Few issues that I’m having with mid-game joining is what will it do to players BPR (not that I go for it to get 100) but for the fact that you can join; laggy games that people have quit/ games where they are losing and people quit/ etc.
As those are the most reasons people quit, joining a game that is already going on can be quite irate, though more to the point. You can incur more losses, lowering your personal BPR which you do not deserve.
BPR is meant for match making fairness, to be fighting other people with your same BPR for the best experience which has been extremely successful. Joining mid-game will affect this, in-turn have an effect on the overall game-play of Halo’s matchmaking.
Your thoughts? Good points/ opinions will be thanked and put in OP.
> I think we would have to take a look at if their are going to be any personal records on our performance like in Halo 3 and Reach, after all this is a new company making it and they said that they were making it their own way.
> I think that the matchmaking will first search for a new match or a match that needs people to start a game. After that it will add already started games, sadly, it will affect your BPR and there’s no way around it. 
> I think joining in game brings down mechanics of matchmaking. For example, If I join a game and am doing well and the other team backs out and a new one fills their spot, I may have just restarted the whole game. My team now is in the lead by a huge margin and the other is trying to pick up where the others left off. And vise versa, I don’t enjoy joining a game that’s almost over because my previous team mates quit.
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> I believe that in-session joining will ruin the personal aspect of the unique Halo matchmaking. If someone on the other team is trash talking and being annoying I want to beat him WITHOUT him backing out because it’s normal. This doesn’t say that he couldn’t back out before but it would have been him pretty much admitting defeat.
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> SO I agree with the OP.
I think we would have to take a look at if their are going to be any personal records on our performance like in Halo 3 and Reach, after all this is a new company making it and they said that they were making it their own way.
I think that the matchmaking will first search for a new match or a match that needs people to start a game. After that it will add already started games, sadly, it will affect your BPR and there’s no way around it. 
> I think that the matchmaking will first search for a new match or a match that needs people to start a game. After that it will add already started games, sadly, it will affect your BPR and there’s no way around it. 
Hopefully there is an option to “Only join a new game” like the “Good connection” options etc I’m hoping for that!
I think joining in game brings down mechanics of matchmaking. For example, If I join a game and am doing well and the other team backs out and a new one fills their spot, I may have just restarted the whole game. My team now is in the lead by a huge margin and the other is trying to pick up where the others left off. And vise versa, I don’t enjoy joining a game that’s almost over because my previous team mates quit.
I believe that in-session joining will ruin the personal aspect of the unique Halo matchmaking. If someone on the other team is trash talking and being annoying I want to beat him WITHOUT him backing out because it’s normal. This doesn’t say that he couldn’t back out before but it would have been him pretty much admitting defeat.
SO I agree with the OP.
I think this addition will be a complete fail and its inclusion most certainly means that we can say goodbye to any type of competitive ranking system.
I believe that a MM Search option would be nice.
Let the players choose whether or not they’re ok with joining mid-game.
Joining games in session is the worst idea I’ve heard for halo 4. Which is really saying something because all the new features sound horrible.
I, personally am looking forward to this and I believe that in the long run this will be a good thing.
Gears of War 3 did something like this with the separation of Ranked(full teams before game starts) and Quick Match.(join in progress). From my experiance, this has lead to better games and far lees quitters in the Ranked playlist. The only real question I have is that when a player quits, will that player be replaced with a BOT untill a new player joins?
Keep in mind that just like the instant spawn 343 mentioned, it will more than likely not be in all of the playlist. With that said, this will probably be in “social type” playlist or a “Halo 4 (new settings) playlist”, separate from the “classic” playlist like Halo: Reach currently has. And I’m not saying that any of these things are confirmed, this is pure speculation or wishful thinking.
Back to the point. Joining a game mid session can possibly attract the more casual player. The player that knows he needs to leave soon so plays a “quit-able” playlist. The player that goes in with friends that he knows aren’t nesciceraly good (like my friends). The player that just wants to play to have fun, I know, what a concept.
What I do hope that this was created for is a place for the constant quitters. Restricting them to a place where all other quitters are exiled to. And for all you quitters saying I paid for this game to play the way I want, guess what, so did I. And I don’t want to play with a bunch of crybaby quitters.
Don’t want it, keep it out of Halo.
I would assume that you could not join Ranked Games, and only join Social Games.
As this would not affect your RANK.
But it seems to work on other games (COD/BF) but must admit it sucks when you join and the game ends within 2 minutes or join the losing team, that is getting owned.
Mid Game Joining has cons and pros.
It all depends on how 343i implements it …
Could be good could be bad
But when join in game hits halo And winning and losing will mean much less .
I absolutely hate it, and seriously, I think it will cause my enjoyment of Halo matchmaking to fall a significant amount 
Halo 4 -> Call of Duty: Future Warfare
> Halo 4 -> Call of Duty: Future Warfare
Finally! A good COD game.
I hate the idea of Join In Progress. If 343 really MUST put it into Halo 4 keep it in a “warmup” playlist or “social” … if it comes anywhere near the 4v4 Slayer, Swat, Snipers, etc. then this game is going to tank.
Overall, I think joining in game helps bring your personal stats closer to what they should be. Say if you hadn’t been forced to play an entire match 4V1 you wouldn’t have had 50 extra deaths tacked onto your account and thus lowering your BPR.
I get that some people are worried about joining in mid game on the losing side. Well my solution for this is to merely not have the game affect your BPR unless you play through a full game.
Not having it causes far more damage. Anyone who’s ever had their entire team quit but was forced to stay for fear of a quit ban can vouch for that.
If BPR didn’t use W/L, or W/L only counts as, maybe 10% of your overall BPR score, then it would be ok - I personally hope that BPR/The new rank system does not count how bad your team is, but how good YOU personally are. I’ve had times where I had to fight an entire team alone, and either it affected my W/L and KDR, or I quit. Now, with join in progress, I don’t have to fight the entire team alone, and if everyone on my team sucks, at least it doesn’t count as much as my own skill.
Join-in-progress will probably be only in Social playlists, so it shouldn’t affect competitive stats.