More important Music needed! dramatic music!!

Halo 5 needs more dramatic music to go along side the drama! Halo 4 wasn’t so great! Marty did a great job with this! It seems like the only time the music plays now is when theres something really bad about to happen! After all you 343i and partners remade Halo:CE and now Halo: 2 so listen to Marty’s music n learn that when there’s a shiver of hope theres a quality of music that should follow!
Thanks: WWelchIII

I think Kazuma Jinnouchi knows what he’s doing. :slight_smile:

What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.

> I think Kazuma Jinnouchi knows what he’s doing. :slight_smile:

They should hire Marty back and let kazuma assist Marty!
To bring back more of the older origin halo style.

> What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.

Not enough of a halo feel to it

> > What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.
>
> Not enough of a halo feel to it

I think it fits the Reclaimer saga side of Halo. :slight_smile:

> > What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.
>
> Not enough of a halo feel to it

Could’ve used more Manly Monks, yes, but I still felt plenty of Halo “feels” over Nemesis, Lone Wolf and Legacy.

> <mark>What was wrong with Halo 4’s music?</mark> It seemed to convey a lot of dramatic moments excellently.

It was not the exact same as the other soundtracks.

More manly monks would be great yesssss

> Halo 5 needs more dramatic music to go along side the drama! Halo 4 wasn’t so great! Marty did a great job with this! It seems like the only time the music plays now is when theres something really bad about to happen! After all you 343i and partners remade Halo:CE and now Halo: 2 so listen to Marty’s music n learn that when there’s a shiver of hope theres a quality of music that should follow!
> Thanks: WWelchIII

Dramatic is not the word I’d use. Halo 4 was a freaking melodrama, something I really don’t like at all. I’d personally use the word “epic”, because that’s what Halo really was with Marty. And Kazuma Jinnouchi did an amazing job with Halo 4. 117, Mantis, Intruders (the best in the entire soundtrack), Atonement and Never Forget Midnight version are prime examples of the talent of this guy! And not to mention the great music he composed for Metal Gear Solid Peace Walker… I really hope Kazuma works alone this time. Obviosly, still lacks that Halo touch.

As for Neil Davidge… meh. His music sounds like a bad hollywood/Transformers uninspired music. Meh.

> > > What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.
> >
> > Not enough of a halo feel to it
>
> I think it fits the Reclaimer saga side of Halo. :slight_smile:

Yeah, but this franchise is Halo, not “Reclaimer”. It needs the music to be actually a Halo game.

The only sounds from halo 4 I like are the weapon sounds effects the voice acting etc.

The only issue with Halo 4’s OST was that it was implemented into the game wrongly. Needless to say, Sotaro Kojima (the Audio Director for Halo 4) FAILED to properly oversee the implementation of the music into the game because in most cases, it seemed like background noise. I could almost never hear it without intentionally trying to listen for it.

The sad part is that this pretty much turned much of the community against Neil.

> > <mark>What was wrong with Halo 4’s music?</mark> It seemed to convey a lot of dramatic moments excellently.
>
> It was not the exact same as the other soundtracks.

What’s especially irritating about that philosophy is that both ODST and Reach sounded completely different than the original 3; yet no one raised a finger against them.

Another thing:

People always give so much praise to Marty (not that Marty doesn’t deserve the praise, of course), yet they forget to acknowledge the existence of Micheal Salvatori.

> > What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.
>
> Not enough of a halo feel to it

Define “Halo feel.”

> > > What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.
> >
> > Not enough of a halo feel to it
>
> Define “Halo feel.”

Halo feel = epic.

More dramatic music? ‘Arrival’ was as dramatic as heck! I loved that song!

And there’s a difference between wanting a ‘Halo feel’ and the ‘right feel’.
Halo 4’s story changed a lot of things. I’m going to take Arrival as an example again.

Cortana is dying. Millions in New Phoenix are dying. The Master Chief has never lost anything before, let only anyone close to him, and you know it’s going to happen. Cortana’s lost it, and she’s sacrificing herself. That song fit that ending perfectly.

> > > What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.
> >
> > Not enough of a halo feel to it
>
> Could’ve used more Manly Monks, yes, but I still felt plenty of Halo “feels” over Nemesis, Lone Wolf and Legacy.

I don’t know. When think of Halo, I think of A Walk in the Woods, Under Cover of Night, Covenant Dance, and One Final Effort. In the Halo 4 campaign, I got pretty much none of that. Hell, the majority of the music in the Composer level sounded extremely Star Wars-y, especially in the intro when the Didact’s Death Star pops out of slip-space. Nothing stood out to me in the entire game except for the female vocals in the main menu, which I find very annoying.

> What’s especially irritating about that philosophy is that both <mark>ODST and Reach</mark> sounded completely different than the original 3; yet no one raised a finger against them.
>
> Another thing:
>
> People always give so much praise to Marty (not that Marty doesn’t deserve the praise, of course), yet they forget to acknowledge the existence of Micheal Salvatori.

Reach and ODSTs were completely unimportant spin-offs, so I would only imagine that their soundtracks would sound drastically different for the theme of the game, like ODST was dark, mysterious, and mythical with a looming style of film noir. As for Halo 4, I can’t really tell what it was trying to convey due to the style and implementation of the OST. Common, dramatic, depressing, robotic? I don’t know, but for a mainline Halo game, it just didn’t fit. Even with 343 trying to make a super-serious plot.

> > > > What was wrong with Halo 4’s music? It seemed to convey a lot of dramatic moments excellently.
> > >
> > > Not enough of a halo feel to it
> >
> > I think it fits the Reclaimer saga side of Halo. :slight_smile:
>
> Yeah, <mark>but this franchise is Halo, not “Reclaimer”</mark>. It needs the music to be actually a Halo game.

Tell me something I don’t know.

Me saying it fits the Reclaimer saga side of Halo is just like saying this fits the ODST side of Halo.

I find it idiotic and now its just getting extremely annoying when people are looking for anything to nitpick and saying its not halo, Bs.

The music in halo 4 fits perfectly with the athomosphere it was going for and Martin O’Donnell compesions wouldn’t fit very well with the athomosphere that is set in halo 4. Halo 4 Reclamer sega is not halo 1 through 3 and is going for a different a feel a darker feel.

> > Halo 5 needs more dramatic music to go along side the drama! Halo 4 wasn’t so great! Marty did a great job with this! It seems like the only time the music plays now is when theres something really bad about to happen! After all you 343i and partners remade Halo:CE and now Halo: 2 so listen to Marty’s music n learn that when there’s a shiver of hope theres a quality of music that should follow!
> > Thanks: WWelchIII
>
> Dramatic is not the word I’d use. Halo 4 was a freaking melodrama, something I really don’t like at all. I’d personally use the word “epic”, because that’s what Halo really was with Marty. And Kazuma Jinnouchi did an amazing job with Halo 4. 117, Mantis, Intruders (the best in the entire soundtrack), Atonement and Never Forget Midnight version are prime examples of the talent of this guy! And not to mention the great music he composed for Metal Gear Solid Peace Walker… I really hope Kazuma works alone this time. Obviosly, still lacks that Halo touch.
>
> As for Neil Davidge… meh. His music sounds like a bad hollywood/Transformers uninspired music. Meh.

I can assure you, Kazuma has the Halo touch. Just listen to the music that plays in the Halo 5: Guardians E3 2013 Teaser, Master Chief Collection E3 2014 Trailer, and Halo 5: Guardians Beta Trailer. You will most definitely here Halo in those trailers. And before you call out the recycled bit of the Halo theme with the monks, ignore that for arguments sake and listen to the rest of it.