’
I think frankie said Halo is about exploring in the recent pax prime thing, so I hope that means open world
My fear with open world is when does it start to become something like Assasin’s Creed or Mass Effect. I want the game to remain FPS but push the envelope a little. We start getting into RPG syle games and for me that starts to degrade the experience of the genre.
> My fear with open world is when does it start to become something like Assasin’s Creed or Mass Effect. I want the game to remain FPS but push the envelope a little. We start getting into RPG syle games and for me that starts to degrade the experience of the genre.
You can have an open environment while keeping the mission linear.
I would prefer a new Halo experience thats different than previous
While I really do love and enjoy Halo’s campaigns because of their stories, I’m getting really sick of being railroaded through the individual missions. Reach was the worst game in that respect because you could literally do nothing but go after the objectives in the order you got them.
Halo (H:CE’s second level) and Mombasa Streets, on the other hand, are simply awesome. The only thing that came even close to that in Reach is New Alexandria because the order of the three jammers varies and there are a few side missions that might or might not pop up.
Yes!
No more corridors and glorified railshooting (Reach). Give us big maps for campaign, let us flank enemies, take out strategic positions and utilise some tactics 
Maybe we can choose to attack from either right or left side (a base) or something, freedom is a good thing. I remember during Reach development when Bungie spoke of us attacking bases, flanking enemies and sneaking in behind their lines and take them by surprise (difficult but rewarding).
Maybe even add some (very) light RPG elements to the game. Let us choose between doing mission 1 or 2, but not both on the same play through, since the story will develop differently depending on if we attacked that outpost (guns blazing) or if we sneaked in and got some intel, for a future attack.
I’d quite like some zero-G missions in the new halo trilogy, with multiple ways to get around the mission, maybe it could take place outside the wreckage of a ship of some sort? I think it’d be great personally.
What I would like to see on levels would be some vertical freedom. Good example of this would be Outskirts, I absolutely love shooting enemies from the rooftops. No other level had this kind of freedom. In fact, this whole vertical freedom thing only depends on the amount of invisible walls the developer puts into the mission. I don’t mind the places being hard to reach, in fact, that’s what I want them to be, but if I have the ability to get there, it sounds fair that I should be able to utilize that advantage.
@OP
You’re in luck, because many interviews with the people at MS who watch over 343 have actually said that 343 is actually going back to the series’ roots, and that’s the one of the main reasons why CE even got remastered to begin with.
> What I would like to see on levels would be some vertical freedom. Good example of this would be Outskirts, I absolutely love shooting enemies from the rooftops. No other level had this kind of freedom. In fact, this whole vertical freedom thing only depends on the amount of invisible walls the developer puts into the mission. I don’t mind the places being hard to reach, in fact, that’s what I want them to be, but if I have the ability to get there, it sounds fair that I should be able to utilize that advantage.
Oh, I sooooo agree with you. Outskirts was an amazing mission! And I also agree that if I manage to grenade jump to a certain location, there shouldn’t be another invisible wall or a soft kill zone. Those things really spoiled Reach’s campaign for me. And firefight as well, for that matter.