> > Before I go on topic:
> > This is Shootin Sammy you are talking to, not a member of 343. This isn’t the first time, nor will it be the last he will make a thread about something that obviously wouldn’t work in an Arena Shooter Halo game. Bear in mind that all you will be doing is bumping it up.
> > Don’t bother explaining why it wouldn’t work. Dozens of threads have been done by him, all ending with everybody trying to figure out what is going through his head. Let it drop if the idea sucks, just like everything else. He isn’t a developer of 343 Industries, and I seriously doubt they would even consider anyone’s ideas on this forum, including the creator of this thread. To many people on the forum, he’s a troll. If you see him as such, DO NOT POST ON THIS THREAD! Back out of the thread AND POST SOMEWHERE ELSE, and let the thread sink!
> > Again, any attempt of convincing him otherwise is completely futile. Let the thread sink. All you will be doing is bumping his post, and kick other topics that probably deserve more discussion than this one.
> > On Topic: I can understand a Training mode to teach players the mechanics of the game. However, we shouldn’t be needing points to be grinding time away before we can actually have fun.
> > This idea wouldn’t work. In an RPG, maybe. In Multiplayer, no. This wouldn’t do anyone any favors. Players need to be functional at the START, not later after having their -Yoinks!- kicked 30 games down the road.
> > Sammy, I want my guy to be functional AT THE START, and not have my guy kicked around because I made the wrong choice days ago. In an RPG setting where everyone worked together, this is a good idea. Against other players, this is a mess. This wouldn’t be remotely balanced at all. It’s just overall a bad idea to have in multiplayer.
> First of all, hey! I take time out of my day to make these threads and do not appreciate you calling me a troll and encouraging others to let my threads sink, not cool man. How would you feel if I did that to you in your threads? Hmm?
> Yes that is a legitimate concern, being at a disadvatage from being under leveled. Here’s what I propose for that; have the matchmaking system match players of similar level. That or play s ops & campaign first to level up to a point where you feel comfortable entering matchmaking.
I’d rather keep the discussion to the thread, and Halo XB1, not have a large group of people coming over here and ask the same questions over and over again that have happened in your threads that you made in your past. It’s not worth having 6-10 pages of the same discussion over and over again about why you don’t get why it wouldn’t work in a multiplayer setting, with you wanting to add it in for the sake of “fun and innovation”, and bumping other topics that warrant more discussion.
I never called you a troll. I’m telling from other players that go to this forum that you do this in a rather trolling manner, and that your post history would indicate so. In such, there is no need for anyone to try and discuss against your topic, or your thinking, any further than it needs to be. At this point in time, it legitimately feels like we’re better off talking to a brick wall.
Unlike your thinking, I don’t try to come up with ideas to change the fundamentals of the game just for fun. I consider what impact would it do if such a feature were to be implemented, how would it be fair, what indication other than death would I put in place to let others know this character isn’t a person you want to stand close to, or that this guy would gun me down with perfect accuracy. None of those are still addressed in the situation in a game where the size of the maps varies too much for it to work. There’s no real indication since
1- Armor is for cosmetics only.
2- All guns have an infinite range.
3- All guns are meant for a specific niche instead of all-purpose like most guns in Modern Shooters.
4- All character models are the same for everyone( and in the case of multiple races, all races looks the same).
Sure, I can grind it up(which in of itself is a crap-tastic idea) before hoping into multiplayer, but that doesn’t change the fact that MM is based on a player’s skill and W/L ratio, not a level that unlocks points for a player to pick and hope get the right combination unless I want to be completely useless in combat.
Your ideas are not refined. In a PvE setting, such as Spartan Ops or Firefight, this wouldn’t be a bad idea. But in a PvP setting, such as Matchmaking, this wouldn’t work.
It is seriously, all you ever see is, “It is good-” and that’s all the inspiration you need to make another thread. Sometimes, a repeat of the last thread, only worded differently.
The warning at my previous post is to deter anyone who is not really going to be discussing about the topic at hand, and anyone who plans on trying to explain to you about why this wouldn’t work in an arena shooter since that has been done time and time again. It’s not worth having 6+ pages of discussion, like the last 3 threads you made, of people trying to explain why it wouldn’t work in an arena shooter, or people trying to figure out why you take ideas that work in a PvE or Modern Shooter environment, and you dodging the question and never answering it. You brought it, not me.