Month of mythic has very minimal affect on warzone

Gee, not changing the warzone experience? When i go out there, theres always some annoying guy with a bane or prime. Now ive been trying to beat nornfangs that don’t care how many shots they miss. I used a banshee to try to get an unfrig (I was at 19-0) and a nornfang hits me several times and Rip my dreams.

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> I play lots and lots of Warzone and I can tell you I haven’t seen a mythic since Prophet’s Bane pack and I only saw a couple. Month of Mythic has not effected Warzone at all

Because people are speaking with their wallets, they know this is gonna get even more outta hand if they don’t.

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> > > Still amazes me that people actually support microtransactions in a $60 game…
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> > Baffles me why people support microtransactions in the first place.
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> The way 343i implemented it is pretty good for the most part. Outside of month of mythic and the pro team packs I have no dislikes on it as it was the reason why we got every DLC update free. I do think there are ways 343i can improve the REQ system/Microtransactions in Halo 6 though. Like separating packs in different categories so if you want to focus on weapon or vehicle REQs over Armor, Helmets, Emblems, ect.

Except for the fact that the “free” updates were just that. Updates. You can’t play the game without them. DLC is optional. I will reiterate that 343 was just trying to make themselves look better by dishing out “free content” disguised as DLC because they shipped an unfinished game. I for one would not pay money for the garbage reskinned armor and weapons, remixed maps, reinstated playlists, or any of it!!! All the great free -Yoink- that they so graciously gave us is either a) -Yoink- we already had or 2) -Yoink- that I don’t want, but have to have, that burns up hard drive space. So I’m calling bull -Yoink- on that.

vérité et nous ofrensen à peine les armes mythiques à des niveaux bas est beaucoup bataille

They need to make it were you keep mythic reqs if you die and when they run out of ammo or energy.

Except the month of prophets bane, where i played 2 games, and saw a surge in number of prophets bane from on average zero a game to 2 a game, but I’m sure for the most part it’s minimal, unless it’s a cheaper req, but it’s still frustrating.

When I made this thread I acknowledged that Prophet’s Bane made a surge in appearance in Warzone in the first few days of month of mythic where only after did I come back to xbox live.
My aim was for a comparative discussion between the Prophet’s Bane and the req 7 mythics (Tarturus’ Gavel, SPNKr Prime, Nornfang); mainly about the former which was req level 6 and had a non-expiring active camouflage, and thusly was quicker to pull out and safer to use, while the later 3 made you much more visible and take longer and are most costly to use.
Before I go on I want to point out there is a difference between one person buying the certification vs someone that unlocked through gold packs and is buying the req 7 mythics for the sake of supplementing his/her stash of mythics.
This ‘pay to win’ is not true for those that bought the certification because they are unable to reach level 7 reqs or don’t have the req energy and refuse to spawn it out of fear of dying and giving it to enemy, or afraid that it will be wasted in other ways.
Ask yourselves how it can be pay to win or pay for an advantage if they don’t even pull the req in the first place? Even if they do, its often used unnecessarily where weaker versions can do the same job, even to a better degree. When you spawn a mythic you want to do the same job better, or do more jobs with it.
Or other times they spawn it and it changes hands with the enemy or play in such a selfish manner that it doesn’t help their team and eventually they lose games.

At this point I think its fair to say it could be considering Paying to lose or Paying for a useless requisition.
This is entirely my opinion, and the only real way to know is by playing warzone and noting down all mythics spawned, and checking the SR of players that spawned it.
Don’t jump to conclusion if some SR146 spawns a Gavel but dies like a noob with it, and some new player from either team picks it up and starts using it better.

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> Except low SR people aren’t the only people buying them. I’m 147, everything unlocked, and I bought 2 packs of Nornfangs( with RP) just to bolster my reserve. So now I don’t feel the need to hold onto them so tightly, I can call one in every game if I so desired.

Same here. I’m sr147 and bought 4 packs with RP. I’d been saving because I figured we would get a Nornfang pack. I won’t be running out for a while

Well, I for one, and assume the same for others, would not spawn any rare high-teired REQs when the game is going south—or prepared to lose it and get reqckt!

Besides the fact that most players would not reach high REQ levels of 7–9 before the match ends, plus the time it will take to reach energy level again, one player with a rare high-tiered REQ could not possibly function as a one-man-army, so the appearance of these weapons from the MOM is hardly game changing—no influx that would discourage avoiding WZ. All I have noticed is that 1 out of 3 games there is a player using one.