Hey,
in the following I’m going to talk about my opinion why 343i and MLGpro circuit should work together to create awesome multiplayer maps.
In the last couple of years proofed MLG that they are able to build competitive maps, which are very well playable and all “MLG-Maps” are accepted by fans/gambler.
In my opinion Bungie’s multiplayer maps weren’t that perfect, with exceptions… Of course BTB maps were good enough but only if 343i need help in creating the maps or if they have no idea how the maps should look like, should MLG be involved from the beginning.
I’d be fine with this.
But, as a wise man(?) once said, “A Good BTB map is a Good BTB map, which ever way you look at it.” So, as long as they do what they did with Anniversary and Certain Affinity for the BTB maps, I’d be fine.
> MLG knows how to make maps that are good for MLG. I’ll just say that.
>
> I do want some good arena maps, but I also want some fun maps that aren’t BTB maps.
This, MLG makes maps designed around MLG Gameplay, just because they are good at doing it around the MLG gameplay doesn’t mean they will be successful at making maps for Default settings.
I’m not an MLG player, but with the few MLG games that I have played, I can definitely say that I love their maps! Sure, they’re boring Forge variants, but they actually work quite well.
But Certain Affinity’s remake of the older maps for Anniversary has got me interested in seeing what more they can do. I would really like to see something original come from them, because I absolutely love the new maps!
To be fair they aren’t really level designers but more QA (Quality Assurance) and like someone stated above me, they make maps fitted for MLG and not the rest of the game type that are in Halo.
If they were to have anything to do with Multiplayer it should be with QA.
I rarely ever drop posts here anymore so consider this a blessing.
In all honesty the MLG map creation team are the best in the business at producing highly competitive, fair and engaging maps.
Take a look at countdown: Normal Reach Matchmaking: The map is over-run with people abusing the shotgun and sword on the map. The main power weapons spawn at the top forcing the players to control the top to gain an advantage. However to control the top players tend to “camp”.
MLG Countdown With the MLG variant the power weapons include a sniper and a rocket launcher no short range weapons that can be abused. They spawn on level two so players are forced to move around the map to gain the power weapon advantage. The spawns are also what is know as static so a team can force spawn another team into a certain half of the map to skill-fully gain an advantage. Lastly all power weapons drop spawn to create interesting battles over weapon spawn positioning during certain points of the game.
Asylum / Sanctuary Normal Matchmaking Asylum The main problem with the normal version is the ability to snipe from tower to tower which causes a horrible and unreliable sniper battle in the early seconds of the game. The floor of the map is “bumpy” due to the terrain and nades cannot be effectively thrown. The sword spawns in the middle and is again abused and overused. Shotguns spawn in the tower tunnel or what is known now as the “walshy” which to be honest is just one power weapon to many. Lastly not enough DMR’s are on the map for good medium range combat.
MLG Sanctuary Although the map is dull and mostly colorless it contains the correct number of power weapons. The useless turret is removed and replaced for a jetpack to aid in gaining control of ring three. The sniper towers cannot see each other and snipers must move to gain a good spot to shoot from. The tunnel contains one plasma pistol hence the name the “walshy”. Grenades can be accurately thrown crossmap due to the forged floor. Again all weapons are drop spawned.
With the two simple examples above I hope you can see what a brilliant job is done by the MLG team on creating such amazing arenas to compete in. They make the game more fun for me as players can no longer abuse certain weapons.
I really do hope 343 learn from this for the future.
> To be fair they aren’t really level designers but more QA (Quality Assurance) and like someone stated above me, they make maps fitted for MLG and not the rest of the game type that are in Halo.
>
> If they were to have anything to do with Multiplayer it should be with QA.
FYI I’m a environment artist so I can comment from a accurate perspective on the work of Bungie’s level designers and I’d like to say this:
“Bungie’s level designers on Halo: Reach are quite frankly terrible and should go and get a degree in game development all over again. The maps they have made for Reach contain many simple issues that effect the flow of the maps and the competitivity of the game which is greatly unlike Halo 3.” ~ Harsh but very true from a dev point of view.
The MLG maps are the best thing for a fair and bull**** less Halo. Period.
> <mark>I rarely ever drop posts here anymore so consider this a blessing.</mark>
^^You really think that highly of yourself? I think you need a reality check, and if the maps in Reach had small errors, why would you critisize the Devs so harshly? You must be in need of a hug.
OP Maybe MLG could help with the MLG playlists, but it shouldnt be a MLG only game.
Other than changing some jumps and improving some sight lines, MLG didn’t actually “make” anything on those maps. The core of the map was designed by Bungie… weapon placement is just a bit of slight tweaking.
Look at the MLG line up of maps, I think there are only two maps that aren’t designed by Bungie. Pit is a remake of one of their own maps, so that credit goes to Bungie. Sure, part of it is that they don’t want to flood the playlist with grey and unfamiliar maps, but at least give Bungie some credit for creating maps. I think other than Onslaught, all the maps in Halo 3 MLG were Bungie designed.
> >
>
> Other than changing some jumps and improving some sight lines, MLG didn’t actually “make” anything on those maps. The core of the map was designed by Bungie… weapon placement is just a bit of slight tweaking.
>
> Look at the MLG line up of maps, I think there are only two maps that aren’t designed by Bungie. Pit is a remake of one of their own maps, so that credit goes to Bungie. Sure, part of it is that they don’t want to flood the playlist with grey and unfamiliar maps, but at least give Bungie some credit for creating maps. I think other than Onslaught, all the maps in Halo 3 MLG were Bungie designed.
Well of course mlg didnt make those maps, they couldnt. I think it shows true intelligence if you can completly change a map just by changing some spawns and weapons, with out changing the structure at all. (i.e. countdown)
Also, mlg cant use only forge cuz alot of grey maps = bleh.