hey guys just wondering if there is a mid season patch this month. They have all been released around this time, and with everyone complaining was just wondering if they have a patch yet? yes i am a complainer too, but I main UNSC. Cutter and Forge. So choppers are my main concern. Again just wondering if there was a patch mid season this month or if we are just focused on e3 and the “two leaders” that are going to be released. Thanks
choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.
We’ll have a patch around the same time the two leaders are released.
AFAIR this season is two months long, so yes, there will be a mid season patch at the end of june accompanying the two new leaders.
alright cool!,
> 2535419263621631;2:
> choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.
oh yeah choppers tiny problem? lets see the counter would be marines with nades and hell-bringers early game, well nades cost 400 power hell-bringers are 80 supplies and 40 power while marines are 150 supplies. early game you have to take nodes well impossible when two choppers are up against 3 marines without nades. by the time you get nades they are tech 2 and your behind. its not that they are hard but they just set unsc behind in teching which makes it more difficult. yes agreed shield gens are a problem as well, but choppers aren’t a tiny problem.
> 2533274835104784;4:
> AFAIR this season is two months long, so yes, there will be a mid season patch at the end of june accompanying the two new leaders.
> 2533274927740213;3:
> We’ll have a patch around the same time the two leaders are released.
cool cool thanks guys!
> 2535472438163375;5:
> alright cool!,
>
>
> > 2535419263621631;2:
> > choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.
>
> oh yeah choppers tiny problem? lets see the counter would be marines with nades and hell-bringers early game, well nades cost 400 power hell-bringers are 80 supplies and 40 power while marines are 150 supplies. early game you have to take nodes well impossible when two choppers are up against 3 marines without nades. by the time you get nades they are tech 2 and your behind. its not that they are hard but they just set unsc behind in teching which makes it more difficult. yes agreed shield gens are a problem as well, but choppers aren’t a tiny problem.
Very easy of counter, in 1v1 and 2vs2. why upgrade mariners? why made hellbringer if you know of tatics of spam choopers. 
Chooper rusher are slow to take tech 2. if you wanna see how are easy counter that lets play 1v1.
> 2535419263621631;7:
> > 2535472438163375;5:
> > alright cool!,
> >
> >
> > > 2535419263621631;2:
> > > choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.
> >
> > oh yeah choppers tiny problem? lets see the counter would be marines with nades and hell-bringers early game, well nades cost 400 power hell-bringers are 80 supplies and 40 power while marines are 150 supplies. early game you have to take nodes well impossible when two choppers are up against 3 marines without nades. by the time you get nades they are tech 2 and your behind. its not that they are hard but they just set unsc behind in teching which makes it more difficult. yes agreed shield gens are a problem as well, but choppers aren’t a tiny problem.
>
> Very easy of counter, in 1v1 and 2vs2. why upgrade mariners? why made hellbringer if you know of tatics of spam choopers. 
> Chooper rusher are slow to take tech 2. if you wanna see how are easy counter that lets play 1v1.
If you know a counter that is consistent id love to know it. Add me and we can play a custom. I’d really appreciate that.
> 2535472438163375;5:
> alright cool!,
>
>
> > 2535419263621631;2:
> > choppers are a tinny problem easy of counter, try see atriox spaming shield generator in all map.
>
> oh yeah choppers tiny problem? lets see the counter would be marines with nades and hell-bringers early game, well nades cost 400 power hell-bringers are 80 supplies and 40 power while marines are 150 supplies. early game you have to take nodes well impossible when two choppers are up against 3 marines without nades. by the time you get nades they are tech 2 and your behind. its not that they are hard but they just set unsc behind in teching which makes it more difficult. yes agreed shield gens are a problem as well, but choppers aren’t a tiny problem.
In doubles, they’re definitely an issue. But in singles, I really don’t see what all the concern is over. You may need to invest 400 power to kill them, but to mass choppers players pay for a 450 power upgrade and 15 power per unit. You’ll still be at a power advantage even if you buy nades. The bigger issue is ram, but if you split forces it isn’t nearly as lethal. A few nades and chopper rams become suicide.
I think the bigger problems are shields and tech 1 healing units; they are what give Banished players such a massive advantage right now. Other things need tweaking for sure, choppers included, but I don’t see them as the most pressing immediate issue.