Microtransactions are popping up in almost all modern games. Game developers have hit a point where game sales alone are not enough, and in order to make more profit they decide to implement microtransactions. A devious system that angers community’s and almost always involves grinding and playing an RNG system. Very few games have a system where microtransactions get less aggressive, because no matter what you will have people who buy them. These players who spend absurd amounts of money on microtransactions manage to make up loss profit for people who decide not to buy the game. It is a system that ALMOST ALWAYS favors the paying players. These players manage to cut the grinding time and manage to have access to weapons much more faster.The best way to think of this, a person who buys packs compared to a person who does not is going to most likely earn things faster due to the fact that they do not have to grind.
At first i was ok with the REQ system, i believed that it did not have a huge effect on gaming and no matter what people could still earn all the same items. But as time progressed i noticed that the REQ system became alot more aggressive. Promotional packs that were priced insanely high in REQ points but only a small amount of money. This system favored the paying players who managed to SIGNIFICANTLY cut there playing time down.
Now we have come to month of mythic, the most aggressive packs yet. Priced extremely high for REQ points but only $10 for paying players. Lets this be a warning, Halo 6 will become incredibly aggressive if fans do notsay no to this system. Do not buy Halo related merchandise, do not recommend the game, continue to make constructive posts on why this is an issue. For the future of Halo 5, for the future of Halo 6, for the future of the franchise, do not support an aggressive system!
Microtransactions need to go. If the option to make money through in game items was never there in the first place, 343 might of gave us an unlock system where we can pick and choose what we want.
But instead we have to either pay or grind req packs until we get what we want. Imagine if a player who just started playing wants the Mark 4 armour set. Say this player drops 10 bucks on a gold req pack. He doesn’t get it because of the stupid rng system so his only option is to keep buying packs or grind for months and months until the player has filtered through everything else in the game.
I have never spent a penny on reqs, i have everything now but i wish i could of just purchased the armour i wanted with req points. But because the option is there to make money out of this stupid rng system, i can’t have that option.
Hope that makes sense lol.
The Req system as a whole is terrible. Wether its microtransactions or random unlocks its a good idea executed VERY poorly and makes ranking up look completely unimportant. When you do something you have to do it at the best of your ability and 343 have left A LOT of room for improvement
When Microtransactions take over basic gameplay and playlists, then it will be the death of Halo.
Right now with Month of Myhic we’re pushing closer to the line, but it’s still not remotely pay to win.
The only way the REQ system favors the paying player is if both teams were exactly equal, with equal experience, but a different in REQ points. But even then that’s not exactly true because you could have paid and only gotten Jorge’s Chaingun while I got lucky and got a Phaeton.
Promotional packs either gave you armor earlier than intended (Memories of Reach), or gave you skins that were found nowhere else. Even if you managed to buy a whole bunch of Mythic weapons, you using it and being successful with it is entirely independent, until you lose with someone with a Whiplash.
Even so, if we take away microtransactions, 343i would just heavily push DLC, like Bungie did with Halo 3 and Halo Reach. But they won’t take away microtransactions. That brings in more money than DLC ever could, and they know that.
No they won’t. I think it’s about time people realize micros will be the norm going forward. They suck, yes. But a larger amount of AAA games are also implementing them in even worse ways…
coughDeus Ex’s ONE TIME USE campaign microscough
but CoD’s popularity hasnt really shrunk and Blops3 also has micros. And other games like Destiny and Overwatch are some of the best selling games this gen (albeit overrated) and, surprise, micros!
> 2533274833081329;6:
> When Microtransactions take over basic gameplay and playlists, then it will be the death of Halo.
>
> Right now with Month of Myhic we’re pushing closer to the line, but it’s still not remotely pay to win.
>
> The only way the REQ system favors the paying player is if both teams were exactly equal, with equal experience, but a different in REQ points. But even then that’s not exactly true because you could have paid and only gotten Jorge’s Chaingun while I got lucky and got a Phaeton.
>
> Promotional packs either gave you armor earlier than intended (Memories of Reach), or gave you skins that were found nowhere else. Even if you managed to buy a whole bunch of Mythic weapons, you using it and being successful with it is entirely independent, until you lose with someone with a Whiplash.
