Monetization Killing Target Acquisition.

Having played the second flight for infinite, a few hours of the Battlefield 2042 beta I’ve come to the conclusion that monetization has killed target acquisition in the next wave of FPS games coming this holiday. The greed fueled decision to not have forced teams during multiplayer in order to make players walking advertising has damaged a major mechanic.

Traditionally teams should be easily distinguished to avoid any hesitation in an engagement and for easy communication with teammates. The decision to have everyone look the same with skins in the case with halo will cause problems that will need to be fixed, and fixed fast before or after launch. The player highlighting isn’t always immediately distinguished and sometimes clumps together with multiple players around.

Being able to tell who the enemy is, where the enemy without having to think is the difference between a kill and a death. I’m predicting this is going to be an issue with all developers who use this marketing in their shooters going forward.

To me the fix for halo is so simple, and would have very little negatives for 343 and their monetization strategy. Keep forced colours for team based matchmaking, let people show off their skins in FFA game types. Reach is the perfect example of this. There was plenty of room for individuality there, armor combination, colour options, armor effects etc. FFA is there perfect time to show off your skins and armour. You’ll get plenty of “Yeah I’m that badass with X skin who beat you down.” or “Wow I love that guy’s armour layout.”

The art style and level of customization has not been this in depth since reach. To the point even with forced teams you still have so much opportunity for individuality and marketing opportunity. I just don’t get the choice. It causes a major issue I know is going to come up at launch quite fast.

Agree or not, there are enough people who are going to notice and agree. Something will have to be done.

personally the red outlines make it easier for me to spot enemies. throughout the older halo games, especially in 2 and reach, I’ve had several instances where lighting conditions and shadows were affecting an enemy player in a such a way that the actual color of their armor wasn’t immediately identifiable as red or blue. with outlines this issue doesn’t exist.

though there’s definitely an argument to be made about outlines harming the visual identity of the game, which is why players should have the option to only see red or blue instead.

I personally think people are making it a big deal that spartens arent red and blue. I dislike the change but it doesnt change the fun of the game for me. I do hate the fact the Spartans are basically pay to look cool. I get its a free game but i just dislike the practice in general and was super mad in H5 but at least you had a chance to get armor you want.

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> I personally think people are making it a big deal that spartens arent red and blue. I dislike the change but it doesnt change the fun of the game for me. I do hate the fact the Spartans are basically pay to look cool. I get its a free game but i just dislike the practice in general and was super mad in H5 but at least you had a chance to get armor you want.

Yes i see it simular.

And i know what OP mean, i hate the greed of the companys too, but since Infinite use the F2P system, they had to do something like this.

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> The art style and level of customization has not been this in depth since reach. To the point even with forced teams you still have so much opportunity for individuality and marketing opportunity. I just don’t get the choice.

I know, it’s kind of sad that 10 years ago, the possibilities was bigger than now (usually it should get bigger, instead of smaller) But it’s in almost every game the same (example: in older NBA 2k you had much more choice to do and customize, because of money greed it is way less now)

At least, Infinite is F2P that’s why i don’t see it too bad and possibly will have fun with the game.

This solution is not very effective, considering FFA wasn’t even popular enough in H5 to have a permanent playlist.

I’ve only seen one poll with 10k+ votes about armour coatings and a large majority like them, not dislike them. This is likely indicative of the wider communities feelings too so I don’t see any reason to change them and think overall they increase player expression tenfold.

Let’s not throw around ‘greed’ like that. It isn’t greedy to want to be paid to work.

Also, the outlines are awesome. I’ve been looking to abandon team colors since Halo 3. This has been a long time coming. Sorry you find it difficult, but I do not.

Toggles are fine, I guess. Though, frankly, I have my reservations about 343i adding toggles for every design decision they make. But whatever, it’s their game. I’m just playing it.

Outlines are a great idea as long as you can toggle it off fir stuff like infection and custom games. I do think there should be a balance in the range of visibility that changes when scoping in. Basically find it annoying that you can see people across the map that aren’t moving because they glow up like a Christmas tree.

