Mirror's Edge style level/section [idea]

Introduction

Halo 5’s mobility feels really good and I think it could lead to some very interesting things. Now, mirror’s edge is a sort of first person running game which utilizes the environment a lot. I haven’t played it myself but I do know a lot of people like it and it just seems fun to feel free and run around. Halo 5’s mobility reminds me a bit of mirror’s edge so it got me thinking about having a mirror’s edge style section in halo 5.
Gameplay for those who haven’t played or seen mirror’s edge: https://www.youtube.com/watch?v=iT5W3mXBhNY

During the beta

I think it could be quite a lot of fun. Shooting stuff is fun, but the new movement feels great and flows well. You guys might have played the halo 5 beta, particularly Orion. Orion had some nice routes you could take to get up. For instance, there was this sort of half circle you could clamber onto and run on it and then jump towards another area. It had the little cage area near the DMR behind the 1x1 block I think. There you could clamber and get up. I spent some of my time in halo 5 enjoying moving around and having the mobility a lot. I’m watching a clip of me running around with the sword due to the enemy quitting, and it looks speedy, fast, fluid. So I think it’d be great to have a mobility oriented section or level, or at least something for people to make in forge.

Where it could be implemented

So to the specifics, obviously sprint gives off a very speedy feel which is the base needed for this to work. It being unlimited is what makes it really work. Maybe it could be in campaign, one of the first levels to ‘tutorial’ mobility. Or to simply break up certain aspects of the gameplay. A running section to break up the shooting sections. Variety, highs and low valleys of excitement and breaking things up. Maybe even have sections where you can just run instead of fight. And one of the most important things too about doing such sections is giving people choice in the matter. Don’t simply have a one route, but have multiple routes people can discover, make, take and find with varying levels of difficulty. Utilize pound jumps [jump + ground pound to gain a bit of extra height and canceling as you clamber], to get to certain more difficult areas.

Examples of implementation

So now let’s imagine one of those sections: You’re on a ship that’s falling apart, or a building. Things are blowing up, stuff falls down. You start running along some lower levels. Maybe a warehouse of some sorts, storage bay. You can run along the lower levels, but also get on top of the crates by multiple paths. Some crates, 3 meters high, you can jump on them, others crouch jump or clamber. You keep running. An object falls towards somewhere ahead of you. Now, you can either more slowly jump on that object, take another route which avoids it, or maybe you can crouch underneath. But oh? what’s that? Let’s slide underneath and keep running instead! Slide under objects! Lots of pipes, objects to slide under! Maybe you reach a high area, and you have to jump quite a distance, well maybe there is a series of platforms and ledges that require a jump and a thruster, to access. And maybe you want to take another route, but it’s too far to jump and thruster too. So what can you do? Ground pound to get to it! Ground pound as mobility yay! Perhaps even have a sort of fan that you need to go through, something that moves fast, but requires you to go on top of it, along the sides onto other platforms, or maybe you can use groundpound to be fast enough to make it through. Another ground pound based movement? Let’s say a wall fell and is blocking your progress but to your left it’s open and you can fall to your death, however, while you can take different routes, you can also jump towards the open area where you’d fall to your death but quickly ground pound towards the other side of the wall. Bam! safety! Maybe even have sections where you can use ground pound or stabilizers to hover on an area long enough for a moving platform to get underneath you.

Conclusion

There are a lot of possibilities and ways this could go, I think this could be quite a lot of fun. The halo 5 movement is very fluid, ground pound can be used for mobility, getting access to higher places thanks to pound jumping, clambering makes navigation and getting to several places possible. The sprint is the thing that makes it really fluid and speedy. And why not bring a few grenade jumps into the mix? Slide can help you get under objects and keep going fast without having to slowly crouch underneath. Halo 5: Mobility Evolved. That would be so fun and great I think. Fun fun fun. … … now imagine that with a portal gun… ground pound towards portal…

Hmm…I like where this is going. The first time I used Thruster Pack/Sprint/Slide in the Beta, I thought, “Mirror’s Edge.” I can’t see anything wrong with destructible environments, parkouring, maps which change over time, or anything else typically used in platformers being used in Halo.

Really, I just want to combine Mirror’s Edge, Portal, Half-Life, Mass Effect, and Halo, and just have an ultimate game. But that’s just me. I still can’t get over Roland nagging me about how all Spartans do all day is push buttons and kill things. Actually, Roland was fine. Palmer wasn’t. But that’s getting completely off-topic.

