…and ‘Legendary Slayer’.
2 “new” maps, one of which is a re-make, not sure about the other one as I paid very little attention to it. ‘The Pit’ never worked with AA’s in Reach, and it certainly won’t work in Halo 4. Not only that but since Sprint in now mandatory and we have no option to remove it and 343i still hasn’t removed sprint for ‘Legendary Slayer’ the map will most likely be horrible to play on. Not to mention the DMR and LR will be dominating the 2 sniper towers.
It’s nice to see that the other map is more interactive though.
Ricochet sounds like a mix between American Football and Grifball, it sounds kind of fun to play casually, once in a while, but I won’t be playing it, just like how I don’t play Grifball. I loved Grifball in the Halo 3 days simply because it was a Double XP event, you could only play it for a limited time (excluding custom games) which made it fun. You didn’t get to play it often, so when it was available it was more enjoyable to play. Now that it is a permanent playlist, it is nowhere near as fun personally.
Imagine only being able to eat your favourite food once a month, then being able to eat it every day. You will eventually get sick of eating it all the time, and will stop eating it. That is how Grifball is for me now.
I personally do not like Armour and Weapon skins, never have and never will. I understand that others do like them, and I appreciate that, but spending money on it is ludicrous, for me at least. The 2 Skin packs (+ The bonus if you buy the bundle) are pointless, yes, I understand that people have been asking for more Armour and Weapons skins (ODST and Mark V being extremely popular), but they add no substance to game-play. It is purely aesthetic.
Stances are also stupid and pointless, and I don’t know why we are getting more. In Far Cry 3 multiplayer, (although it is terrible) you can choose your victory celebration (Can’t remember the actual name) where you could forgive the enemy, kill them, beat them up a bit, at the end of the game in a cutscene. If stances worked like that, then maybe it would be a little less useless, but they would still have little to no use in the game.
’Resistor’ Tactical Package enables people to sprint whilst being shot without having to suffer the effects of stopping power for a few moments. Essentially making it easier to run away whilst being shot. Levels of facedesk, 6/10.
’Survivor’ Armour Mod ejects you out of a vehicle if it’s about to explode… Levels of facedesk now up to 9/10.
’Recharge’ Armour Mod decreases the time it takes for your shields to recharge. Why can’t we just make this the standard and have no need to make it an Armour Mod? 11/10 facedesk’d hard.
As for ‘Legendary Slayer’, you can still sprint and it is AR’s only… All of my wut. I don’t mind AR starts, but no Magnum? I imagine BR’s and Carbine’s will be map pick-ups, which is a good thing. But Sprint? Seriously? How many times have we asked for no sprint, yet everytime we have to suffer the same issues with sprint simply because “Sprint iz teh future”. Let us (read:me) have just one play list where we (read:I) can see how Halo 4 plays without sprint.
I guess you can call this a rant, I would have put it in someone else’s thread but couldn’t find one that covered all the bases. Maybe in the time that I spent writing this (In-between watching the Ashes and le Tour de France, it has literally taken me like 5 hours to finish this) someone may have posted something like this.