I have had absolutely 0 issues with target acquisition in infinite. Once you get used to RvB being gone it’s pretty easy. Enemies don’t have permanent waypoints over their head and they glow in whatever color you choose, whereas allies have their names over their heads at all times and can be seen through walls.

I really don’t think it’s a big issue. For most players. Most shooters and already use an outline system or avoid team identifiers altogether other than red name = ally, and they do just fine. It’s not even a new phenomenon to sell skins as you claim as it’s been like that in other games long before microtransactions were common. The outlines we have aren’t perfect they could use some adjustments at range and more options for on/off. Line thickness, more colors, etc. But I don’t think they will actually hurt target acquisition for most players. If anything it will make target acquisition even easier imo (arguably too easy).

> 2533275021221244;1:
> Having played the second flight for infinite, a few hours of the Battlefield 2042 beta I’ve come to the conclusion that monetization has killed target acquisition in the next wave of FPS games coming this holiday. The greed fueled decision to not have forced teams during multiplayer in order to make players walking advertising has damaged a major mechanic.
>
> Traditionally teams should be easily distinguished to avoid any hesitation in an engagement and for easy communication with teammates. The decision to have everyone look the same with skins in the case with halo will cause problems that will need to be fixed, and fixed fast before or after launch. The player highlighting isn’t always immediately distinguished and sometimes clumps together with multiple players around.
>
> Being able to tell who the enemy is, where the enemy without having to think is the difference between a kill and a death. I’m predicting this is going to be an issue with all developers who use this marketing in their shooters going forward.
>
> To me the fix for halo is so simple, and would have very little negatives for 343 and their monetization strategy. Keep forced colours for team based matchmaking, let people show off their skins in FFA game types. Reach is the perfect example of this. There was plenty of room for individuality there, armor combination, colour options, armor effects etc. FFA is there perfect time to show off your skins and armour. You’ll get plenty of “Yeah I’m that badass with X skin who beat you down.” or “Wow I love that guy’s armour layout.”
>
> The art style and level of customization has not been this in depth since reach. To the point even with forced teams you still have so much opportunity for individuality and marketing opportunity. I just don’t get the choice. It causes a major issue I know is going to come up at launch quite fast.
>
> Agree or not, there are enough people who are going to notice and agree. Something will have to be done.

? Yikes lol I’m so glad this forum only makes up like < 1% of the community. A lot of the stuff I see on here is just… yikes. If I had a dollar for everyone on here complaining about monetization or female spartan bodies, I’d have like 20 dollars because theres only like 100 total people on here in the first place lol

Kanku is right, after the first game or maybe the first two games, it becomes incredibly easy to adapt to the lack of red vs blue

Heads up, saying “there are people who are going to notice and agree” means absolutely NOTHING. Something will 110% NOT have to be done. This game is going to be wildly successful as it is.

The only way to change this is to NOT buy any individual color scheme. Yes we are forced to purchase the ones in the battle pass because they are grouped in with armors. However, if they ever sell them individually even if its really, really cool. DO NOT BUY IT. That is the only way they would consider team colors again. I would pay 343 more money just to keep red vs blue or the put in game types that force spartan vs elites like invasion where you could show colors. I would just had them the cash.

Frankly I get a better view of armors when there isn’t a bright outline around everyone. And the color isn’t even always immediately identifiable from a distance because the outlines are so striking.

I think at least ranked should have forced team colors with the option to enable outlines as an accessablilty feature.

I can’t see why outlines shouldn’t at least be optional if forced team colors won’t be. Personally I’d prefer call signs always over my my teammates heads with arrows like many of the other Halos. And red tags over my opponents when I sweep my reticule over them. The HUD clutter is just ugly to me–to constantly have to look at all these outlines.

Something people often don’t bring up is that older halos allowed for there to be a red side and a blue side to symmetrical maps for easier player orientation. This can’t be the case when your opponents are always red and your teammates are always blue.

Another thing that’s been brought up before is Rocket League’s warm vs cool player orientation system. This was the obvious game for Halo to copy off of, and I’d argue a decal system where the player has full control over colorization is alot more interesting than armor coatings. Obviously they aren’t changing directions this late in the game though.

