A lot of older games had this feature but it seems to have been lost in time. I remember perfect dark had it.
Anyways, momentum movement. Essentially, the longer you move in one direction, the faster you go. So if you’re trying to get across a map the longer and longer you keep going straight the faster and faster you go(there’s a max speed obviously).
This achieves a lot of the positive attributes of sprint without the negatives. The negative being people just running away every time they get shot.
Sprint doesn’t really work in halo because of how long the kill times are. It gets used as a defensive ability instead of a map traversal one.
Momentum movement allows you to move around the map and get back into the action, but it doesn’t allow you to turn tail and instantly run away every time someone looks at you. That’s why it should replace sprint.
It’s definitely interesting. But I believe there is a good reason why it has slowly faded away since the end of 20th century. I personally believe we don’t need movement speeds that fast. Because let’s be honest, consistent movment speed is much easier for the maps. If we have a player who is just starting to run versus a player who has already gained the momentum, guess who can cross the section of the map faster.
Actually, that’s not the biggest problem. If you think about a situation where two players are running towards eachother. By going for the melee kill both players are going to die. One player makes the decision of starting to move backwards to be able to keep shooting. But the player who keeps moving forward has a bigger momentum, thereby the whole situation stays as a melee battle.
I still won’t say this idea is useless. I remember it working very well in older games. But I’m not sure how it would work in modern games. I’m kind of 50/50 with this idea. I see nothing inherently wrong with it, but it could have some potential flaws. I say that 343i could give it a try when playtesting the game. If it doesn’t produce real problems, I ahve nothing against it as far as gameplay perspective goes.
This actually brings me to my final point. Gameplay overrides story to some degree, but when a mechanic doesn’t make sense, it’s not really worth it. I mean, the long acceleration scale was mostly because of the limitations of the physics engine. It doesn’t make sense if you think about it. It breaks the laws of physics and physiology. I still do have a respect towards the realism and story aspect of Halo.
Not a terrible idea, but I would rather have sprint along with having Halo return to its earlier Halo:CE days of faster kill times.
Even with long kill times, Sprint is easy to balance –> they can make it where getting shot interrupts the sprint, thus making it a map navigation feature rather then a combat avoidance feature. Or make it where sprinting with shields down massively effects the shield recovery time.
> No, i rather have it back to default halo settings. No sprint and no ‘‘what you said’’. It decreases skillgap.
Momentum acceleration doesn’t immediately decrease skill gap. We hace no proof of it. I have seen my previous post in this thread get dismissed by everyone. I concluded that it has few cons, but one thing it certainly doesn’t seem to do is to have huge negative effects on skill gap.
Upon further consideration (after writing the post) I ended to the conclusion that the feature isn’t really a necessity. It doesn’t benefit the game in any major way.
What comes to you, you really shouldn’t throw around such bold stements such as “It decreases skill gap” without further telling why you think so. Your whole argument loses it’s value when it has nothing to back itself up.
I would like to determine my movement speed myself (slow crouch walk, fast crouch walk, slow jog, fast jog, sprint) rather than the amount of time I have been moving in that direction dictating my speed.