More games like Ricochet could define Halo

I just got to thinking this, but it’s blatantly obvious that with all the change in Halo’s gameplay mechanics over the years that classic Halo is best left with its past games. Trying to rebuild it in current gen just proves it futile. But what if instead Halo’s old standard switched? Gametypes like Ricochet are not new and there is nothing revolutionary about it but it is undoubtedly fun, fast paced, and competitive and fits Halo 4 like a glove. It’s a moving objective gametype that requires a cooperative team to win and doesn’t try to shove the team work aspects down our throats like so many games are trying now, but instead it just comes naturally.
After playing Ricochet for weeks now it really does make sense. More gametypes with simply a moving objective would suit the newer Halo more so that trying recreate the old system with new tools. Though one game that would make a wonderful addition would be VIP.
I highly encourage exploring this genre of gameplay for Halo and future Halo’s.

I agree 100%. I almost think that they should do what gears did early on and not have slayer at all. I know most people don’t agree with this, I just feel that a more objective based multiplayer is much more competitive (most of the time) and to me personally is a lot more fun.

> I agree 100%. I almost think that they should do what gears did early on and not have slayer at all. I know most people don’t agree with this, I just feel that a more objective based multiplayer is much more competitive (most of the time) and to me personally is a lot more fun.

Yeah, cancelling Slayer is just what Halo needs. That can’t possibly backfire.

> > I agree 100%. I almost think that they should do what gears did early on and not have slayer at all. I know most people don’t agree with this, I just feel that a more objective based multiplayer is much more competitive (most of the time) and to me personally is a lot more fun.
>
> Yeah, cancelling Slayer is just what Halo needs. That can’t possibly backfire.

Of course! Removing the most popular gametype by far, which is also the gametype around which competitive tournaments are based, is the best idea for a game! Let’s kill Halo even more!

But on a serious note, while I do think that new and interesting gametypes always have defined Halo, I don’t think that removing the old is a good idea. I mean, Halo 4 is missing half of the stuff that was in Reach, and look at how people are reacting to that… Why not keep the good old classic objective gametypes that people know and love, and bring in new and interesting gametypes to spice things up?

I don’t see it replacing Slayer, but it’s a nice replacement for the ruined Grifball.

Keeping the basic stuff like Slayer and CTF are a must. I know that much. I never did say remove the old. (that was suggested by another person) But simply, instead of recreating the old with new tools expecting old results. Try exploring this moving objective system similar to ricochet in new Halo games to help shape future Multiplayer.
Halo has always had fun game types like rocket race, juggernaut, flood, etc. All of which require team work naturally to win rather than forced and it’s fun, exciting, and often competitively gripping.
So of course we can’t just ditch the old this community is far to afraid of change. Just give more gameplay like Ricochet. Interesting stuff could come of it.

> Try exploring this moving objective system similar to ricochet in new Halo games to help shape future Multiplayer.

You mean like Oddball, VIP, Regicide, Race?

> So of course we can’t just ditch the old this community is far to afraid of change.

Enjoying a particular gameplay style does not make a person “resistant to change.” For players who enjoy shooters with classes or lots of variables, there are games like Team Fortress 2 or Destiny.

Regardless, what “defines” a game is its gameplay style that is consistent across all gametypes, not the individual gametypes themselves.

> You mean like Oddball, VIP, Regicide, Race?

VIP is gone( I want it back so badly) and so is Race (but is making a return thankfully)
Halo 4’s Regicide I do enjoy alot and yes Oddball.
All those are great examples but there is not much focus on them it feels. Those Oddball can be kinda slow at times since it is a game of keep away.
VIP and Regicide are 2 good examples of faster paced gameplay I think. VIP is a game of attack while defending which makes for some really intense battles in focused spots and Regicide is the same in a way. Race is kinda an odd one so thats why I said Rocket Race instead.
Moving objectives that revolve around slayer gameplay make for extremely fun and competitive gameplay in Halo 4 more so that in previous Halo’s it feels to me.

why continue in making these new objective gametypes when 343 can just give us back the old ones people liked that were taken away?

thats like selling a perfectly running car to make a new one from scratch.

> why continue in making these new objective gametypes when 343 can just give us back the old ones people liked that were taken away?
>
> thats like selling a perfectly running car to make a new one from scratch.

Because it just continues to be proven broken and unsatisfying to recreate the old on this new system. The game mechanics are just to different anymore. If they just make another Halo exactly like say Halo 2 or 3 with just a new story then continue the trend, it will just become another CoD where there is no progress and we will be buying the same game over and over. The old that you love is still supported on the older games. To play Halo 3 again, don’t look to Halo 4 or 5. Just play Halo 3.
New Halo games, im sorry to say, just can’t be old Halo games no matter how hard we try.
So which is why I believe that striving for a new fit for new games is the best option.

> > why continue in making these new objective gametypes when 343 can just give us back the old ones people liked that were taken away?
> >
> > thats like selling a perfectly running car to make a new one from scratch.
>
> <mark>Because it just continues to be proven broken and unsatisfying to recreate the old on this new system. The game mechanics are just to different anymore.</mark> If they just make another Halo exactly like say Halo 2 or 3 with just a new story then continue the trend, it will just become another CoD where there is no progress and we will be buying the same game over and over. <mark>The old that you love is still supported on the older games.</mark> To play Halo 3 again, don’t look to Halo 4 or 5. Just play Halo 3.
> New Halo games, im sorry to say, just can’t be old Halo games no matter how hard we try.
> So which is why I believe that striving for a new fit for new games is the best option.

so to make halo popular again you think we should turn it into a different game with none of the prior gametypes that made people like halo to begin with?

great logic. good day sir.

> Because it just continues to be proven broken and unsatisfying to recreate the old on this new system. The game mechanics are just to different anymore.

