Minor Forge bug and feature request

Couple of things I have noticed in the Forge:
The first is a bug that I discovered today regarding scripts. When an object that has scripts set on it is deleted, the scripts are not deleted. This isn’t a major issue, but it uses unnecessary scripting memory.The second is a very simple feature that would give me a lot of options regarding scripting. I would like to see a delay timer in the “send message” and “toggle power” actions. This would allow a creator to tag one script to the end of a previous script, delay manually triggered scripts, or use a manually triggered timer for any number of things. Does anyone know if there is any other way to start a manual timer that could work in the same way?

So I discovered another less minor bug related to this first one. It seems that random objects in the forge acquire the script of the deleted items, even if they have no scripting set on themselves. I had a piece that I had scripted to move, but deleted it without deleting the scripting first. The next time I entered the forge, one of the other pieces of the map began to move in the same way that the deleted piece was supposed to move. I tried deleting and replacing the piece, but it continued to move with the “deleted” script.

Same issues for me and has potential to really ruin maps currently being created.

> 2533274829727117;3:
> Same issues for me and has potential to really ruin maps currently being created.

Agreed. I had a map that I had nearly completed, but after adding and modifying scripts, I saved the map. When I returned to my map, I discovered that they had broken my map, and I had no way to recover it. I started over, and this time I built the entire map without adding the scripts so that when this is resolved, I can add my scripts. Unfortunately, it means that my map will not be functional until they patch this. From what I have been reading on the forums, it seems that it is not an uncommon problem, so hopefully it will be resolved sooner rather than later.