>
> Even so, if we take away microtransactions, 343i would just heavily push DLC, like Bungie did with Halo 3 and Halo Reach. But they won’t take away microtransactions. That brings in more money than DLC ever could, and they know that.
Pretty much this… don’t like microtransactions or the req system don’t play warzone. People act as if the req system effects all aspects of Halo. Stick to the arena and customs if you don’t like the req system. As long as the req system only effects warzone and stays out of RANKED play then it’s alright with me.
I don’t see it untill it effects the core game. Arena is untouched by it. Campaign is untouched by it. It’s only warzone gameplay that is effected. If they do ever touch the actual arena elements and such I’d agree, but for now it’s fine and all we can do is make sure they have the message to keep it away from the core game. You can also make the arguement it effects armor unlocking which I can agree to however since I’ve never cared for custimization I can’t say much on the matter.
in short, I disagree since it’s just one game mode that is effected.
> 2533274923562209;9:
> I don’t see it untill it effects the core game. Arena is untouched by it. Campaign is untouched by it. It’s only warzone gameplay that is effected. If they do ever touch the actual arena elements and such I’d agree, but for now it’s fine and all we can do is make sure they have the message to keep it away from the core game. You can also make the arguement it effects armor unlocking which I can agree to however since I’ve never cared for custimization I can’t say much on the matter.
>
> in short, I disagree since it’s just one game mode that is effected.
The thing is that one mode is heavily emphasized and the updates were mainly for the one monetized game mode.
> 2535456165221911;10:
> > 2533274923562209;9:
> > I don’t see it untill it effects the core game. Arena is untouched by it. Campaign is untouched by it. It’s only warzone gameplay that is effected. If they do ever touch the actual arena elements and such I’d agree, but for now it’s fine and all we can do is make sure they have the message to keep it away from the core game. You can also make the arguement it effects armor unlocking which I can agree to however since I’ve never cared for custimization I can’t say much on the matter.
> >
> > in short, I disagree since it’s just one game mode that is effected.
>
>
> The thing is that one mode is heavily emphasized and the updates were mainly for the one monetized game mode.
Ehh maybe. Both arena and warzone got one map each update, both also had tweaks sandbox wise. What warzone beat arena at was getting req redundancy and it being more focused on than btb. I just don’t think 343 spent most of their time on warzone cuz to me it just lacks so many things to even be a fun playlist. I would’ve figured if 343 put a lot of time into it that it’d be fun but could just be I don’t like it. I have more fun in a btb that is lacking more than warzone. I also would’ve figured they’d have so many bugs fixed in warzone if it was really their prized gamemode but realistically 343 have never been good on bug fixes in any game they’ve touched.
Once the devs took notice that people will buy any lame cosmic item nothing but downhill from there. And people will buy games to show off they have money to buy every item they can.
Now the pay 2 win… that’s money riyght there.
> 2533274923562209;11:
> > 2535456165221911;10:
> > > 2533274923562209;9:
> > > I don’t see it untill it effects the core game. Arena is untouched by it. Campaign is untouched by it. It’s only warzone gameplay that is effected. If they do ever touch the actual arena elements and such I’d agree, but for now it’s fine and all we can do is make sure they have the message to keep it away from the core game. You can also make the arguement it effects armor unlocking which I can agree to however since I’ve never cared for custimization I can’t say much on the matter.
> > >
> > > in short, I disagree since it’s just one game mode that is effected.
> >
> >
> > The thing is that one mode is heavily emphasized and the updates were mainly for the one monetized game mode.
>
>
> Ehh maybe. Both arena and warzone got one map each update, both also had tweaks sandbox wise. What warzone beat arena at was getting req redundancy and it being more focused on than btb. I just don’t think 343 spent most of their time on warzone cuz to me it just lacks so many things to even be a fun playlist. I would’ve figured if 343 put a lot of time into it that it’d be fun but could just be I don’t like it. I have more fun in a btb that is lacking more than warzone. I also would’ve figured they’d have so many bugs fixed in warzone if it was really their prized gamemode but realistically 343 have never been good on bug fixes in any game they’ve touched.