Carrying a bomb from one end of the map to the other isn’t a complex system capable only on older Halo games. Being able to drop the flag isn’t a complex system. Driving vehicles around goals isn’t a complex system.

Bringing back the old gametypes that worked wouldn’t be hard, 343i made Ricochet from scratch, we know they can do it.

> > Because it just continues to be proven broken and unsatisfying to recreate the old on this new system. The game mechanics are just to different anymore.
>
> Carrying a bomb from one end of the map to the other isn’t a complex system capable only on older Halo games. Being able to drop the flag isn’t a complex system. Driving vehicles around goals isn’t a complex system.
>
> Bringing back the old gametypes that worked wouldn’t be hard, 343i made Ricochet from scratch, we know they can do it.

Im looking deeper than just the general concept of each gametype. Everything from the speed we move to the delay between shots has changed and thrown off everything. You can easily make the gametype again but it wont play the same way. Simply playing Legendary Slayer goes to prove that even dialing back to old settings just isn’t the same. If it isn’t the exact same, then people will just reject it further.
Each of those game types you referenced have alot more to them than just dropping the flag, driving to goals, and carrying a bomb. It is literally insane to keep coming back to new games trying to get the old games over and over. It’s the definition of insane. Trying the same thing over and over and failing each time in the same way and expecting newer results to work.
So instead of failing to make a perfect remake because the fans find flaws that aren’t the same thus further rejecting, then why not just make something newer and more fun to suit? Something that was just proven to be more effective than trying to remake the old?

> Because it just continues to be proven broken and unsatisfying to recreate the old on this new system. The game mechanics are just to different anymore.
>
> Carrying a bomb from one end of the map to the other isn’t a complex system capable only on older Halo games. Being able to drop the flag isn’t a complex system. Driving vehicles around goals isn’t a complex system.
>
> Bringing back the old gametypes that worked wouldn’t be hard, 343i made Ricochet from scratch, we know they can do it.

Im looking deeper than just the general concept of each gametype. Everything from the speed we move to the delay between shots has changed and thrown off everything. You can easily make the gametype again but it wont play the same way. Simply playing Legendary Slayer goes to prove that even dialing back to old settings just isn’t the same. If it isn’t the exact same, then people will just reject it further.
Each of those game types you referenced have alot more to them than just dropping the flag, driving to goals, and carrying a bomb. It is literally insane to keep coming back to new games trying to get the old games over and over. It’s the definition of insane. Trying the same thing over and over and failing each time in the same way and expecting newer results to work.
So instead of failing to make a perfect remake because the fans find flaws that aren’t the same thus further rejecting, then why not just make something newer and more fun to suit? Something that was just proven to be more effective than trying to remake the old?

> > > why continue in making these new objective gametypes when 343 can just give us back the old ones people liked that were taken away?
> > >
> > > thats like selling a perfectly running car to make a new one from scratch.
> >
> > <mark>Because it just continues to be proven broken and unsatisfying to recreate the old on this new system. The game mechanics are just to different anymore.</mark> If they just make another Halo exactly like say Halo 2 or 3 with just a new story then continue the trend, it will just become another CoD where there is no progress and we will be buying the same game over and over. <mark>The old that you love is still supported on the older games.</mark> To play Halo 3 again, don’t look to Halo 4 or 5. Just play Halo 3.
> > New Halo games, im sorry to say, just can’t be old Halo games no matter how hard we try.
> > So which is why I believe that striving for a new fit for new games is the best option.
>
> so to make halo popular again you think we should turn it into a different game with none of the prior gametypes that made people like halo to begin with?
>
> great logic. good day sir.

Read above posts to see that I already said:

> Keeping the basic stuff like Slayer and CTF are a must. I know that much. I never did say remove the old.

Agreed: Ricochet is a great addition to Halo.

Has merit: more/better objective gametypes for Halo. Slayer will always be primo, but thinks like Ricochet, CTF, Dominion, Extraction, Invasion are all great takes on Halo multiplayer. I hope 343 keeps 'em coming.

Arguable: Ricochet is the best variant of Oddball yet, perhaps better than vanilla Oddball.

Nope: as a replacement to slayer, though to be fair OP never posited that.

> Im looking deeper than just the general concept of each gametype. Everything from the speed we move to the delay between shots has changed and thrown off everything. You can easily make the gametype again but it wont play the same way.

Halo 4 would play just fine with gametypes like Assault or the ability to drop the flag. I don’t see the connection between the BR’s rate-of-fire and whether or not a gametype will “work.”

> Simply playing Legendary Slayer goes to prove that even dialing back to old settings just isn’t the same. If it isn’t the exact same, then people will just reject it further.

Disagree. Legendary Slayer BRs is the most fun I’ve had playing a game since 2010.

> It is literally insane to keep coming back to new games trying to get the old games over and over.

Which of the following is more illogical:

  1. To ask for a new game to build on the gameplay of its successful predecessors, with newer and better additions.
  2. To try to change a new game to be completely unlike its successful predecessors, essentially becoming a different game altogether and alienating its existing fanbase.

Halo: CE, Halo 2, and Halo 3 were all great games. I liked their styles of shooter gameplay. I don’t go into forums about Battlefield, Team Fortress 2, Call of Duty, or Destiny and tell them, “your gameplay style is outdated. Your game should become like my game.” Instead, I continue playing my game and let them play their games.

> It is literally insane to keep coming back to new games trying to get the old games over and over. It’s the definition of insane. Trying the same thing over and over and failing each time in the same way and expecting newer results to work.

Those older gametypes didn’t fail in prior games and we wouldn’t know how well they do because they are absent in Halo 4. The gameplay between CE, 2 and 3 and Reach changed frequently and yet things like CTF remained popular. Assault remained popular from 2 to Reach.