Hey sorry if this has already been covered but. I just played a game of firefight on the new installation 04 map. If you go into the room by the cliff (it has a health pack and an ammo supply), on the ground level where in halo ce you would go down to find the marines in the lower level, the door is blocked but you can see a monitor come up the hallway and the prompt to switch weapons with him appears. It has a beam rifle, but you cannot switch with him… anybody know anything about this.
I know that a similar glitch exists with Monitors in Forge, also involving a Focus Rifle. If you’re not host, you may see a Focus Rifle icon flash in the corner of your HUD when going into Edit Mode. Swap modes while firing an automatic weapon, and you’ll see a brief desync: a Focus Rifle beam fired out of your face for a fraction of a second, doing no damage and affecting nothing.
For some reason, Monitors in Reach – be they playable Forge characters or non-playable Firefight characters – have Focus Rifles built into them, which leads to the question: why?
> I know that a similar glitch exists with Monitors in Forge, also involving a Focus Rifle. If you’re not host, you may see a Focus Rifle icon flash in the corner of your HUD when going into Edit Mode. Swap modes while firing an automatic weapon, and you’ll see a brief desync: a Focus Rifle beam fired out of your face for a fraction of a second, doing no damage and affecting nothing.
>
> For some reason, Monitors in Reach – be they playable Forge characters or non-playable Firefight characters – have Focus Rifles built into them, which leads to the question: why?
There is a bug within Reach, just like Halo 3 that allows you to pick up a weapon as monitor and use it.
It so happens that if you do it with the Focus Rifle, the beam comes DIRECTLY out of your eye, just like Guilty Spark’s does in Halo 3.
In my opinion, the AI and player controlled monitor were planned to have a weapon built in, maybe not the focus rifle but just the actual firing from it but was cut due to time constraints.