They brought more bugs with updates, so I agree on that.
You can still see their heavy emphasis on Warzone from their marketing. Warzone had its own trailer, accolades and gameplay, and Warzone Firefight beta, and Warzone Firefight celebration. Warzone has its own advertisement. The one thing very suspicious is that how it is lacking game types and maps from such emphasis. They even meant to replace Big Team Battle with Warzone and called it “evolution of Big Team Battle” back in the days. Even though updates brought Arena maps, but most of them are being remix, I guess not much work put into it, when compare to Warzone maps, there was no remix (aside from Assault maps). Also, people need to consider that making larger maps take more time and work than small maps. Most of bases were just copied and pasted, but the map structure and environment are different from each other. I would say 343 spent more time working on Warzone.
> 2533274833081329;6:
> When Microtransactions take over basic gameplay and playlists, then it will be the death of Halo.
>
> Right now with Month of Myhic we’re pushing closer to the line, but it’s still not remotely pay to win.
>
> The only way the REQ system favors the paying player is if both teams were exactly equal, with equal experience, but a different in REQ points. But even then that’s not exactly true because you could have paid and only gotten Jorge’s Chaingun while I got lucky and got a Phaeton.
>
> Promotional packs either gave you armor earlier than intended (Memories of Reach), or gave you skins that were found nowhere else. Even if you managed to buy a whole bunch of Mythic weapons, you using it and being successful with it is entirely independent, until you lose with someone with a Whiplash.
>
> Even so, if we take away microtransactions, 343i would just heavily push DLC, like Bungie did with Halo 3 and Halo Reach. But they won’t take away microtransactions. That brings in more money than DLC ever could, and they know that.
You do realize pay to win doesn’t literally mean pay to win right? It’s more like “pay to gain an unfair advantage” Which is exactly what month of mythic is.
> 2533274833081329;6:
> When Microtransactions take over basic gameplay and playlists, then it will be the death of Halo.
>
> Right now with Month of Myhic we’re pushing closer to the line, but it’s still not remotely pay to win.
>
> The only way the REQ system favors the paying player is if both teams were exactly equal, with equal experience, but a different in REQ points. But even then that’s not exactly true because you could have paid and only gotten Jorge’s Chaingun while I got lucky and got a Phaeton.
>
> Promotional packs either gave you armor earlier than intended (Memories of Reach), or gave you skins that were found nowhere else. Even if you managed to buy a whole bunch of Mythic weapons, you using it and being successful with it is entirely independent, until you lose with someone with a Whiplash.
>
> Even so, if we take away microtransactions, 343i would just heavily push DLC, like Bungie did with Halo 3 and Halo Reach. But they won’t take away microtransactions. That brings in more money than DLC ever could, and they know that.
I hear this argument that paid DLC was such a huge issue back in the old days of Halo but during my time of playing i do not remotely remember this. Sure paid DLC sucked, but it did not divide the community nearly as much as everyone likes to state it did. For a game that supposedly pushed DLC so hard, Halo 3 was the highest selling Halo game, the most popular Halo game and had the highest player base.
> 2533274923562209;9:
> I don’t see it untill it effects the core game. Arena is untouched by it. Campaign is untouched by it. It’s only warzone gameplay that is effected. If they do ever touch the actual arena elements and such I’d agree, but for now it’s fine and all we can do is make sure they have the message to keep it away from the core game. You can also make the arguement it effects armor unlocking which I can agree to however since I’ve never cared for custimization I can’t say much on the matter.
>
> in short, I disagree since it’s just one game mode that is effected.
The problem is Microtransactions usually become more aggressive. They always start out innocent and then become worse over time. For the moment it does not effect arena and how you perform in arena. But it does effect customization. As you said customization was never a big deal for you, i can respect that, but to me i enjoyed being able to unlock specific armors and make my own emblem.
That’s not to say the future of microtransactions wont effect arena.
