More flexible Gametype Manipulation?

I don’t know about anyone else, but I’ve had a lot of genius sparks for ideas in gametype that turned from a germinated flower into a rotten fruit all because none of the gametype options were flexible enough to accommodate my idea.

For example, I’ve tried making an “Angels vs. Demons” gametype through manipulation of both Invasion Slayer and Infection in reach (The gametype itself was a black team with good camo, better jumping ability, and swords/shotguns fighting a white team with limited jetpack) where I was stopped simply because I couldn’t edit the traits to either A: be unique to each team (Invasion Slayer) or B: not infect other players (Infection).

Essentially I just want to be able to make each team have its own traits (not just loadouts)…unless I’m just dumb and we can already do that.