Considering that “micro transactions” are going to be a part of Halo Infinite, we may as well have a system that everyone can agree on. After all, we will have to deal with them for the next 10 years considering that’s how long this next game is suppose to last. I figured I would implement my ideas and see what you all think.
Firstly the cost.
It doesn’t matter how fancy the armor is, you cannot charge people $20 or $10. Even $5 is pushing it. There is no supply and demand since these items are digital and the effort put into creating the armor pieces is very small. $20 is how much the entire multiplayer is worth, so why spend it on a singular armor set? Plus it’s a dirty move making people pay for canon gear regardless.
Charge people a maximum of $5 dollars for a bundle of gear. If the Zvesda (pardon the typo) costed $5 then much more people would purchase it, and you don’t have to worry about restocking or making more, because it’s digital. On top of that, if you make the armor either free to earn after 3-6 months, people who can’t afford it will still be able to get it. Or just make the credits something you can earn in-game like every other company does.
Lastly. Repurchasing armor we already own?
This one really upset me, since armor that we earned in other Halo games, needs to now be purchased for money. Re-earning armor is okay, because you updated it and made it look great! But if I have to purchase CQC, Security, or any other Halo: Reach armor then I’m gonna be severely disappointed.
343, some of us had faith in you. Most of us here on the website played Halo 4 and 5 religiously, despite the mistakes made. But if you continue these micro transactions that we should be calling macro transactions, then you will wind up killing Halo. Even Activision games have less predatory systems then this. I don’t wanna complain… but. I have to. We all have to.