U r right about microtransaction being in every game now but comparing microtrans to halo and to other games Halo has it the best. Other games are basically shoving microtransaction down ur throat daily. Halo doesn’t
> 2533274843260367;17:
> U r right about microtransaction being in every game now but comparing microtrans to halo and to other games Halo has it the best. Other games are basically shoving microtransaction down ur throat daily. Halo doesn’t
Yet. This is the big thing. Once the playerbase has fully accepted it, then they will become more aggressive. Month of mythic is a sign of this. You are now able to buy the best weapons in the game. How much longer until this is a normal and not just a seasonal/monthly deal?
> 2533274934001628;15:
> > 2533274833081329;6:
> > When Microtransactions take over basic gameplay and playlists, then it will be the death of Halo.
> >
> > Right now with Month of Myhic we’re pushing closer to the line, but it’s still not remotely pay to win.
> >
> > The only way the REQ system favors the paying player is if both teams were exactly equal, with equal experience, but a different in REQ points. But even then that’s not exactly true because you could have paid and only gotten Jorge’s Chaingun while I got lucky and got a Phaeton.
> >
> > Promotional packs either gave you armor earlier than intended (Memories of Reach), or gave you skins that were found nowhere else. Even if you managed to buy a whole bunch of Mythic weapons, you using it and being successful with it is entirely independent, until you lose with someone with a Whiplash.
> >
> > Even so, if we take away microtransactions, 343i would just heavily push DLC, like Bungie did with Halo 3 and Halo Reach. But they won’t take away microtransactions. That brings in more money than DLC ever could, and they know that.
>
>
> I hear this argument that paid DLC was such a huge issue back in the old days of Halo but during my time of playing i do not remotely remember this. Sure paid DLC sucked, but it did not divide the community nearly as much as everyone likes to state it did. For a game that supposedly pushed DLC so hard, Halo 3 was the highest selling Halo game, the most popular Halo game and had the highest player base.
I recall the same… I can remember playing Halo 3 with both friends that had DLC and friends that didn’t. Sure there were a few people that got miffed over some not having it, but we ended up playing a few hours with those who didn’t have, then moving on and playing the new DLC. Few “feelings were hurt”, most people involved understood and didn’t complain and with the number of people on my FL playing, it didn’t really matter if a few people did get pissed and leave. In fact, our lobbies were usually big enough that those who left had someone else waiting to replace them anyway… but hey, this new game and DLC system is “better”…
> 2533274934001628;1:
> Ah,
>
> Microtransactions are popping up in almost all modern games. Game developers have hit a point where game sales alone are not enough, and in order to make more profit they decide to implement microtransactions. A devious system that angers community’s and almost always involves grinding and playing an RNG system. Very few games have a system where microtransactions get less aggressive, because no matter what you will have people who buy them. These players who spend absurd amounts of money on microtransactions manage to make up loss profit for people who decide not to buy the game. It is a system that ALMOST ALWAYS favors the paying players. These players manage to cut the grinding time and manage to have access to weapons much more faster.The best way to think of this, a person who buys packs compared to a person who does not is going to most likely earn things faster due to the fact that they do not have to grind.
>
> At first i was ok with the REQ system, i believed that it did not have a huge effect on gaming and no matter what people could still earn all the same items. But as time progressed i noticed that the REQ system became alot more aggressive. Promotional packs that were priced insanely high in REQ points but only a small amount of money. This system favored the paying players who managed to SIGNIFICANTLY cut there playing time down.
>
> Now we have come to month of mythic, the most aggressive packs yet. Priced extremely high for REQ points but only $10 for paying players. Lets this be a warning, Halo 6 will become incredibly aggressive if fans do notsay no to this system. Do not buy Halo related merchandise, do not recommend the game, continue to make constructive posts on why this is an issue. For the future of Halo 5, for the future of Halo 6, for the future of the franchise, do not support an aggressive system!
Really, your being a bit dramatic, it really doesnt do much to effect my game, and i get free dlc, honestly i dont feel effected by microtransitions in anyway, so yh i dont think its a big problem and really isnt that aggressive either, ive never felt compared to buy any reqs, so your exaggerating a bit and may even be prone to hyperbole.