MLG l3

i want to talk about MLG in halo 4 i know that they’re not in it anymore. this is why i think they got kicked out: Halo 4 is a very random game when it comes to its competitive game, when playing 1v1 you can be leading and suddenly get a ordnance you get nothing good in it while the other guy gets a rocket launcher and you loose the game. or what about the random drops in game? and the abilities are very fun! i don’t hate them but it just doesn’t work when being very competitive! for example jetpack, it makes the game too unpredictable as too were its hard too strategize. the only thing i feel okay with is sprint. i know that they can make separate game types special for MLG but the game itself has so many randomness things. And load out i don’t like that at all rather just start with ar or br or dmr. Thats why i also think a lot players said 343 ruined the franchise, i think they did an amazing job and having so much pressure on them. I just hope they manage to get back MLG for Guardians.
pleas write what you think! :smiley:

I think the biggest problem is that the game had to be striped down to make it competitive. Halo 3 was successful because the default settings were pretty much the same as MLG, just without radar. In halo 4 the default settings are just too different than the competitive ones, so it’s difficult for the average Joe to get into competitive halo. It would be like watching a completely different game.

i agree but thats what set halo apart from the other shooters, and also why people still play halo 3

MLG didn’t drop Halo 4 for its balance issues, armor, aesthetics, or anything related to the game itself. It was dropped from the circuit because it proved to be difficult to maintain a deal. Since -Yoink!- already had a contract with -Yoink!- Gaming, MLG just decided to find another game for the circuit. That and they just weren’t profiting as much from Halo as before.

Concerning the competitive question, 343 has tried all they could with their game and yet the game still struggled to maintain any reasonable population. No matter how much we try to make gameplay like CE’s or ZBNS’, Halo 4 is still a fundamentally broken game. It was built from the ground up on concepts like sprint, jetpack, and long-range rifle battles, unlike its predecessors. The best we can hope for now is that 343 learned from this mess and will do better next time.

Halo 4 wasn’t built to be a competitive game, nor was it capable of making people stick around causing MLG profit losses. Essentially this was the base cause of Halo’s expulsion from the MLG circuit.

I’ve read an article before halo 4 came out that one of the designers of the game said that they tried to make it a very competitive game…

> I’ve read an article before halo 4 came out that one of the designers of the game said that they tried to make it a very competitive game…

Well they failed. No in-game skill ranks, random mechanics such as PoD, JiP, PL’s, Perks, etc…

Obviously said person doesn’t understand the definition of equal footing or was drowned out by others in higher places.

> Well they failed. No in-game skill ranks, random mechanics such as PoD, JiP, PL’s, Perks, etc…

These weren’t the real reasons why so many people stopped playing, especially since jip didnt come into the game until just a year ago, after the drop off. It was because whoever came up with release date thought it would be a good idea for it to compete with call of duty, assassin’s creed and battlefield dlc all at the same time without giving gamers time for this game to become a habitual game for them. It should have released two months earlier, or have been pushed back for the xbox one or at the very least pushed back to the next september.

Those problems while relevant to you, didn’t matter much to the people that left to play those other games.

> > Well they failed. No in-game skill ranks, random mechanics such as PoD, JiP, PL’s, Perks, etc…
>
> These weren’t the real reasons why so many people stopped playing, <mark>especially since jip didnt come into the game until just a year ago, after the drop off.</mark> It was because whoever came up with release date thought it would be a good idea for it to compete with call of duty, assassin’s creed and battlefield dlc all at the same time without giving gamers time for this game to become a habitual game for them. It should have released two months earlier, or have been pushed back for the xbox one or at the very least pushed back to the next september.
>
> Those problems while relevant to you, didn’t matter much to the people that left to play those other games.

Join In Progress has been there since launch day, in fact it handled a lot worse around the start than it is now, players were joining games that were already over and games which were impossible to turn around into victories.

I do agree though about launching alongside Call of Duty, especially a Treyarch one. The same thing is going to happen with Halo 5: Guardians in 2015 :confused:

listen to me: i felt bungie focused more on the halo community when they created halo 3 not thinking about COD thats the reason it was so successful, but when 4 came out they tried this new things out, when the halo community was pretty accurate on what they wanted. This i felt made the halo community upset when they got 4 while all the other gamers not from halo like Cod players playing the game for a while then just leaving it. This is one the reason i think so little player are playing the game.