These are some crazy things I’ve been piling up for a little. Campaign ideas More options to add to the sandbox style .
Hidden pathways that can add to the replay value.
More Game changing things that can add more enemies if you’re a rookie, and have less knowledge of the campaign.
<div>Or things that can benefit you if you know what you’re doing.
Examples
A secret. Taking cover as a ship flys by will actually avoid that wave.
In a city environment, if you damage or shoot specific cars you can set a alarm off, sending extra enemies to your location
Some environment or species can attack you if you get close.
And maybe bringing more species will make the
game and environment feel more believable.
Stepping in a weird alien slim or muddy area can slow you down, or walking in sand.
Vehicles traction should change in different weather conditions, like in classic Halo’s.
A small sand storm can block vision to allow you to gain ground on your enemies.
Changing weather like clouds, lighting, rain, snow, sand storm.
Blowing up a phantom can stop a wave, or can send parts crashing down on your enemy, killing and or injuring some.
campaign1 . optional Stealth mission with foliage and tall grass to crouch in, and some hidden silenced weapon(sniper, pistol or br) found near a dead soldier or two. watch out for foot patrols, take out sleeping grunts, take cover as a ship flys above you. and take out snipers before they spot you if you’re seen or fail to kill a enemy they will alert everyone, and you will just have to finish everyone off as they are aware of your presence now.
- Having a wait option on some missions you can press start and click wait choose a time, and play the mission in a darker, settings. Makes the enemies have a harder time to see you. So you can play the mission differently. Use a flashlight or for Stealth use your night vision.
Sorry this is a mess, and I have taken some ideas from other game’s