⭐ Missed opportunity (kill cam)

It honestly might not be a bad idea. Considering how long some of the respawn timers can be. And it could stop player from making call outs after their deaths which i think would make gameplay a bit less cheap that way.

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I use the “bodycam” (the current one) to tell my teammates what’s going on there.

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Yeah, it would be more interesting.

I like kill cams because they help me learn what I did wrong in a fight. They’re a method for learning and improving.

Also, it’s fun to watch a wickedly good kill from the other person’s perspective.

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Theater is never live gameplay. You will never see an accurate picture in a kill cam

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I dont think 343 has every had a reliable playback feature. Halo 4s killcam was as bad as infinites theater

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The kill cam would help to see if I need to go to theater in the first place. I’ve wasted a lot of time in theater reviewing what I think to be a cheater only to notice in theater it was actually just horrible desync from broken game servers.

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Yeah people despised Halo 4 (and for good reason) but killcams were one of the best features in that game. Great learning tool for newer players, leads to less frustrating deaths, and as others have stated would punish cheaters with wallhacks and aimbot.

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Umm skipping them wouldn’t fix the issue since using kill cams would be basically cheating. I’m glad there not in just like I’m glad there’s no stupid promethean vision nonsense since that was irritating too. Kill cams just felt like an excuse to let bad gamers gain an advantage.

It’d be good, but the playback feature has to be added and there’s also like… The value of seeing what’s going on as you’re respawning.

What are you even talking about dude?

The death cam you get now gives more information than the kill cams ala Halo 4 did. Seeing how someone killed you doesn’t tell you their location, it doesn’t tell you your surroundings or anything.

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I’ve always thought a killcam could work as an opt-in from your deathcam, but then there’s also the issue of potentially giving away too much free info by way of revealing enemy positions, though this could theoretically be worked around.

Except it does. Let’s say someone is a sniper for example…stealth would be very important to them and soon as that annoying kill cam happens then that player who died would know that snipers exact location.

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There is a thing in game called a killfeed. It tells you what kills who. You can see via the killfeed that you were sniped, now you wouldn’t know necessarily where they would be but because of lens flare it should be pretty freaking easy to find out where they are.

Besides, even assuming this, couldn’t that Sniper just change locations after the kill, to throw that person off?

This isn’t’ CoD my guy, you can’t hide in some bushes and be hard to detect or anything. Things are more obvious.

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Umm doing anything is risky. If the sniper is hidden then moving could compromise their position and draw attention to the enemy. Nobody but you are bringing up CoD. Not everything is simple as your trying to make it sound. Kill cams feel like cheating and I’m glad it’s not in Infinite.

You still haven’t acknowledged how it would make cheaters more obvious, thus leading to less hackers in Infinite, but okay.

I just think this is a conversation based off of different information. If you play Halo and know absolutely nothing, have no idea of any callouts on any of the maps, play nothing but solo queue then its different. To me the current Deathcam gives craptons of information, but to you knowing where the entire enemy team is may not actually matter. We play different games, as crazy as that sounds.

I just told you. The player would gain an unfair advantage and gains the location of an enemy that the player would not have previously known. Cheaters will exist in any game but that doesn’t mean kill cams feel any less like cheating.

Players shouldn’t be getting information from kill cams. There is already plenty of ways to gain information without resorting to cheating via kill cams. I play a lot of games and you have no clue which games I play and my opinion still stands regardless of which games I pick. So glad kill cams don’t exist. There is no missed opportunity and not everyone wants their game dumbed down.

Yeah but all you would know is where they were when they killed you, not after (like what you do now, with the current deathcam), as far as I’m concerned an enemy knowing what I did 5 seconds ago in a MM game is sort of insignificant because I won’t just be standing in the same exact location.

I’m done talking about this with you dude. I play Ranked almost exclusively, with some BTB thrown in on occasions. The game you play and the one I play where my teammates are telling me every single location of the enemy team are different. You probably play BTB where callouts are about as rare as an Albino reindeer, so I just take your words with a grain of salt.

If you want to learn and get a better idea of what I’m talking about watch the recent HCS Raleigh event, notice the insane amount of information that is gleaned after someone dies. This is even with a death cam that frankly is neutered because you can’t rotate it.

the kill cam is probably what keeps me playing overwatch so much. being able to see how they killed me immediately makes everything less bull. never sitting there going “omfg thats a cheater for sure aimbot mfer” because in the replay it ends up more like “ah that cheeky -Yoink!- got lucky”

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Enough already. I have said what I’ve said. I played a fair amount of of 4 v 4 and I believe I’m doing ok in ranked so don’t try to generalise my ‘skill’ by throwing BTB under the bus just because you don’t like conflicting viewpoints. I use callouts often. All you’re doing is dismissing opinions just because you can’t handle them and to be blunt that is condescending and patronising. Not everyone cares about HCS and I don’t need to join the some stupid HCS just to get any basic respect from you.