In past halo games you could do a little of this. Adjust how much a flag capture was worth for instance and have kills add a point in the same game.
What I’d like to see is an infinite way to create games. Imagine (this will be crude) a rectangular map divided into 3 main sections. The back 2 are closed. The game is assault. Red team scores, the bomb explodes and now an “if this then” situation happens. The back section of blue base is now open. The forged wall has been replaced seamlessly by a forged wall with a blown hole, presumably from the bomb blast. Exposing blue teams flag. Now to win red team has to capture the flag to win, while blue team is still playing assault.
Now imagine another rectangle. Its territories. Two territories are in the middle on the edges. One a building maybe the other a park. Red captures both. “If this then”. Those two territories move closer into blues side of the map. If red captures these then the territory will move into one all the way into blues base. But blue held on and captured both so the territories moved back to the center and blue pushed them all the way into reds base and scored…touchdown (I just described a bad -Yoink- mode from the game frontline fuels of war in that last one. The studio who made it is dead along with that game).
The freedom that we’ve been given in how we forge. I’d like to see really spill over into what we can do with the gametype we play on those maps themselves.
If you like this idea than drop a scenario of your own youd like to create if you were given the freedom to design your own gametype.
Sounds a lot like Invasion, I’d be all for Forge tools similar to this.
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> Sounds a lot like Invasion, I’d be all for Forge tools similar to this.
I never actually got to play invasion. The latter is what I really want to play. Frontlines was a huge sleeper on the 360. Developed by the original battlefield dev’s after they left ea.
Another battle field example was bf 2142. Their mode was that each team had a ship hovering the battlefield. As objectives were captured it opened up the entrances to the ship and methods for actually getting onboard would spawn in.
Someone could make king of the hill where the hill was a wraith.
The possibilitys could be endless. And not just limited to map events.
Fiesta gametypes that have banned weapons, tweaked odds of getting specific weapons. Or rules that make you always spawn one weapon a ranged weapon and the other a random basic start weapon, etc. With that kind of spawning control customs could be made to actually have some of that class based based options halo 4 was going for and some of the younger gamers in our community want to se.
or something completely different. I guess what I’m getting at here if I’d like to see some steps in the direction bungie/343 made with map layout and design. Within the game rules themselves.
I really like this. This is a great example of sandbox thinking that makes Halo so powerful.
A large variety of gametype options is always a plus. Halo 5 started with an awful pool of options, but ended with the best options in the series. Hopefully infinite will continue that trend.