mid season?

hey guys just wondering if there is a mid season patch this month. They have all been released around this time, and with everyone complaining was just wondering if they have a patch yet? yes i am a complainer too, but I main UNSC. Cutter and Forge. So choppers are my main concern. Again just wondering if there was a patch mid season this month or if we are just focused on e3 and the “two leaders” that are going to be released. Thanks

choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.

We’ll have a patch around the same time the two leaders are released.

AFAIR this season is two months long, so yes, there will be a mid season patch at the end of june accompanying the two new leaders.

alright cool!,

> 2535419263621631;2:
> choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.

oh yeah choppers tiny problem? lets see the counter would be marines with nades and hell-bringers early game, well nades cost 400 power hell-bringers are 80 supplies and 40 power while marines are 150 supplies. early game you have to take nodes well impossible when two choppers are up against 3 marines without nades. by the time you get nades they are tech 2 and your behind. its not that they are hard but they just set unsc behind in teching which makes it more difficult. yes agreed shield gens are a problem as well, but choppers aren’t a tiny problem.

> 2533274835104784;4:
> AFAIR this season is two months long, so yes, there will be a mid season patch at the end of june accompanying the two new leaders.

> 2533274927740213;3:
> We’ll have a patch around the same time the two leaders are released.

cool cool thanks guys!

> 2535472438163375;5:
> alright cool!,
>
>
> > 2535419263621631;2:
> > choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.
>
> oh yeah choppers tiny problem? lets see the counter would be marines with nades and hell-bringers early game, well nades cost 400 power hell-bringers are 80 supplies and 40 power while marines are 150 supplies. early game you have to take nodes well impossible when two choppers are up against 3 marines without nades. by the time you get nades they are tech 2 and your behind. its not that they are hard but they just set unsc behind in teching which makes it more difficult. yes agreed shield gens are a problem as well, but choppers aren’t a tiny problem.

Very easy of counter, in 1v1 and 2vs2. why upgrade mariners? why made hellbringer if you know of tatics of spam choopers. :sweat_smile:
Chooper rusher are slow to take tech 2. if you wanna see how are easy counter that lets play 1v1.

> 2535419263621631;7:
> > 2535472438163375;5:
> > alright cool!,
> >
> >
> > > 2535419263621631;2:
> > > choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.
> >
> > oh yeah choppers tiny problem? lets see the counter would be marines with nades and hell-bringers early game, well nades cost 400 power hell-bringers are 80 supplies and 40 power while marines are 150 supplies. early game you have to take nodes well impossible when two choppers are up against 3 marines without nades. by the time you get nades they are tech 2 and your behind. its not that they are hard but they just set unsc behind in teching which makes it more difficult. yes agreed shield gens are a problem as well, but choppers aren’t a tiny problem.
>
> Very easy of counter, in 1v1 and 2vs2. why upgrade mariners? why made hellbringer if you know of tatics of spam choopers. :sweat_smile:
> Chooper rusher are slow to take tech 2. if you wanna see how are easy counter that lets play 1v1.

If you know a counter that is consistent id love to know it. Add me and we can play a custom. I’d really appreciate that.

> 2535472438163375;5:
> alright cool!,
>
>
> > 2535419263621631;2:
> > choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.
>
> oh yeah choppers tiny problem? lets see the counter would be marines with nades and hell-bringers early game, well nades cost 400 power hell-bringers are 80 supplies and 40 power while marines are 150 supplies. early game you have to take nodes well impossible when two choppers are up against 3 marines without nades. by the time you get nades they are tech 2 and your behind. its not that they are hard but they just set unsc behind in teching which makes it more difficult. yes agreed shield gens are a problem as well, but choppers aren’t a tiny problem.

In doubles, they’re definitely an issue. But in singles, I really don’t see what all the concern is over. You may need to invest 400 power to kill them, but to mass choppers players pay for a 450 power upgrade and 15 power per unit. You’ll still be at a power advantage even if you buy nades. The bigger issue is ram, but if you split forces it isn’t nearly as lethal. A few nades and chopper rams become suicide.

I think the bigger problems are shields and tech 1 healing units; they are what give Banished players such a massive advantage right now. Other things need tweaking for sure, choppers included, but I don’t see them as the most pressing immediate issue.