Mk50 sidekick, too reliable

Why do you want it to be bad?

Well that was the problem with the BR/DMR in all previous Halos except CE. They were too strong and beat everything even in close range. I enjoy the sidekick as it is fun and no where near as oppressive as the weapons mentioned earlier.

Any nerf to it would absolutely kill its utility outside of only using it in combo with the AR to kill someone with popped shields. Thats just not a fun way to play.

@RamboBambiBambo no way. The H2 pistol was bad and the H3 pistol was the worst pistol we have seen in all of Halo. If thats what you want then you really want them to be useless outside of infection.

I don’t want it to be bad.
I want it to be slightly imperfect so that you look at your secondary and say “This is good.”
And then look to a weapon rack “But it can be better.”

Kinda like how you look at the Halo 3 ODST Suppressed Magnum.
“This is good.”
*trades it out for a Covenant Carbine
“But it can be better.”

But you could still use them effectively, which just required strategy or something else to provide an edge.
Whack someone with a melee attack and then pop them in the head now that their shields are down.
OR pair it with the Plasma Pistol, Plasma Rifle, or the SMG and you can use the rapid-fire gun to shred shields and then the one shot of the pistol to go for the head.

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It should at the very least not be able to kill at a third the range of the commando and have the same (or wider) bloom.

No.
It should still kill at range. But it should not be as effective as a rifle at range.

Rambo, I was asking the OP.

Besides, I disagree. I want weapons to full specific niches. Not to have better versions. Otherwise, just have the better version.

That makes sense, but Halo’s weapons sandbox has had multiple items that do the job better in many regards, or are just redundant alternatives.

For example, the Covenant Carbine and Battle Rifle fill the same role. So does the DMR and Light Rifle. Yet all four were featured in Halo 4.

But what role does the Commando fulfill? Because when it comes to close quarters combat, the AR far outclasses it. And when it comes to ranged combat, the SK outclasses it.
A 10mm pistol cartridge somehow outclasses a M259 6.5x48mm rifle round when it comes to distance combat scenarios.

Alternatives are fine.
Worse - Better is not.

Currently, nothing. Nobody likes it. Its recoil and bloom is INSANE. Should get rid of its bloom.

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The idea that a high bloom spam cannon like the Sidekick is “too reliable” will never not be funny.

There are also few things more ridiculous than people getting bent out of shape that a Pistol/Sidearm can potentially kill someone using a “primary” weapon in Halo. The concept of primary/secondary weapons is for class based and loadout shooters, not arena shooters and especially not Halo where the two weapon limit is not limited by size or shape. The distinction between “pistols” and “rifles” is also completely meaningless in a game like Halo. We are talking about a series where assault rifles have the effective range of pistols and for the majority of the series existence “long range” engagements amounted to anything past a whopping 60 meters

Trying to apply any real degree of “realism” to the series is just intensely shallow. “Small gun can’t be as good as big gun” May as well delete human pistols from the game entirely at that point.

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Can’t.
Spring just happened.
Gotta wait until Autumn before you can get rid of what bloomed.

Not reliable.
Not even helpful against an Ar.

It’s recoil pulls your aim to the sky and the bloom is huge.

Fire slower and you might “win” headshots only just barely vs Ar.

The problem is that it’s got a faster TTK than half of the guns in this game. WTF would someone drop a sidekick for commando? The range advantage is negligible on most arena maps and obviously a BR would be a better ranged option if it’s available.

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I don’t agree. The pistol in most Halo games besides 2 and 3 has been an absolute powerhouse mini-sniper. A gun preferrable to the AR in every situation. Infinite in my experience has been the first game people would rather spam you down with the AR than risk switching to the sidekick. Sure, within its most effective range which is just barely out of melee range it will in fact shred your shields and one shot you once theyre gone. I don’t really think that constiutes as broken or OP as its still situational. Other guns do the bulk of the work better than it does.

Certainly if you practiced with it you could be quite the gunslinger with it and people could mistake it for being OP but as it stands I think its in a good spot.

I want to see you pick sonething up and not be too comfortable with what you soawn with. Kill me with a mangler, sure, kill me with a reverent, kill me with a BR. Ill allow it. Kill me with a sidekick every time i see you on the field? Imma get annoyed af. Again it wont be bad it’ll just be less reliable. Two to the dome after shield knock sound good to me.

I hear where your coming from but the funny thing is the “pistol” used to be a primary back in ce but only because there was no br. In halo 2 it was changed to a m9 like gun that you could dual wield. I remember some people using it but then again the ar wasn’t in halo 2 ether it was replaced with the smg. Making the br and carbine the best weapons to use.

Halo 3 again br and carbine. The ar was ok but was always swapped out for better weapons.

Skip to halo infinite and you now have 3 weapons that can act as primary. I have seen ar users beating pistol users and vice verser the one thing that ticks me off is that I want to use the br but every-time I look it’s a commando and I think it’s the worst gun in the game.

What they should do is make the pistol more like a magnum where it can’t be spammed but rewards headshots. And change the commando to a dmr

Social playlist mindset, no shade.

You should ALWAYS spawn with a viable weapon. One that isn’t better than pickups, but a viable one. Here’s the secret to the BR: Most guns are better than it, but it allows you to defend yourself against most weapons.

It’s the best starting weapon for that reason. You can slay with it, but anyone who knows what they’re doing will use it - or a better weapon, like the sentinel, stalker, needler, sidekick, etc., to kick your -Yoink!-.

Even the AR is a better pickup. The only guns that aren’t, are guns the community knows are awful.

You would find new guns if you had limited ammo. also theyre not well rounded as they both suck at long range

theyre not better weapons. they have things theyre good at and things theyre bad at so that it willl rarely replace your br but complement it.

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totally agree, I love the AR but since Halo 5 the AR is nerfed drastically. I prefer the balance between primary and secondary like Halo 3 did with AR and Magnum. And I do like the Sidekick in Infinite but it should never outperform an primary.

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It’s funny that you say that, because thinking of the original Halo CE pistol, this sidekick seems like a toy to me in comparison.

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