Do social playlists take MMR into account? I consistently get matched with at least one teammate who feeds the other team kills and costs us the match. I don’t mean teammates who simply go negative as I don’t have any problem with that. These guys go at least -10 with just a couple kills here and there. It’s maddening. I block them whenever I have one on my team but I still get paired with these players. Would be nice to have a way to avoid them altogether. It wouldn’t be a problem if the opposing team had one or two such players, but that’s usually not the case.
Yes, all social playlists use MMR, but it’s looser and it may be turned off if the playlist is doing poorly (see BTB). Blocking players was turned off in all the playlists except for Firefight so doing that isn’t going to work.
> 2727626560040591;2:
> Yes, all social playlists use MMR, but it’s looser and it may be turned off if the playlist is doing poorly (see BTB). Blocking players was turned off in all the playlists except for Firefight so doing that isn’t going to work.
I was afraid of that :-/ I knew it didn’t work in Ranked because I heard Champs would block each other and no one could find a match at all. Kinda sucks it’s not an option in Social. Ah well, gonna take much longer to get these skins out of the way.
> 2727626560040591;2:
> Yes, all social playlists use MMR, but it’s looser and it may be turned off if the playlist is doing poorly (see BTB). Blocking players was turned off in all the playlists except for Firefight so doing that isn’t going to work.
The fact that blocking no longer works is pretty annoying for social and lower ranks though. Nothing you can really do about team killers since they rarely, if ever actually get bans in social.
It used to be on, but then good players couldn’t find games because so many people were blocking them.
Any playlist that features PvP uses MMR to some extent; therefore, Firefight playlists are the only ones not using MMR in any capacity.
With that said, it’s worth noting that within PvP modes the matchmaker may or may not be using restrictions related to MMR to search for players, but the team balancer is always active and aware of player MMRs. In the cases where the matchmaker isn’t actively using MMR the team balancer still lets the matchmaker know as teams begin to get constructed what additional players are acceptable or unacceptable based on a quality component relating to match odds. What this essentially means is that the gap between the best and worst player within a match is basically unlimited, but the match odds for a team will still likely fall within the 61:39 limit that’s desired and I believe maintained.
When the matchmaker uses MMR it essentially sets a barrier for the gap between the best and worst players. This barrier can be tricked however thanks to skill caps. Meaning, that the matchmaker may see all players over the skill-cap as the same level as the cap. However, the team balancer still actively prevents match odds from going beyond the max limit. Another thing that the matchmaker does when it uses MMR is it allows a search to start with odds closer to 50:50 before expanding outwards toward the 61:39 max limit. Without the matchmaker doing this than anything within that max allowable limit (61:39) is possible from the search’s onset.
Population concerns for a lot of playlists have led to the matchmaker not using MMR any longer. This may go for both the ranked and social environments, but probably more so for the social environment. The social environment likely has some decently populated playlists that still allow the matchmaker to use MMR (like the Fiesta playlists?). These tend to feature an initial wider skill-gap between the best and worst players in comparison to what the matchmaker may use within the ranked environment. And within the social environment the skill-gap can expand to an unlimited gap where as I believe the ranked environment tries to maintain some sort of max gap spread; though, it might get adjusted to wider allowances based on population concerns. Not to mention, the length of time it takes for the system to expand both the skill-gap and the match odds from approximately 50:50 to the max limit is going to be quicker within the social environment than in comparison to the ranked environment.
Do Social Results affect ones MMR? This would seem counterintuitive but I want to be completely sure…I use social to train with certain weapons/techniques and I don’t always have stats in mind when doing so.
> 2535414441015450;7:
> Do Social Results affect ones MMR? This would seem counterintuitive but I want to be completely sure…I use social to train with certain weapons/techniques and I don’t always have stats in mind when doing so.
Yes, but you don’t generally sport a global MMR, so it’s only really going to be relative to that particular playlist. And in some cases even the mode within the playlist if it’s a playlist that features multiple modes like Team Arena, Core Play, or BTB.
Interesting, so for example I play basically only Social Slayer…your saying that what I do in Social Slayer can affect my Rank in Ranked Slayer in so far as MMR affects CSR?
That’s kind of concerning if so, that would mean to me that you think I’d want to practice things in a separate game…i.e. it’s better to practice Arena than Social Slayer?
> 2535414441015450;9:
> Interesting, so for example I play basically only Social Slayer…your saying that what I do in Social Slayer can affect my Rank in Ranked Slayer in so far as MMR affects CSR?
Your MMR in social Slayer isn’t going to affect your MMR in ranked Slayer.
> 2535414441015450;9:
> Interesting, so for example I play basically only Social Slayer…your saying that what I do in Social Slayer can affect my Rank in Ranked Slayer in so far as MMR affects CSR?
>
> That’s kind of concerning if so, that would mean to me that you think I’d want to practice things in a separate game…i.e. it’s better to practice Arena than Social Slayer?
I thought I was being clear that you posses an MMR for each PvP playlist and that certain PvP playlists that feature multiple modes you posses an MMR for each mode.
So as LUKEPOWA said, your MMR within Social Slayer (generally speaking) has no bearing on your Ranked Slayer.