Missing a Fun Factor

Though I’ve well anticipated Halo 5 since Halo 4 especially with how stale Halo 4 had gotten, I fail to see or in a more realistic sense, feel the fun factor that Halo used to hold so dearly. I don’t exactly know how myself but I felt more engaged and lured towards older Halos not because of everything new Halo 5 brings to the table and everything it’s abandoned, but because it was, at its core, fun. It feels too competitive and stressful just to play it which is not what most gamers game for: to relax other stresses of the day and just play, simply.

Arena: Too competitive and stressful. Ranked playlists being prioritized over just about anything else thanks to developers catering and pampering pros and ‘hardcore avid Halo veterans’ bringing about worn out ideas because “they know Halo best”. That’s total bull when their only tangible input is how quickly they can throw grenades between strafes and play for tournaments when most of the world just wants to enjoy themselves and get their money’s worth.

Warzone: Interesting, but repetitive and tedious. Warzone on its own is definitely 343i’s greatest leap in Halo multiplayer and I definitely enjoy it much more than Arena’s stat-revolving and hungry gameplay but all in all, it’s still the same. The same drill over and over again. Spawn, die, kill, die, kill boss, die, kill, die, capture base, and guess what comes next? Die. It feels like earning kills is no longer redeeming for each death if most of your kills weren’t with the hit-scanning battle rifle or magnum. It’s just meant to bounce you out and bounce you back in without any general sense of satisfaction or if all your kills for a life were worth your one inevitable death. It’s repetitive and stale just mere months since its release in October.

As a disclaimer, I don’t dislike Halo 5 and in fact I like it, but I’ve spent $129.98 to buy it in wholesome anticipation and I think it’s time I get my money’s worth out of it. 343i, you’re running out of opportunities and have already lost too much with Halo 4 and MCC. It’s time prove how smart it was to take the reigns of Bungie’s dying horse rather than sitting purely on its name. We do believe you have potential, but the growing skepticism is eating us alive.

I agree with all of the above statements.

The only reason this game feels so competitive is because of how much more of a frenzied pace it has, and the fact that it has a much lower skill gap. Most of the professional and competitive players you blame for it dislike the majority of the changes too, because it feels like a totally different game.

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> The only reason this game feels so competitive is because of how much more of a frenzied pace it has, and the fact that it has a much lower skill gap. Most of the professional and competitive players you blame for it dislike the majority of the changes too, because it feels like a totally different game.

I didn’t know until now that the pros were unhappy with these changes. Either that or I’m misinterpreting in the sense that many ‘pros’ struggle their mentality that “if it isn’t Halo 3, it isn’t Halo at all” where their phobic to all the change that’s come or whether their input towards molding the experience was misguided or ignored.
I don’t know exactly what you’re saying, to be honest, but if it’s respectable to my quotation, then my original statement stands. If not, this entire newsbreak completely blindsides me.

I know exactly what you’re talking about, and yet I have this voice in the back of my head that keeps saying to me, “recon, Halo doesn’t change. You change. You keep getting older, more tired, less tolerant of the things in this game that you don’t like, or don’t agree with. So if you’re not having as much fun anymore that’s okay, but stop blaming the game.” I don’t know if this is just wallowing in a self-blame spiral, or if there actually is a larger truth at work. But the razor tells us that the simpler explanation tends to be the right explanation, and it just seems more likely to me that I’m the wild card in this scenario.