Modding in Halo: Infinite

The spoiler is a little text wall I wrote about why modding is good and whatnot so feel free to skip it if you’d like. Otherwise, what are your thoughts on modding in Halo: Infinite?

Creativity, throughout nearly all of Forge’s history, has been incentivized. There are little other games who can stand up to the reputation of Forge’s power, as the map-maker is, subjectively, one of the greatest ones we’ve had to date. Dating back from Halo 3, we’ve had a tool where we can scatter weapons or vehicles around the map. Once Bungie had seen truly what people could do, even with a limited engine, where people could build cities if given enough time and resources, they decided to make a full on Map-Maker in Halo: Reach. With Reach, many more possibilities came about, starting simply with the Fixed & Phased object properties we could apply. In Halo 5, they added scripting, as well as many other little things I won’t get into that, in the big picture, made the most expansive and impressive game creator we’ve seen to date. Although impressive, the main problem with 5’s creativity is that it can be fairly troublesome and deterring to new players who want to use it. My friend Liam, who, although he’s played Halo for years and even played Halo 5 for a couple years, only recently asked the question of, “How do you just spawn a basic cube?” When given the answer he said, “That’s too complex man. There should just be like a size thing where you choose the proportions.” Now- I’m getting a bit off topic, but bare with me. Halo Infinite could improve the Forge of 5 by easing its controls and a few other things that are probably smarter than what I’d recommend, but I can assure that the one thing that could increase the quality and length of Halo Infinite’s life span is modding. Not in the sense of COD:MW2 modding where the lobbies are infected and you run around with god mode or whatever, but something much more like what Garry’s Mod has to offer. Although I doubt the modding community or platform would get anywhere near the size of that behemoth, I do think that giving players new ways of demonstrating creativity or fooling around would only make for a longer living game. Games like Fallout 4, Garry’s Mod, Skyrim, etc. are only really relevant any more due to mods, as playing the game in a very bare-bones fashion would simply make for a boring and repetitive piece fairly quickly. Although Halo’s never, for the most part, had that problem, I still do see it beneficial to add community created mods so that a drought in content is never an issue. This would include, but is not limited to, vehicles, weapons, character models, etc.

This would be revolutionary to forge. I mean, I agree with the scale tool where you can change the size and dimensions of an object. That would be a better alternative to raking through the forge menu to find that one part you need only for it to be the wrong damn size.
As for modding the game completely, we’d need a map editor or something like that that uses the slipspace engine. With that we would probs even get a true remaster of lumoria in all of it’s glory and better sound quality along with subtitles so that the hard of hearing can actually know what’s bein friggin said instead of finiking with audio settings that wont friggin work.