First and foremost, I’d want to start giving my ideas with the following, which I think would be a much bigger deal than anything modding would be about, on the Master Chief Collection:
Content-Enable Approval
I had no idea how to title this section properly. But this is the most important part I’d love to get addressed…the idea is basically this:
- 343(or a group of approved people in the modding community with deep knowledge of the games and balancing) can receive requests from mods, to let them be activated in game modes(Campaign, SpOps, Firefight, Multiplayer…Custom Games, etc). Let 343 decide which kinds of achievements to blacklist(par, secrets, etc), so people aren’t locked to using the non-EAC protected game, or keep switching between them. This can be further expanded upon in the future even.
This is what I would most like to be discussed in this topic, if it was possible, and I’d love to see a 343’s developer take on this part here. Modding is great, but it’s even better when limitations aren’t placed, or discourage the users from using them.
Imagine people made a mod where you simply replace Master Chief(in-gameplay, not cutscene) with their MP Spartan, but they can’t get achievements? Or they simply made a mod where the co-op partners get their MP Spartans, while the host is the original Master Chief? It would be hard to find a excuse to run those mods.Mods(And their Menus)
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Have one where it changes the types of mods just like the Season tabs(Via LB/RB), and individually showcase each of them by their icon or something, just like this as an example = https://i.imgur.com/QlucLEy.png
I feel like that would really make the mods shine as being a part of the community in the MCC, being showcased like that. - In each of the individual Halo MCC Campaigns, each game having a Campaign Mods/Level button, so they can be easily be accessed/be played through a individual chapter just like the normal, non-modded campaigns, but: -
Chaptered/Entire modded campaigns have their own level selector, just like the normal game campaigns, with the modder deciding which skulls can be selected/add their own if they want to, or just leaving the default selection for the game type.
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A singular level gets it’s own showcase of it’s description, the skulls the player can pick, difficulty, etc.(Since there wouldn’t be a level selector, perhaps LB/RB could be used to cycle through them instead?(Level Description - Skulls - Difficulty) - Back to the Main Menu’s Mods, in the Campaign mods, it would probably be nice to let the modders add their own achievements if they so desire to do so. It wouldn’t be official achievements that actually award anything in the main game, but it would still be a cool addition? - For Custom Games, the host of the custom game, if running a mod could decide if, for example:
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Mod’s simply visual-related? Clients don’t have to download it, or they have to download it.(Modders overwrite the host’s decision)
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Multiplayer Matchmaking could perhaps…have Community maps/modes created by modders every now and then? That would be great to see.