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> > > > > > > > > > You can say what you will about 343 and they way to they do lore, but Bungie actually went out of their way to ignore and confuse the lore with Reach. Also, I find the claim you were required to engage with all the EU material for 4 and 5 to be wildly overblown.
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> > > > > > > > > I do think with Blue Team the way they set them up almost made it a requirement to be honest. It might just be my spitefulness about how they introduced them so poorly however.
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> > > > > > > > I did say the claims are overblown, not completely without merit. But this fanbase also has a bad habit of selectively being okay with not knowing certain things. I mean, Halo 2 never explained how Johnson survived CE and nobody bats an eye.
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> > > > > > > Didn’t one of the books state he was practically immune to the flood because of something weird with him being apart of the Spartan-I program? That came after the game of course.
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> > > > > > > People gave Bungie a free pass with their story telling and lore IMO. Once 343i gets the gameplay and storying telling WITH the lore they will be viewed much differently. Let’s hope Halo Infinite will be that game.
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> > > > > > part of that is because halo didn’t have an emphasis on storytelling in the first place, being mostly just a series of set pieces and ‘wow’ moments, but the slower, more character-focused stories of 4 and 5 gives us time to ask questions, a lot of which remains unanswered without reading. (also I’m pretty sure I’m at post limit, woops)
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> > > > > Perhaps some things, but most of what comes up in both games is there if you simply pay attention. Either way, you showed exactly what I’m talking about with being selective.
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> > > > Halo 4 introduced an entire new enemy faction, and Halo 5 introduced 3 of master chief’s old friends, neither of which are properly expanded upon in previous games, or the games they appear in. Halo 1 has to get a pass since it’s the first game in the series, and it still does a good job of establishing what you need to know right away. Halo 4 introduces a lot of things quickly without really explaining any of it and leaves you with a seemingly cookie-cutter set of characters who are much deeper if you read the lore surrounding them.
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> I’m willing to have a conversation, but you need to knock off intentionally making things sound more obtuse than they really are.
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> “the Prometheans, who were the faction to which I was referring, are metallic creatures who strangely have some decidedly human characteristics, who just kinda show up out of the big mysterious glowing egg thing and start killing you without a clear motivation.”
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> Big, mysterious glowing egg thing? Seriously? You expect me to beloeve this is a good faith discussion with that kind of talk?
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> Also, religious zealtry isn’t the actual reason humanity was painted with a target by the Covenant, at least as far as the motives of the Hierarches was concerned. They believed that Mendicant Bias was telling them humans were actually Forerunners and therefore threatened the whole reason the Covenant was held together. They knew their religon was a sham, but to preserve the “unity” of the Covenant they ipted to genocide the human species. Why is it OK to have that be left in a book outside the games but the Didact’s motives, which are still in-game (that’s what the whole conversation with the Librarian was about) is somehow bad because the books touch on that? Again, you are intentionally being selective.
The true motivations of the covenant’s leaders aren’t necessary to the story of the halo games, because you’re fighting thinking creatures with their own motivations. Sure maybe the hierarchs have their own reasons, but you never meet the hierarchs and the elites and brutes and stuff are totally sold on the great journey and really do want to kill you for zealotry reasons. Meanwhile the Prometheans are mindless machines who hiss at you, controlled by a guy with confusing motivations who is really not expanded upon much in-game. I love the didact’s character but halo 4 did him dirty. and yes, seriously, as far as the player knows for most of halo 4, it really is a big mysterious glowing egg thing. Halo 4 was extremely bad at conveying the lore of the Prometheans in a digestible way. Luckily I love halo lore and sought out the book it was pulling from, but without that I would’ve been totally perplexed by the Prometheans as a faction.
The original Halo games applied depth to things that weren’t necessary to the surface-level story of the game. You didn’t need to know the covenant’s caste system, or the hierarch’s life story, or how elites are born to not be confused by Halo 1. Nor do you have to know about Noble team’s existence to not be confused by Halo:Reach.
Maybe you’re some kind of genius who picked up on every detail in the explanations and latched on to every fact, but for most people the stories of halos 4 and 5 were confusing lore-wise and unsatisfying. AS for the librarian cutscene, it doesn’t help that the ‘mantle of responsibility’ isn’t explained, nor why the didact hates humans so much even after finding out that we were running from the flood, and after all of humanity was already destroyed BY HIS OWN RACE, nor why he even engages in normal combat with the master chief in the first place. You’d think the super-advanced civilization of old who built the galaxy-destroying superweapons of the franchise’s namesake would be better at killing humans who had their entire species reset. If anything, the explanation is only made more confusing by gameplay, since we go right back to killing Prometheans even after the big reveal that the enemies are actually humans (which should have been emphasized much more, seeing as this is essentially the forerunner version of flood infection) and this super-powerful guy who supposedly hates humanity and has done so for thousands of years is unprepared for one dude with a gun and a car. The covenant was always portrayed as incredibly powerful, able to wipe out cities with almost no effort, but they were also portrayed as internally disorganized. Constant power struggles confused their troops and weakened their forces, as seen by the betrayal of the elites in H2, whereas the Prometheans are robotic entities with super-advanced weapons, even more powerful than what the covenant wielded. They’re basically laser-gun wielding terminators and Master chief mows them down like they’re just another organic being. This also hurt gameplay because promethean weapons are tracking and hitscan, which makes them a -Yoink- to fight. Prometheans should have never been introduced in the form that they were, they should have been built up to better, designed for gameplay first, and explained in more relatable terms. Would’ve helped if the faction had any personality at all. They’re not mythical and slightly comical like the covenant units are, and their not grotesque like the flood units are, they’re just glowy robots with hitscan guns.