Okay, so MJOLNIR Gen 2 is equipped with the latest software and hardware. In Halo 5, MJOLNIR has an upgraded shield system, a brand-new integrated thruster system (with thrust vectoring), a new Promethean Vision-derived VISR mode and has integrated some of the formerly standalone tactical packages, support upgrades and armor abilities, among other things. You would think that MJOLNIRs designation would have changed from Gen 2 to Gen 2.5 or Gen 2+. I mean, those are very significant changes since H4. Lol leave it to me to get all technical n junk.
You do bring up interesting points…
Might as well start calling it Mk VII at this point.
They are kind of like updates.
> 2717573882290912;3:
> Might as well start calling it Mk VII at this point.
And you would be wrong. Mark VII is not a GEN2 variant. It’s its own thing.
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> > 2717573882290912;3:
> > Might as well start calling it Mk VII at this point.
>
>
> And you would be wrong. Mark VII is not a GEN2 variant. It’s its own thing.
Quite right; it would be more like MJOLNIR Gen II Mark II.
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> Okay, so MJOLNIR Gen 2 is equipped with the latest software and hardware. In Halo 5, MJOLNIR has an upgraded shield system, a brand-new integrated thruster system (with thrust vectoring), a new Promethean Vision-derived VISR mode and has integrated some of the formerly standalone tactical packages, support upgrades and armor abilities, among other things. You would think that MJOLNIRs designation would have changed from Gen 2 to Gen 2.5 or Gen 2+. I mean, those are very significant changes since H4. Lol leave it to me to get all technical n junk.
I mean, one could argue the suits seen in H4’s campaign were still prototypes in the final testing stage - they did all wear Recruit, after all, and it was still fairly early into the S-IV program’s history.
Then by Requiem campaign, GEN-II’s finally put to use. Although SpOps didn’t give us those gameplay changes, I would think it’s fair to assume they were there - 343i just hadn’t implemented gameplay/lore for it yet because the concepts of Gen-II as a fully realized next-gen MJOLNIR system weren’t yet made. Some of the armor lore even states it was being used/tested in the Requiem Campaign (I can’t remember which one explicitly states this).
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> > 2533274867519109;1:
> > Okay, so MJOLNIR Gen 2 is equipped with the latest software and hardware. In Halo 5, MJOLNIR has an upgraded shield system, a brand-new integrated thruster system (with thrust vectoring), a new Promethean Vision-derived VISR mode and has integrated some of the formerly standalone tactical packages, support upgrades and armor abilities, among other things. You would think that MJOLNIRs designation would have changed from Gen 2 to Gen 2.5 or Gen 2+. I mean, those are very significant changes since H4. Lol leave it to me to get all technical n junk.
>
>
> I mean, one could argue the suits seen in H4’s campaign were still prototypes in the final testing stage - they did all wear Recruit, after all, and it was still fairly early into the S-IV program’s history.
> Then by Requiem campaign, GEN-II’s finally put to use. Although SpOps didn’t give us those gameplay changes, I would think it’s fair to assume they were there - 343i just hadn’t implemented gameplay/lore for it yet because the concepts of Gen-II as a fully realized next-gen MJOLNIR system weren’t yet made. Some of the armor lore even states it was being used/tested in the Requiem Campaign (I can’t remember which one explicitly states this).
I don’t think the UNSC would issue hundreds or thousands of unproven MJOLNIR Gen 2 suits for a critical mission like investigating a giant alien construct with possible hostile contact.
As for Recruit armor: it is the standard armor permutation for, well…recruits; all Spartans start out with it. They have to earn the other armor variants by proving themselves capable; Idk if this is through War Games or actual combat. Probably a little of both.
I think what you mean by field tests on Requiem were not the suits themselves, but certain armor variants.