Look at all the Multiplayer maps in Reach and notice there how they all lack map interactivity. Like autoopening doors, switches, moving objects, conveyor belts, interactive objects.
Why? Because they have forge. And those maps aren’t even designed for forge, they just stuck some crates and shield doors on the map.
So in Halo 4, maps should focus on map interactivity, unless the map is designed for good forging.
Yes. Finally someone said it. Remember those energy bridges in CE? Imagine forging a map with two bases and nothing connecting them to eachother but a couple of energy bridges. If an enemy is crossing the bridge, just deactivate it and send them falling to their inevitable demise.
Perfect for 2 flag CTF (IMO). Would require a lot of teamwork to win.
> Look at all the Multiplayer maps in Reach and notice there how they all lack map interactivity. Like autoopening doors, switches, moving objects, conveyor belts, interactive objects.
>
> Why? Because they have forge. And those maps aren’t even designed for forge, they just stuck some crates and shield doors on the map.
>
> So in Halo 4, maps should focus on map interactivity, unless the map is designed for good forging.
All the released maps should shouldn’t be forged at all.
Interactivity was definitely a nice addition in Halo 2 and 3. I would love for more interactive gameplay spaces on some multiplayer maps, mostly the bigger ones that are more suitable for interactivity. Would be even better if we also had interactive parts in Forge we could use for maps.
> I must say, more essence of Last Resort, Containment and Waterworks would be nice.
>
> I want an light-bridge that I can shut on and off, ala Halo Wars…
Ever since CE I’ve wanted something like this. Even if it was something little like Narrows bottom middle bridge. It would be neat for sure.
I always loved Containment for the gates. So awesome… I made a thread about interactivity before and how it has been getting lessened with each game. Halo 2 maps were filled with it. Then they started taking the man cannon/shield door approach with everything.
> I must say, more essence of Last Resort, Containment and Waterworks would be nice.
>
> I want an light-bridge that I can shut on and off, ala Halo Wars…
Zanzibar felt like the original invasion… getting in and opening the gate so you could warthog the flag away… epic times in halo 2.
Sorta the same on relic… open the teleporter, pour in, capture the flag… epic times.
You should be able to forge openable and closable gates/doors. I think they should add more UNSC buildings and archaticture to Halo 4 forge( maybe some covenant buildings too).
I love map interactivity It gives players something other than the objective to think about sort of like activating gates and teleporters ads an added advantage and better tactics choices for both sides making gameplay much more fun and intense rather than static walls and bridges
> Even if it was something little like Narrows bottom middle bridge. It would be neat for sure.
A light-based footbridge would be awesome for a Narrows-like map.
> I always loved Containment for the gates. So awesome… I made a thread about interactivity before and how it has been getting lessened with each game. Halo 2 maps were filled with it. Then they started taking the man cannon/shield door approach with everything.
Then then they removed the shield doors with updated variations too…?
Longshore was a nice addition to map interactivity, but it was all alone. Orbital could of have been something crazy had the lift been manually operated (least alone the lift worked but only moved once every 30 seconds, ie broken on on).
Ahh as much as I initially disliked many things about Halo2, to reminisce about Ivory Tower’s lift, Colossus’ and Elongation’s conveyors, Zanzibar’s bridge, Ascension’s array, Containment’s giant vehicular doors, Terminal’s train, Waterwork’s stalactites and giant piston… And even Turf’s garbage doors and “catwalks,” the liveliness of the maps was taken outside of our playing field and the backdrops have become more active for Halo3 and Reach for it.
I’d love for the map elements of Halo2 to return with more zeal per map when they’re used (they don’t all have to have moving parts after all).
> Also, more maps in motion!
>
> Things like the giant wheel on Zanzibar or the train on Terminal. Maps with moving objects to interact with are always a blast.
Your words first made me think of a map where the “arena” is traveling through a “level completed wormhole” from Bejeweled.
(the only game with a cooler announcer than Halo… I mean having no more moves never felt more awesome than when that guy says it.)