> 2533274873843883;3:
> Nothing should be taken as mandatory content. The developer has a deadline and a budget. All y’all keep thinking that you can have the content of a six year old game for the price of a twelve year old game, and that you can have it all complete and playable on launch day. Something in that equation has to give, and the thing that should have changed long ago was the price. Games should easily cost $100 by now given the nature of inflation, but the industry has held the line on price and the way they’ve done it is to cut content, or charge more on the back end, or both. I’m looking at you, Destiny.
> So if you don’t want Halo to become Destiny then stop assuming that Halo has to have every single stupid and trivial game type that it had a million years ago that was played on an average night by fifteen people. Stop assuming that it has to have every stupid and pointless vehicle that it had a million years ago just because a couple of thirteen year old kids got engorged over a warthog with wings. Stop assuming that you deserve everything. Buying a game is not an entitlement - it’s a business transaction. They tell you up front what you’re gonna get and what it’s gonna cost you and then you vote with your wallet.
Alright, where to begin with this.
Games have become bigger, more technologically advanced. However, so have the tools used to develop them, to the point even a solo layman like me can make the same kind of games that would’ve taken an entire studio to create back in the 80’s and early 90’s (cough x2). So exactly how much harder they are to develop compared to a few years ago is questionable given advancements in development technology since then.
Yes, there’s only so much content that can be made in so much time. Yes, not all game modes are created equal or should have equal treatment. Yes, bringing back modes that no one played is a waste of resources. It’s fallacious though to just assume that every missing mode is trivial. VIP? Yeah, sure, I can agree that probably only fifteen people ever actually played it and that it doesn’t NEED to return… Infection? One of Halo’s most popular modes in any title, pretty much a franchise staple at this point. It’s up to the developers to wisely pick and choose what they’re going to develop for launch and what they’re going to delay or cancel outright, and I think we can agree that prioritizing Breakout over Infection isn’t the smartest decision for them to make.
Furthermore, the game launched with essentially just THREE arena modes. Slayer, CTF, and KoTH-Lite. I don’t think it’s unreasonable to expect there to be a more diverse range of competitive modes than just those. especially considering how even Halo Ce had a wider selection of five core modes.
Even further-more (lol), Call of Duty manages similar content feats every other year. Granted it doesn’t have giant modes like Warzone, but it still manages to have completely original Campaign and Multiplayer Assets from iteration to iteration, i.e. they don’t recycle anything but the fundamental gameplay itself, everything has to be re-developed in just a year’s time.