This is basically the sum up of the last Sparkast released.
Little English Halo Blog
http://www.littleenglishhaloblog.com/2012/04/frankie-clarifies-some-of.html
This is basically the sum up of the last Sparkast released.
Little English Halo Blog
http://www.littleenglishhaloblog.com/2012/04/frankie-clarifies-some-of.html
Sweet! Thanks man! Happy to read this.
That’s actually some decent info out of that.
Being unable to swap AAs on the fly was annoying and allowing us to pick up our opponents AA alleviates that.
And having a default map appropriate loadout also alleviates the problems I have with an unlockable system.
Interesting, still not liking the idea.
I like this take on Loadouts.
Good stuff.
> I like this take on Loadouts.
>
> Good stuff.
WarHammer 40k: SPESS MAHREEN had a different approach.
You could copy the loadout of your killer.
Sounds like they’ll have one of the loadout slots open in every game to set to a default combination, and then the player can customize the other loadout slots. Interesting.
This sounds great. I really like this idea because it brings back that Halo 1 multiplayer style where different maps gave you different default weapons to spawn with, instead of the same basic weapons across all maps. Happy to hear this and learn that the default loadout will be map specific.
Everytime they drop more info I get more excited. It seems like they are going to great lengths to make sure there’s a balance for both sides of the playing field on this one. I’m loving what I’ve heard so far.
> Everytime they drop more info I get more excited. It seems like they are going to great lengths to make sure there’s a balance for both sides of the playing field on this one. I’m loving what I’ve heard so far.
Exactly, the more info they release, and the more they explain in detail, the better it sounds. Unlike what many feared or though, it seems like 343i actually are pretty good at their jobs and know what they’re doing, making sure to create a good balanced game that is fun but yet a challenge for the right reasons 
> > Everytime they drop more info I get more excited. It seems like they are going to great lengths to make sure there’s a balance for both sides of the playing field on this one. I’m loving what I’ve heard so far.
>
> Exactly, the more info they release, and the more they explain in detail, the better it sounds. Unlike what many feared or though, it seems like 343i actually are pretty good at their jobs and know what they’re doing, making sure to create a good balanced game that is fun but yet a challenge for the right reasons 
But were not out of the forest yet until it’s finalized.