I believe 343 has said they are considering options when it comes to their player identification system and I really hope that’s the case. Outside of some sandbox balancing the thing that will keep me from playing Halo religious is the changes 343 has made to the HUD and player identification. There is just too much clutter and noise in this game and it needs as many disable options as possible.

Really long and elaborate post to say outlines aren’t working. I actually agree. Through all 3 flights I had trouble immediately distinguishing between friend and foe. I repeatedly shot teammates when they surprised me because at first look I couldn’t tell that they were friendlies.

I actually find the outlines make it too easy to spot enemies if anything, especially on BTB.

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> Personally I’d prefer call signs always over my my teammates heads with arrows like many of the other Halos. And red tags over my opponents when I sweep my reticule over them.

They already had this in the flights. Allies have arrows over their heads as all times with either their name or their tag over it (your choice). And enemy names would appear over their heads in red when you looked at them.

> Something people often don’t bring up is that older halos allowed for there to be a red side and a blue side to symmetrical maps for easier player orientation. This can’t be the case when your opponents are always red and your teammates are always blue.

They still had that, kind of. In the flight the sides of the map would change color to match your team. If you got the dark base as your spawn on fragmentarion, for instancr, all of its banners would change to be blue (or whatever color you picked), and the other base would change to be the enemy’s colors.

It does mean you can’t have colored callouts on maps, though that can probably be worked around.

Ugh these posts are driving me crazy, Spartan colour and uniforms have never been how people tell who’s your teammate and who’s your enemy, it’s always been indicators, and aim assist. Do you think when I was playing BF3 on a CRTV that I could tell the difference between a Russian and American uniform? No it was because your teammates had indicators like green/blue dots and names. Same thing with Halo, your teammates have giant arrows above their heads with blue names while enemy players had red names. Why can COD have every single player wearing the same skin and it not be an issue? I don’t even want the outlines in Halo Infinite, I just want the same indicators Halo 3 had.

the game straight up highlights enemy players… target aquisition isnt an issue.

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> The only way to change this is to NOT buy any individual color scheme. Yes we are forced to purchase the ones in the battle pass because they are grouped in with armors. However, if they ever sell them individually even if its really, really cool. DO NOT BUY IT. That is the only way they would consider team colors again. I would pay 343 more money just to keep red vs blue or the put in game types that force spartan vs elites like invasion where you could show colors. I would just had them the cash.

thats not how this works. You would need to obstain from every instance of coatings so you would need to ignore the bp and it would need to be done in mass. Hate to be that guy, but boycotting doesnt work in the gaming market given its impossible to actually do. Bad PR is all that matters given it can directly impact the image of a product which then impacts the investors.

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> > 2533274833576927;11:
> > …
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> 1) They already had this in the flights. Allies have arrows over their heads as all times with either their name or their tag over it (your choice). And enemy names would appear over their heads in red when you looked at them.
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> > …
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> 2) They still had that, kind of. In the flight the sides of the map would change color to match your team. If you got the dark base as your spawn on fragmentarion, for instancr, all of its banners would change to be blue (or whatever color you picked), and the other base would change to be the enemy’s colors.
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> It does mean you can’t have colored callouts on maps, though that can probably be worked around.

  1. I think it’s obvious from the context of my post I mean WITHOUT the outlines. But yes. Good that what I’m asking for already exists so that if there is options to disable team outlines and disable opponent outlines players can fit the experience to their preferences.

  2. yes. My point was for callouts. I can’t say “red flag” and it mean the same thing match to match. This is especially important for pro play. You can say “their flag” or “our flag” but it will no longer be about a specific point on the map, and instead be relative to each match. On a map like Midship if I spawn red I know which way to go to get to Pink–not so with this new system.

Right, how does this pertain to halo? With the outlines, I can tell who my enemy is and who my ally is. This isn’t COD or Vanguard which have the same specialists on both sides. The enemy is all one colour they are literally glowing in halo infinite. If your having issues with halos outlines then might I suggest specsavers.

Killing TARGET ACQUISITION? Did you play Tech Preview? Set your enemy to those red and purple colors, you can see enemies easily than before, because you can always be in “Blue” team now.

And maybe we would change the enemy UI map by map when launch, depending on map palette scheme. But base on Halo Infinite art style, maybe no need to do this.