Not bashing MLG first off, just pointing something out.
There’s a great thread going by Plasma Prestige about the decline of auto weapons: http://forums.halo.xbox.com/yaf_postst92380_The-Failure-of-Automatic-Weapon-Design.aspx
I scanned the comments and realized most people weren’t seeming to see why exactly bungie, and it would seem probable, 343, turned the autos into garbage guns over the years.
The answer is simple: MLG. MLG took the Halo community and the game’s popularity and gaming relevance to even greater heights. They don’t approve of autos simply. So they kept getting nerfed further and will continue to be.
Some people keep referring to autos needing to be strong in their close range niche, better in killing power in that range than utility midrange guns like the dmr br. This to preserve Halo’s ro-sham-bo identity. That’s just the thing. MLG doesn’t believe in ro-sham-bo.
Aiming smaller reticule guns takes more skill, at all ranges. MLG players are the console world’s best aimers. They want their aiming prowess to be the deciding factor in every battle encounter at all ranges. Utility weapons that trump the rest of the sandbox at all ranges suit them just fine since they will never be able to be killed by someone with less skill (at least one on one).
Lesser skilled players have the ability to effectively aim larger reticule weapons. One on one against an MLG player who has been forced to only use a large reticule auto rifle against a lesser aiming-skilled player who is competent with a large reticule auto rifle, causes the MLG player to be in much greater danger of being defeated.
Simply put, aiming and strafing prowess diminishes in supreme importance in close range battles where reticule size is larger. If large reticule auto rifles can kill faster than utility rifles in the close range arena, MLG (and other players that are the gaming gods of small reticule aiming skill) will no longer have their reign of terror extend to all ranges of combat encounters. Their glorious might will only be evidenced in mid/long range encounters.
In order to leave pathetic n00bs little to no recourse when they are outmatched in aiming battle, by using tactics to draw better players to the lower skilled, close range region, and picking up “cheap” auto rifle kills, the auto rifles are nerfed to render them useless even in their intended range, allowing MLG and l33t players to never suffer the indignity of defeat by lesser mortals.
If auto’s dominate in close range, even the skilled mighty will fall if they stubbornly use mid-range weapons there. They will be forced to use close range weapons in close range, yet alas, even then their kill death ratio will suffer b/c they will be only slightly more adept then the irksome n00b in the n00b’s close range element.
I assure you all, this is why we can’t have nice autos.
COUNTER POINT:
Upon further debate;
I will say that the pistol of CE, while being the absolute best and most dominant in all ranges utility gun ever, did seem in play less OP while fighting within the intended range of the autos.
Why? I realize now that it was b/c of shorter kill times across the board, which actually left a smaller margin of error to capitalize on the utility pistol’s greater power at close range. So really faster kill times for every weapon would mean that skilled use of a do-it-all utility weapon would not invalidate the purpose of using capable close range autos.
Bungie broke the game by wanting longer kill times, which MLG would never want. That decision was made in error to give n00bs a chance. I suppose this could be damning evidence against my original premise. oops