How about if they put Flood in Halo5 the first level you encounter them in such great numbers that at one point you have to just from a huge wave of them while more try to cut off your escape path.

Took me a while, but. Look at this video.
http://youtu.be/6rPhO4ZNcgY
Running running in orion. Fluidity. It’d be fun and I hope there are people who will make forge stuff.

This kind of Mirror’s Edge gameplay/movement in Halo would be fantastic. Chaining all the Spartan movement abilities at speed for an extended amount of time throughout the game is something I would love to do. Imagine having to escape/chase/fight in a Forerunner structure that randomly changes its structure and shape and having to use those abilities on the fly as you move along. That would be great! Mirror’s Edge is a great game.

Having recently played Dying Light, I can see the benefits of a parkour influenced system in Halo. Though that would require much larger and open maps. Which I would be for, but may turn some people off. Be interesting to see.

> 2533274809220485;4:
> Took me a while, but. Look at this video.
> http://youtu.be/6rPhO4ZNcgY
> Running running in orion. Fluidity. It’d be fun and I hope there are people who will make forge stuff.

That there is beautiful. Hopefully we get parkour forge maps like Minecraft. I’ll still suck, but it’ll BR cool as hell.

Imagine a map like this but more vertical. A map where if you don’t use the abilities carefully, you’ll fall to your death.

Also…how do you add links? My one’s not a proper link :frowning:

Mirror’s Edge and Halo combined? Sounds incredible.

Yay! People like it.
You have to be higher rank BeholdDeath12 to do that.

What scenarios would be good? So far, I’m thinking a ship that’s falling apart. I also think about a city and well it’d be more like mirror’s edge.

> 2533274809220485;10:
> Yay! People like it.
> You have to be higher rank BeholdDeath12 to do that.
>
> What scenarios would be good? So far, I’m thinking a ship that’s falling apart. I also think about a city and well it’d be more like mirror’s edge.

Me and another guy came up with the idea that the traditional vehicle escape section could be on foot this time, using the SA’s. Put a lot of possible paths into the level, lots of things exploding, maybe a few destructible things to complement Charge… Could be fun.

> 2533274932540799;11:
> > 2533274809220485;10:
> > Yay! People like it.
> > You have to be higher rank BeholdDeath12 to do that.
> >
> > What scenarios would be good? So far, I’m thinking a ship that’s falling apart. I also think about a city and well it’d be more like mirror’s edge.
>
>
> Me and another guy came up with the idea that the traditional vehicle escape section could be on foot this time, using the SA’s. Put a lot of possible paths into the level, lots of things exploding, maybe a few destructible things to complement Charge… Could be fun.

Like warthog runs but on foot?

> 2533274809220485;12:
> > 2533274932540799;11:
> > > 2533274809220485;10:
> > > Yay! People like it.
> > > You have to be higher rank BeholdDeath12 to do that.
> > >
> > > What scenarios would be good? So far, I’m thinking a ship that’s falling apart. I also think about a city and well it’d be more like mirror’s edge.
> >
> >
> >
> > Me and another guy came up with the idea that the traditional vehicle escape section could be on foot this time, using the SA’s. Put a lot of possible paths into the level, lots of things exploding, maybe a few destructible things to complement Charge… Could be fun.
>
>
> Like warthog runs but on foot?

Exactly.

I liked Mirror’s Edge, unfortunately I could not enjoy it for long, because after I met with Faith sister and the police came to chase me, well I got lags. I tried everything to solve that problem but it kept lagging.
Anyway it’s a strange/interesting idea. I always wanted an actions what the Red Team made in the Halo Wars, when they fought against the elites, at the end. It’s would be so cool to do the same in the gameplay.

This was how I played the beta anyway, on truth, hop in the window, thruster jump to sword, jump down on unsuspecting prey.

> 2533274809220485;4:
> Took me a while, but. Look at this video.
> http://youtu.be/6rPhO4ZNcgY
> Running running in orion. Fluidity. It’d be fun and I hope there are people who will make forge stuff.

Saw. Left comment.

I like this idea all of a sudden.

> 2533274884665671;15:
> This was how I played the beta anyway, on truth, hop in the window, thruster jump to sword, jump down on unsuspecting prey.

I thought I was the only one who knew that trick, lol.