I think most people can agree that modern gaming is in a sorry state. Every year AAA games have released with decreasing quality and less content. They know they can get away with it because the stuff still sells well. But I really believe that’s starting to change.
Halo infinite, even with a 1 year delay wasn’t ready for release. Missing many important features and lacks polish. I often wonder if game mangers understand how momentum works in gaming? It’s not a successful strategy to release a half baked game with hopes of patching your way into popularity. People don’t come back. All you get back is returning hardcore fans.
I’m sad to say I believe halo infinites chance to really be a titan in the gaming space are over. It will now just slowly chug along with the remaining dedicated fanbase. It needed to launch with lots of content, options and ways to play. A social experience which drags in peoples friends and the game goes viral very quickly. Prior to a global launch management should have:
- Massive customizable options for free (S1 most of the slots had nothing to equip!) Giving people lots of choice to customize for free is important to keep people playing
- Forge with a community browser and file share to make new content discoverable
- Full offering of playlists (like in every other halo)
- Have personal stats pages and a meaningful progression system with rewards
- Rework or removal of the challenge system. A progression system that forces people to play gametypes they don’t want or weapon kills which are limited to specific maps isn’t fun. All it does it build frustration
- Working custom game
- Working theatre
- Action sack or other wacky playlists to give some variety
- More ranking playlists
- The sandbox is poor on most maps there’s nothing to pick up and it gets boring. Think about The pit from H3 for example: 2 snipers, sword, overshield, camo, rockets and 2 shotguns. Guardian: Sniper, gravity hammer, shotgun, camo, overshield, bruteshot. What do we have on Aquarius? camo? Bazaar: Rockets, bulldog and overshield? really fun for 4v4
- More maps. Maps with greater variety. Maps could have been made in forge and voted on by the community and put into rotation. Maps for driving vehicles or tank battles
- There’s no proper vehicle combat. Gone are the days of coagulation tank vs tank, banshee vs banshee, warthog vs warthog
What we got instead is barebones experience with not much to offer. Which has lead to the predictable decline. The game is without momentum and I believe doomed to stay in obscurity.