Hello! Cole here! miss my last post? just look for it or something and catch up. so, with meh ideas! (soz for all spelling errors)
1: The maps in Halo 4 were awesome! now to expand on that… Huge to tiny map selection. this should be able to please everyone! I was thinking that there could be maps like the size of haven to maps big enough to hold 100+ players, and everything in between. a map idea that i really want to see is a map that takes place in space where its the UNSC Infinity battling a Covenant cruiser, and the only way to get from one side to the other would be the use of air vehicles! this would be so cool and i bet a lot of people would appreciate this!
2: New game types that can apply to lone wolfs, and teams. A team game type i had in mind was a game where you have to build bases by collecting material from certain areas on maps, such as Steel, Pipes, or anything else. It would be cool to be able to work with your team to suit up a base and turn it into a death trap for the enemy. and how you would win is that you would have to enter the base and destroy the main computer. this would make players need to focus on both defending the base, and stock piles to build it to be better (as in turrets, Trap floors, weapon dispensers, or even security cameras!) also, if you are more of a lone wolf their could be a game type where everyone has an HQ where you can restock on amo and weapons, and you have to sabotage other peoples bases making them unusable (temporarily) and for every HQ you sabotage you gain points.
3: easier forging would be nice. make it happen 343. IDK how, just do it.
4: I want a campaign that makes me think on what to do next, tactics wise. I was thinking of multiple ways to complete a task. Example: The Chief notices a covenant ship approaching, and there just so happens to be a missile guidance system nearby. you can either choose to avoid a fight and activate it, or face them head first. but here’s the catch. if you use the missile elites escape and land on other parts of the map, and the ship crashes into a pathway, forcing you to take a different, and more dangerous, path to the check point. also, I want more stealth. such as hiding in the shadows, silent assassinations, and maybe even silencers, which brings me to my next topic.
5: wep customizeability! I want this, yet not so much, so that way it still feels like halo. so in campaign you can find attachments in the game, but can use only one per weapon, including silencers, grips (to reduce recoil), or even bigger magazines. so this way it still sorta feels like Halo. I also believe that you should have to find these attachments in multiplayer also. and remember, only one attachment per wep.
Well thats all! I hope you enjoyed my ideas and agree! Cole, out!